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HistoryApproximate

The Dyatlov Pass Incident: Sverdlovsk to Kholat Syakhl

In January 1959 a group of ten experienced hikers from the Ural Polytechnical Institute set out on a ski trek into the northern Urals. Nine never came back: they cut their way out of their tent on a mountain slope one February night and died in the snow, and the cause is still discussed. This route follows the group from the institute in Sverdlovsk by train and lorry to the last village, then up to the mountain and the pass now named after them, and ends with the survivor's memorial. It sticks to the record; the explanations are left to the reader. The exact tent site is approximate.

6 locations1/6 visitable
HistoryApproximate

Gagarin's Flight: Baikonur to Engels, 1961

In 1961 Yuri Gagarin trained at Moscow's Khodynka Airfield, launched from Baikonur and came down near Engels. Less than two hours in space made the pilot a worldwide celebrity; his capsule is kept in a museum in Korolev City. This route follows Yuri Gagarin from the training ground at Moscow's Khodynka Airfield to the launch pad at Baikonur, the field in the Saratov region where he came down, the Kremlin ceremony and the museum that keeps his capsule. The museum pin marks the Energia company site rather than the museum itself.

5 locations1/5 visitable
Real JourneysApproximate

Afanasy Nikitin: Journey Beyond Three Seas

In 1466 or 1468 a merchant from Tver set out down the Volga to trade around the Caspian Sea. He was robbed on the way, crossed Persia, sailed from Hormuz to India and wrote down what he saw in A Journey Beyond the Three Seas. This route follows him from Tver through Derbent, Hormuz and the coast of India to Bidar, and home to Caffa on the Black Sea. Dates are debated, and most stops are marked by area only because his notes name towns rather than buildings.

7 locations2/7 visitable
HistoryApproximate

Tolstoy's Last Journey: Yasnaya Polyana to Astapovo

Tolstoy's Last Journey follows the flight of November 1910: at 82 he left Yasnaya Polyana in secret, passed through Optina Monastery and Shamordino Convent, and died at Astapovo station ten days later. It covers six stops in the Tula, Kaluga and Lipetsk regions. Three stops are approximate: two railway stations pinned by map search, and Astapovo, pinned on its village.

6 locations4/6 visitable
Real JourneysApproximate

Chekhov's Journey to Sakhalin, 1890

In the spring of 1890 the playwright and doctor Anton Chekhov left Moscow, crossed Siberia and sailed to Sakhalin, a convict island north of Japan, to count its inhabitants one by one. He kept the plan secret until January, travelled 82 days across Siberia, and came home months later by sea. The route follows his way from his Moscow house through Tomsk, Irkutsk and the Amur to the penal posts of Sakhalin and back to Vladivostok. Several pins mark whole towns, because Chekhov's lodgings are not recorded.

7 locations3/7 visitable
BooksFictional

The Captain's Daughter: Orenburg to Moscow

Pushkin's only completed novel follows Pyotr Grinev, a young officer sent to a log-fenced fortress on the Orenburg steppe, where he falls in love with the captain's daughter Masha and crosses paths with Pugachev, the rebel who claims to be Emperor Peter III. The book is a romanticized account of Pugachev's Rebellion of 1773-1774, not a record of it. The route follows the novel from besieged Orenburg through the Belogorsk fortress, Berda, Kazan, Tsarskoye Selo and Moscow. Each stop separates what Pushkin invented from what history records; Belogorsk exists only on the page, with the real fortress of Tatishchevo as its stand-in.

6 locations3/6 visitable
BooksSpeculative

Gogol's Petersburg: Nevsky Prospekt, The Nose, The Overcoat

In Gogol's Petersburg nothing is what it seems: the grandest street is a liar, a nose walks about in a state councillor's uniform, and a dead clerk tears coats off passers-by. Three of his stories share one city, and most of their stops can still be walked. The route runs along Nevsky Prospekt and its neighbouring streets, from the painter's and the lieutenant's chases in Nevsky Prospekt, through The Nose's barber, cathedral, bridge, garden and shop, to the Kalinkin Bridge where the ghost of The Overcoat is said to prowl. A few stops are approximate, since Gogol seldom gives house numbers.

8 locations8/8 visitable
BooksSpeculative

A Hero of Our Time: Lermontov's Caucasus

Grigory Pechorin, bored and brilliant, drifts through the Caucasus leaving damage behind him: a smuggler's hut at Taman, the spa season at Pyatigorsk and Kislovodsk, and a duel on a cliff ledge. Lermontov wrote five linked tales and was himself killed in a duel at Pyatigorsk in 1841. The route follows the book's order, from a snowy pass and a seaport to the spring, the harp pavilion and the rock gate where Pechorin plays his games, ending on Mashuk where the author met his own fate. Some pins mark real places that only stand in for the novel's.

7 locations4/7 visitable
BooksFictional

The Twelve Chairs: Bender's Road to the Caucasus

The Twelve Chairs crosses the Soviet Union: Moscow's Prague restaurant, the Proval cave in Pyatigorsk, the Darial Gorge and Yalta. A former nobleman and a con man chase twelve dining chairs; Syzran and Kozmodemyansk are candidate models for the invented Stargorod and Vasyuki. The route marks six stops; Stargorod and Vasyuki are invented, so their pins are only candidate stand-ins.

6 locations1/6 visitable
MoviesFictional

Sound! Euphonium: A Band Season in Uji

Sound! Euphonium follows the Kitauji High School concert band, and its story is set in Uji, Kyoto. The route follows Kumiko's commute on the Keihan Uji Line, crosses Uji Bridge, joins the Agata Festival and climbs Daikichiyama for the view of town. The school itself is fictional, so the route pins a real station in its place.

5 locations3/5 visitable
MoviesApproximate

Initial D: Gunma's Mountain Passes

Takumi Fujiwara delivers tofu every morning in his father's old Toyota AE86, and without knowing it he becomes the fastest downhill driver in Gunma. Shuichi Shigeno's street racing manga sends him against rival teams from mountain after mountain. Some names are fictionalized, but all of the locations in the series are based on actual places in Japan. The route follows them from Mount Haruna, the real Akina, to Akagi, Myōgi and Irohazaka, then returns to the lake and to the museum that keeps the tofu shop's storefront.

6 locations4/6 visitable
MoviesApproximate

Anohana: Chichibu, Where the Friends Meet Again

Anohana is set in real Chichibu, Saitama: Hitsujiyama Park, the old Chichibu Bridge, Jōrinji Temple and Muku Shrine. Six childhood friends drift apart after Menma dies, then her ghost asks Jinta to grant a wish, and they gather again in their hometown. The town is real, and the route follows the places the anime shows: the hill and overlook of Hitsujiyama Park, a road beside the railway, two bridges over the Arakawa, the temple where the friends keep gathering, and the festival scaffold where their homemade firework is launched. The secret base itself has no real-life twin.

6 locations6/6 visitable
MoviesApproximate

Weathering with You: Rainy Tokyo, Yoyogi to Shinjuku

It rains on Tokyo all summer, and runaway Hodaka Morishima meets Hina Amano, a girl who can pray the sky clear. Makoto Shinkai's film follows them through real corners of the city: a McDonald's in Kabukichō, a rooftop shrine on an abandoned building, a hillside flat, a fireworks festival and a jewellery shop at Shinjuku Station. Seven stops run from Hodaka's home island to Lumine Shinjuku. Several pins mark a district rather than a spot, and Yoyogi Kaikan was demolished in 2019–20, so that stop is a memory.

7 locations5/7 visitable
MoviesFictional

Neon Genesis Evangelion: Hakone as Tokyo-3

Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since. The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.

5 locations5/5 visitable
MoviesFictional

Slam Dunk: The Shōnan Coast

Slam Dunk follows Hanamichi Sakuragi, who joins the Shohoku High School basketball team to impress a girl and turns out to be a natural. Its Shōnan coast is real: a railway crossing from the anime opening, a seaside station renamed for a rival school, and the beach where the film ends. The route runs from the Kamakurakōkōmae crossing to Kugenuma Beach in Fujisawa, with the model for Ryonan High School and the Hiratsuka gymnasium on the way.

5 locations2/5 visitable
MoviesApproximate

Kingdom of Heaven: Balian's Holy Land and Its Sets

Ridley Scott's 2005 epic follows Balian, a French blacksmith turned Baron of Ibelin, from his village to Messina, Jerusalem, Kerak, the desert defeat at Hattin and the siege that ends the film. Every stop pairs a scene with the place where it was shot, or with the real place the scene stands for. The film was made in Spain and Morocco, not the Holy Land, so the route moves between sets and history. Where the film departs from the record, the stop says so: the historical Balian was a prominent lord of the Kingdom of Jerusalem, not a French artisan.

8 locations5/8 visitable
GamesApproximate

Nioh: From the Tower to Osaka Castle

Nioh plays out its dark-fantasy 1600 on real ground: the Tower of London, Kyoto, Sekigahara and Osaka Castle. William Adams, a blond outsider, escapes England and becomes Ieyasu's ally against demons and the alchemist Edward Kelley in Japan's civil wars. The route follows the main campaign and its last two expansions: the Tower of London, Kyoto, Sekigahara, then the Sanada-maru, Tennōji and Osaka Castle. The game is fantasy, so the map shows where its history happened, not where it was filmed or modelled.

6 locations6/6 visitable
GamesFictional

Hitman: The Real Places Behind the Missions

Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones. This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.

9 locations3/9 visitable
GamesSpeculative

Rise of the Ronin: Yokohama to the Fall of the Shogunate

Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo. This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.

7 locations5/7 visitable
GamesSpeculative

Assassin's Creed: The Holy Land of the Third Crusade

Assassin's Creed (2007) recreates the Holy Land of 1191: Masyaf, Damascus, Acre and Jerusalem, with Solomon's Temple and Richard's camp at Arsuf. Altaïr loses his rank after a botched mission and wins it back one target at a time: nine men in three cities, all secretly Templars. The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.

6 locations2/6 visitable
MythologySpeculative

Beowulf: Lejre and the Scandinavian Setting

The Old English poem Beowulf is set in Denmark and Sweden, and a surprising number of its kings, battles and halls turn up in Scandinavian sources and in the ground. Follow the hero from his Geatish homeland to Hrothgar's hall, then to the raid in Frisia, the royal mounds at Uppsala, and the English ship burial and library shelf where the poem survived. Most identifications here are traditional rather than proven, and the pins say so.

6 locations3/6 visitable
MythologySpeculative

Fionn mac Cumhaill: From the Boyne to the Giant's Causeway

Fionn mac Cumhaill is the hero of Irish legend who gained all knowledge by burning his thumb on a salmon, saved Tara from a fire-breather and, in folk tales, built the Giant's Causeway to reach a Scottish rival. His stories are tied to real hills, rivers and rocks, many of them still named for him. The route follows his legend from the Boyne of his boyhood through Tara, the Hill of Allen, Slieve Gullion and Benbulben, then to the tall tales of Lough Neagh, the Causeway and Fingal's Cave. Nothing here is history: pins mark where tradition places each tale.

8 locations5/8 visitable
MythologySpeculative

Tristan and Iseult: From Cornwall to Brittany

A Cornish knight fetches an Irish princess for his uncle the king, and a love potion on the ship ruins everything. Tristan and Iseult is a medieval legend told in many versions since the 12th century, and every retelling sets it on a slightly different map. This route follows the lovers from Tristan's drowned homeland to Dublin, Cornwall and Brittany, ending on the island that carries his name. Almost every site is a tradition rather than a fact, so each pin says how sure it is.

7 locations3/7 visitable
MythologySpeculative

The Nibelungenlied: From Worms to the Danube

The Nibelungenlied on the map: Xanten, Siegfried's home; Worms, where two queens quarrel at the cathedral door; and the Danube towns of Tulln and Pöchlarn. It tells of a dragon-slayer's hoard, a murder at a spring and a revenge thirteen years in the making. This route follows the story from Siegfried's home in Xanten to Worms, to the Odenwald, and then east along the Danube to Tulln and Pöchlarn. Several sites are local traditions, not proof; the poem itself is vague about most places.

6 locations5/6 visitable