Tolstoy's Last Journey follows the flight of November 1910: at 82 he left Yasnaya Polyana in secret, passed through Optina Monastery and Shamordino Convent, and died at Astapovo station ten days later.
It covers six stops in the Tula, Kaluga and Lipetsk regions. Three stops are approximate: two railway stations pinned by map search, and Astapovo, pinned on its village.
In the spring of 1890 the playwright and doctor Anton Chekhov left Moscow, crossed Siberia and sailed to Sakhalin, a convict island north of Japan, to count its inhabitants one by one. He kept the plan secret until January, travelled 82 days across Siberia, and came home months later by sea.
The route follows his way from his Moscow house through Tomsk, Irkutsk and the Amur to the penal posts of Sakhalin and back to Vladivostok. Several pins mark whole towns, because Chekhov's lodgings are not recorded.
Pushkin's only completed novel follows Pyotr Grinev, a young officer sent to a log-fenced fortress on the Orenburg steppe, where he falls in love with the captain's daughter Masha and crosses paths with Pugachev, the rebel who claims to be Emperor Peter III. The book is a romanticized account of Pugachev's Rebellion of 1773-1774, not a record of it.
The route follows the novel from besieged Orenburg through the Belogorsk fortress, Berda, Kazan, Tsarskoye Selo and Moscow. Each stop separates what Pushkin invented from what history records; Belogorsk exists only on the page, with the real fortress of Tatishchevo as its stand-in.
In Gogol's Petersburg nothing is what it seems: the grandest street is a liar, a nose walks about in a state councillor's uniform, and a dead clerk tears coats off passers-by. Three of his stories share one city, and most of their stops can still be walked.
The route runs along Nevsky Prospekt and its neighbouring streets, from the painter's and the lieutenant's chases in Nevsky Prospekt, through The Nose's barber, cathedral, bridge, garden and shop, to the Kalinkin Bridge where the ghost of The Overcoat is said to prowl. A few stops are approximate, since Gogol seldom gives house numbers.
Grigory Pechorin, bored and brilliant, drifts through the Caucasus leaving damage behind him: a smuggler's hut at Taman, the spa season at Pyatigorsk and Kislovodsk, and a duel on a cliff ledge. Lermontov wrote five linked tales and was himself killed in a duel at Pyatigorsk in 1841.
The route follows the book's order, from a snowy pass and a seaport to the spring, the harp pavilion and the rock gate where Pechorin plays his games, ending on Mashuk where the author met his own fate. Some pins mark real places that only stand in for the novel's.
The Twelve Chairs crosses the Soviet Union: Moscow's Prague restaurant, the Proval cave in Pyatigorsk, the Darial Gorge and Yalta. A former nobleman and a con man chase twelve dining chairs; Syzran and Kozmodemyansk are candidate models for the invented Stargorod and Vasyuki.
The route marks six stops; Stargorod and Vasyuki are invented, so their pins are only candidate stand-ins.
Sound! Euphonium follows the Kitauji High School concert band, and its story is set in Uji, Kyoto.
The route follows Kumiko's commute on the Keihan Uji Line, crosses Uji Bridge, joins the Agata Festival and climbs Daikichiyama for the view of town. The school itself is fictional, so the route pins a real station in its place.
Takumi Fujiwara delivers tofu every morning in his father's old Toyota AE86, and without knowing it he becomes the fastest downhill driver in Gunma. Shuichi Shigeno's street racing manga sends him against rival teams from mountain after mountain.
Some names are fictionalized, but all of the locations in the series are based on actual places in Japan. The route follows them from Mount Haruna, the real Akina, to Akagi, Myōgi and Irohazaka, then returns to the lake and to the museum that keeps the tofu shop's storefront.
Anohana is set in real Chichibu, Saitama: Hitsujiyama Park, the old Chichibu Bridge, Jōrinji Temple and Muku Shrine. Six childhood friends drift apart after Menma dies, then her ghost asks Jinta to grant a wish, and they gather again in their hometown.
The town is real, and the route follows the places the anime shows: the hill and overlook of Hitsujiyama Park, a road beside the railway, two bridges over the Arakawa, the temple where the friends keep gathering, and the festival scaffold where their homemade firework is launched. The secret base itself has no real-life twin.
It rains on Tokyo all summer, and runaway Hodaka Morishima meets Hina Amano, a girl who can pray the sky clear. Makoto Shinkai's film follows them through real corners of the city: a McDonald's in Kabukichō, a rooftop shrine on an abandoned building, a hillside flat, a fireworks festival and a jewellery shop at Shinjuku Station.
Seven stops run from Hodaka's home island to Lumine Shinjuku. Several pins mark a district rather than a spot, and Yoyogi Kaikan was demolished in 2019–20, so that stop is a memory.
Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since.
The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.
Ridley Scott's 2005 epic follows Balian, a French blacksmith turned Baron of Ibelin, from his village to Messina, Jerusalem, Kerak, the desert defeat at Hattin and the siege that ends the film. Every stop pairs a scene with the place where it was shot, or with the real place the scene stands for.
The film was made in Spain and Morocco, not the Holy Land, so the route moves between sets and history. Where the film departs from the record, the stop says so: the historical Balian was a prominent lord of the Kingdom of Jerusalem, not a French artisan.
Nioh plays out its dark-fantasy 1600 on real ground: the Tower of London, Kyoto, Sekigahara and Osaka Castle. William Adams, a blond outsider, escapes England and becomes Ieyasu's ally against demons and the alchemist Edward Kelley in Japan's civil wars.
The route follows the main campaign and its last two expansions: the Tower of London, Kyoto, Sekigahara, then the Sanada-maru, Tennōji and Osaka Castle. The game is fantasy, so the map shows where its history happened, not where it was filmed or modelled.
Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones.
This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.
Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo.
This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.
Assassin's Creed (2007) recreates the Holy Land of 1191: Masyaf, Damascus, Acre and Jerusalem, with Solomon's Temple and Richard's camp at Arsuf. Altaïr loses his rank after a botched mission and wins it back one target at a time: nine men in three cities, all secretly Templars.
The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.
The Old English poem Beowulf is set in Denmark and Sweden, and a surprising number of its kings, battles and halls turn up in Scandinavian sources and in the ground. Follow the hero from his Geatish homeland to Hrothgar's hall, then to the raid in Frisia, the royal mounds at Uppsala, and the English ship burial and library shelf where the poem survived.
Most identifications here are traditional rather than proven, and the pins say so.
Fionn mac Cumhaill is the hero of Irish legend who gained all knowledge by burning his thumb on a salmon, saved Tara from a fire-breather and, in folk tales, built the Giant's Causeway to reach a Scottish rival. His stories are tied to real hills, rivers and rocks, many of them still named for him.
The route follows his legend from the Boyne of his boyhood through Tara, the Hill of Allen, Slieve Gullion and Benbulben, then to the tall tales of Lough Neagh, the Causeway and Fingal's Cave. Nothing here is history: pins mark where tradition places each tale.
A Cornish knight fetches an Irish princess for his uncle the king, and a love potion on the ship ruins everything. Tristan and Iseult is a medieval legend told in many versions since the 12th century, and every retelling sets it on a slightly different map.
This route follows the lovers from Tristan's drowned homeland to Dublin, Cornwall and Brittany, ending on the island that carries his name. Almost every site is a tradition rather than a fact, so each pin says how sure it is.
The Nibelungenlied on the map: Xanten, Siegfried's home; Worms, where two queens quarrel at the cathedral door; and the Danube towns of Tulln and Pöchlarn. It tells of a dragon-slayer's hoard, a murder at a spring and a revenge thirteen years in the making.
This route follows the story from Siegfried's home in Xanten to Worms, to the Odenwald, and then east along the Danube to Tulln and Pöchlarn. Several sites are local traditions, not proof; the poem itself is vague about most places.
Njáls saga is set in real places in south Iceland: Gunnar meets his wife at Þingvellir, makes his last stand at Hlíðarendi, and Njáll's farm at Bergþórshvoll burns. Two friends, one famed for strength and one for wisdom, are dragged by a chain of insults and killings towards a night of fire.
The route runs from the national assembly at Þingvellir, where Gunnar meets his future wife, through Gunnar's farm at Hlíðarendi, an ice-bank leap on the Markarfljót and the Law Rock, to Njáll's farm at Bergþórshvoll. The saga names the farms, but not every exact spot, so some pins mark the area.
Heracles' first six labours are set across the Peloponnese: Tiryns, Nemea and its lion, Lerna and its Hydra, Ceryneia, Erymanthos and Elis. He must kill a lion no arrow pierces and a many-headed Hydra, and clean a stable of thirty years' dung.
This route follows the first six labours in their traditional order, from the fortress of Tiryns through Nemea, Lerna, Ceryneia, Erymanthos and Elis to Lake Stymphalia. The myth rarely names an exact spot, so most pins mark the place the tale is tied to, not a cave or a lair.
A baker's oven in Pudding Lane, a gale from the east and a city of timber and pitch: in four days in September 1666 the fire destroyed medieval London, including Old St Paul's. Samuel Pepys watched it from the Tower, from the river and from a church tower, and wrote it all down.
The route follows the fire from its first spark on Sunday morning to its end on Wednesday, then to the Monument and the Golden Boy that remember it. Where the sources give only an area, such as the refugee camps at Moorfields, the pin marks it loosely.
In the summer of 1588 a Spanish fleet appeared off Cornwall with a plan to join Parma's army. Beacons carried the news to London, the English fleet came out of Plymouth, and within weeks fireships, a day of heavy gunnery and autumn storms had ended the plan.
The route follows the campaign through seven places, from the first sighting to a beach in County Sligo where three ships broke up. Most of the fighting was at sea, so the pins mark the nearest coast landmark, and the story of Drake and his game of bowls at Plymouth is labelled as legend.