The year is 2281, two centuries after a nuclear war. A courier carrying a mysterious platinum poker chip to New Vegas is shot in the head and left in a shallow grave — and survives. Obsidian's 2010 role-playing game follows the courier's hunt for the man who did it, into a war for the Mojave between the New California Republic, Caesar's slaver Legion and Mr. House, the hidden ruler of the Strip.
The designers built the map from US Geological Survey data and photographs of the real desert, so the game's road south from Goodsprings and back up to Las Vegas runs through real towns. The route follows that road. The towns' massacres, radiation and battles are fiction; their saloons, roller coasters and dam are not.
Three student teachers in Minneapolis wrote The Oregon Trail in two weeks in 1971 for a history class. Its 1985 Apple II version, set in 1848, became a staple of American classrooms — buying oxen, fording rivers, hunting buffalo and, all too often, dying of dysentery — and the series has sold more than 65 million copies. The game was built around real landmarks of the real trail, a 2,170-mile wagon route that some 400,000 emigrants travelled to Oregon and California, mostly between 1846 and 1869, across the homelands of many Native nations.
The route follows the game's stops from Missouri to the Willamette Valley, with what stands at each place today.
Florence, 1476: young Ezio Auditore watches his father and brothers hanged on false charges, and spends the next quarter-century hunting the men responsible across Tuscany, Romagna and Venice, all the way to the Vatican. Ubisoft's 2009 game rebuilt Renaissance Italy for climbing and running across rooftops, and mixed its invented feud between Assassins and Templars with real people — the Medici and Pazzi, Leonardo da Vinci, Caterina Sforza and the Borgia pope.
The route visits the real buildings and towns of the game. The Auditore family and their villa are fictional; most of the events around them are invented or rearranged from history.