Toru Watanabe, a drama student in late-1960s Tokyo, looks back on the years he spent between two women: Naoko, the fragile girlfriend of his dead best friend, and Midori, a classmate who is everything Naoko is not. Haruki Murakami's 1987 novel made him a superstar in Japan.
The route follows Watanabe across the city: his dormitory, a long Sunday walk by the moat, Naoko's apartment in Kokubunji, the campus, the streetcar to Midori's neighbourhood, a house at the edge of Kichijōji and the platform at Ueno. Murakami drew on his own student years, but the novel's dormitory and university are invented, so those two pins mark real stand-ins.
Gil Pender is a screenwriter with a nostalgia problem, in Paris with a fiancée and her wealthy parents. Every night at midnight a 1920s car pulls up and carries him back to the 1920s, among the Fitzgeralds, Hemingway and the surrealists. By day he is stuck in 2010.
This route follows the film from Monet's garden at Giverny to Pont Alexandre III, with the stops placed from a film-locations guide: where the 1920s scenes are shot you can still sit, eat and shop today. The party and flea-market scenes are approximate.
In 1986 the teenage martial artist Ryo Hazuki comes home to the family dojo in Yokosuka and watches his father, Iwao, die at the hands of Lan Di. Swearing revenge, Ryo follows the killer to Hong Kong in 1987 and on to the mountains of Guilin, and the two games turn that trail into one long walk through a living town, a harbor, a crowded Hong Kong district and a walled city.
The route follows Shenmue and Shenmue II in seven stops. Dobuita Street and Kowloon Walled City are real places the game draws on, the dojo and Bailu Village are invented, and every stop says how closely its pin matches the game.
You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places.
This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.
Studio Ghibli's worlds feel lived-in because Miyazaki went to look at real places: a Welsh mining museum for the village in Castle in the Sky, Visby for the town of Kiki's Delivery Service, the harbour of Tomonoura before Ponyo. Other links are only rumoured, and he has denied at least one, the town of Jiufen in Taiwan for Spirited Away.
This route follows eight films in release order, from 1986 to 2008, and pairs each with the real place reported as its inspiration. Only some of these identifications come from Miyazaki himself, so every stop says whose claim it is, and none of them is a filming location.
A schoolgirl in Kyushu follows a stranger into an abandoned resort, opens a door that was meant to stay shut, and ends up chasing a cat across Japan, closing doors as she goes. Her last door stands in the hometown she lost to the 2011 tsunami.
The route follows her path in story order: Nichinan harbour, the Bungo-Mori roundhouse, Yawatahama port, a Kobe mountain, Ochanomizu and Hijiri Bridge in Tokyo, then Miyako and Orikasa Station in Iwate. The film is animated, so most pins mark places that Wikipedia says its scenes were modelled on, and the Kobe amusement park is disputed.
Bob is a fading American movie star in Tokyo to advertise whiskey; Charlotte is a disillusioned recent graduate, married for two years. Both are far from home, and they find each other at the Park Hyatt Tokyo.
The route follows their story in the film's order: the neon streets of Shinjuku, the hotel, Shibuya Crossing and a karaoke room, then Charlotte's day trip to Kyoto Station, Nanzen-ji and Heian Shrine. Coppola shot for just 27 days, many of its locations in real places of business and public areas. The karaoke branch is pinned approximately.
Ghost of Yōtei follows Atsu, a wandering mercenary who returns to Ezo — modern-day Hokkaido — in 1603 to hunt down the Yōtei Six, the band led by the samurai lord Nariaki Saito who slaughtered her family sixteen years earlier. Her revenge carries her across an island modelled on Hokkaido, from the grasslands at Mount Yōtei's foot to the frozen north and the Matsumae clan's castle in the south.
This route follows the game's regions and their real counterparts: the Yotei Grasslands around Lake Shikotsu, the Ishikari Plain, the Ainu country of the Nayoro Wilds, the Kitsune's Teshio Ridge, and the Tokachi Range, with Mount Yōtei and Matsumae Castle as its fixed points.
In 1581 the African slave Diogo comes to Kyoto with a Jesuit delegation and is handed to the warlord Oda Nobunaga, who renames him Yasuke and makes him a samurai. That year Nobunaga's army crushes the ninja province of Iga, where the young shinobi Naoe loses her father and inherits his Hidden Blade.
From there the two hunt the same conspiracy across Kansai: the port of Sakai, the temple at Honnō-ji where Nobunaga dies, a kofun in Settsu, the castle of Shōryūji at Yamazaki, the shrines of Yamato, and the Templar recruiting ground of Kii. Most stops are real castles, temples and tombs that the game rebuilds.
Taki, a Tokyo schoolboy who waits tables in Shinjuku, keeps waking up in the body of Mitsuha, a shrine maiden in a mountain town who has never left it. They leave notes on each other's skin, fall for each other from a distance — and then the switching stops dead. Taki rides west with two friends to find the town he can only draw from memory, and finds it gone: a fragment of a comet took Itomori and five hundred people three years before his visit.
The town was invented, but the film stands on real ground: the Shinjuku where Taki lives and works, the Hida valley that lent Itomori its backdrop, the lake generally credited with the crater pool, and the stone staircase where the story ends. One caveat: Itomori was never filmed, so its crater is the one stop here without a pin.
A student framed for an assault is put on probation, moves into a Tokyo neighbourhood that does not exist, and ends the school year as one of the Phantom Thieves. Persona 5 is set in modern-day Tokyo and uses real districts — Sangenjaya, Shibuya, Shinjuku and Akihabara — as its map, alongside the Metaverse where the Thieves enter Palaces.
This route picks five stops out of that year: Sojiro's Café Leblanc above Sangen-jaya Station, the Shibuya counter where the Thieves buy their equipment, Shinjuku's bar street and a fortune-teller's stand, the Akihabara arcade where a schoolboy holds a high score, and Odaiba, where the palace of Persona 5 Royal rises. Leblanc, the Crossroads Bar and the Gigolo Arcade are invented; the neighbourhoods around them are not.
Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again.
This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.
Sunja grows up in her mother's boarding house on Yeongdo, an island in the harbour of Busan, under Japanese rule. Pregnant by a married man, she marries a gentle minister instead and leaves with him for Osaka, where Koreans live poor and despised in a neighbourhood called Ikaino. The Apple TV+ series (2022–2024), based on Min Jin Lee's 2017 novel, follows four generations of her family from 1915 to 1989.
The route follows the family through real places in Korea and Japan, in story order. Homes, shops and offices in the series are fictional, so the pins mark the neighbourhoods and cities where the story is set, not filming locations.
Puyi became emperor of China at the age of two, lost the throne at six, and spent the rest of his life being used by others: as a puppet emperor for Japan in Manchuria, then as a war criminal re-educated in a Communist prison, and finally as an ordinary citizen working in a Beijing garden. Bernardo Bertolucci's 1987 epic, which won all nine Oscars it was nominated for, was the first Western feature film allowed to shoot inside the Forbidden City.
The route visits the real places of Puyi's life, most of them museums today. The film compresses and softens his story, and some of its scenes were shot in Italy.
Bond is shot off a train in Turkey and left for dead, while a former agent with a grudge against M attacks MI6 from within. Sam Mendes's 2012 film — the 23rd Bond and the highest-grossing of them all — was shot between November 2011 and May 2012 in London, Turkey and Scotland, with much of "Shanghai" and "Macau" faked in England.
The route follows the story from the rooftops of the Grand Bazaar to the railway viaduct where Bond falls, a beach bar in Fethiye, MI6's real headquarters, a Turner in the National Gallery, an abandoned Japanese island, a disused Tube platform and the glen where Bond takes M home. Skyfall Lodge itself was a set in Surrey.
1937, between Raiders of the Lost Ark and The Last Crusade. A giant breaks into Marshall College, steals a mummified cat and knocks out Indiana Jones. The trail leads Indy to a "Great Circle" of sacred sites spaced evenly around the globe, and into a race against the Nazi archaeologist Emmerich Voss to unlock its power. Todd Howard conceived the story of MachineGames' 2024 game, and its director pictured it as a "lost Indiana Jones adventure from the 1980s".
The circle and its secret are pure adventure fiction, but its stops are real: the Vatican, Giza, wartime Shanghai, the ruined Thai capital of Sukhothai and the ziggurat of Ur. The designers rebuilt them from books and photographs as they would have looked in the 1930s. This route follows the main story.
In November 1274 a Mongol and Korean fleet landed on Tsushima, a mountainous Japanese island halfway to Korea, and overwhelmed its few defenders. Sucker Punch's 2020 game drops a fictional samurai, Jin Sakai, into that invasion: he survives the massacre on the beach and turns into "the Ghost", a guerrilla who breaks the samurai code to drive the invaders out.
The designers visited Tsushima twice but did not copy it one to one. This route visits the real places behind the game's opening battle, its castle and its shrines, most of them featured in the island's own guide for players. Jin, his clan and his battles are fiction; the landing, the fortress and the mountains are not.
In spring 1689 the poet Matsuo Bashō gave up his hut in Edo and set off on foot with his friend and disciple Kawai Sora into Oku, the remote north of Japan. For about 156 days and some 2,400 kilometres they walked to the places the old poets had made famous — a barrier gate, a bay of pine islands, a battlefield, a mountain temple — and Bashō answered them with haiku.
The travel diary he made of it, Oku no Hosomichi, published in 1702, is one of the classics of Japanese literature, and its stops are still pilgrimage sites. Bashō polished the facts for art; Sora's own diary shows where. Dates follow the old lunar calendar, so they are given here by season.
In January 1868 Japan's young emperor was declared ruler in fact as well as name, ending more than 250 years of Tokugawa shogunate. The last shogun's supporters did not give up quietly. For eighteen months a civil war rolled north from the edge of Kyoto to Edo, into the mountains of Aizu and finally to a star-shaped fortress on Hokkaido, where a short-lived breakaway republic made its last stand.
The route follows that war in six places, all of them visitable: the battlefield at Toba, Edo Castle, the hill of Ueno, Aizu's castle and the hill where its teenage soldiers died, and Goryōkaku. Dates are given in the Western calendar, converted from the Japanese lunar dates used at the time.
On the evening of 2 October 1872, the punctual and unflappable Phileas Fogg bets his fellow members of the Reform Club £20,000 — half his fortune — that he can go around the world in eighty days, and leaves that same night with his new French valet, Passepartout. On his heels comes Detective Fix, convinced that Fogg is a bank robber on the run. Jules Verne's novel appeared in 1872, when the opening of the Suez Canal and new railways across India and America had made such a race against the timetable just about possible.
The route follows the journey eastward in the novel's own dates, from Pall Mall back to Pall Mall.
In 1888 Nellie Bly, the star reporter of Joseph Pulitzer's New York World, proposed turning Jules Verne's Around the World in Eighty Days into fact. On 14 November 1889, with two days' notice and as little luggage as she could manage, she sailed from Hoboken to beat Phileas Fogg's fictional record. She came home 72 days, 6 hours and 11 minutes later, a world record — briefly — and a celebrity, while the World's readers guessed her arrival time to the second.
The route follows her book of 1890, stop by stop, with the dates from her own record. She went east by steamer and train, through the Suez Canal and the British ports of Asia.