In January 1817 General José de San Martín led an army out of Mendoza and over the Andes to free Chile from Spanish rule. The crossing took 21 days, and the feat has been compared to Hannibal's and Napoleon's crossings of the Alps.
The route follows the campaign from the hill monument in Mendoza and the El Plumerillo camp, over the two passes the columns used, to the victories at Chacabuco and Maipú. The mountain stops are pinned approximately; the passes are long, and the army's exact tracks are not.
In April 1519 Cortés landed on the coast of Veracruz; in August 1521 the Aztec capital fell. In between came alliances, a massacre, a night of disaster on a causeway and an eight-month siege.
The route follows the campaign from Villa Rica to Tlatelolco and sets the Spanish accounts of Cortés and Díaz beside Tlaxcalan and Aztec ones where they are known. Where the accounts conflict, the stop says so.
In August 1492 three small ships slipped down the Río Tinto from Palos with a plan to reach the Indies by sailing west. By mid-March 1493 Columbus was back in Palos without his flagship, which had been wrecked off Hispaniola, but with captives, samples of gold and plants unknown in Europe.
The route follows the voyage in order: the friary where the plan found friends, a stopover in the Canaries, the first landfall in the Bahamas, the wrecked flagship and the fort of La Navidad, a storm-driven stop in Lisbon, the return to Palos and the report to the monarchs in Barcelona. The landfall island and the fort site are both debated, and the pins say so.
Contains difficult themes: the murder of a poet in the Spanish Civil War.
Federico García Lorca was born in a farming village in the Granada vega and wrote his rural plays in the family's summer house on the city's edge. In August 1936, weeks into the Civil War, he was arrested in Granada and killed near Víznar.
The route follows his life from the birthplace to the orchard house, then the last days in 1936 and the memorials in the hills. The exact place of his death and grave is still disputed, and the final stops are marked as approximate or speculative.
Washington Irving came to Granada in 1829 and ended up living in a palace of the Moorish kings. With a 17-year-old local guide named Mateo Ximenes at his elbow, he gathered the legends that became Tales of the Alhambra in 1832.
This route follows the book through six places: the gate with the magic hand and key, Irving's rooms, the Hall of Ambassadors, the Court of Lions, the Generalife and the Tower of the Princesses. Several tales are legend as much as history, so the pins mark the places where Irving tells them.
Twenty years after a nuclear war, the survivors of Moscow live in the Metro, and a young man named Artyom must carry a warning from his home station across the whole network. The novel and the game built on it use real station names, so you can follow Artyom's trip on an ordinary city map.
The route runs from VDNKh in the north through Kitay-gorod, Paveletskaya and Kievskaya to the Ostankino Tower. The book and the game differ in places; where they do, the text says so. The library stop is a likely match, not a named place.
Semyon Gorbunkov, a modest Soviet economist on his first trip abroad, slips on a watermelon rind in Istanbul, says "Damn it!" and ends up with a smugglers' plaster cast full of jewels on his arm. Gaidai's 1968 comedy needed a foreign city, and found it in Baku.
The route follows the film across its filming sites: the old streets and palace of Baku that play Istanbul, then the southern coast and a Moscow wasteland that play the heroes' home town. Only the Baku and Kiselyov Rock stops are pinned to a specific place; the rest are approximate.
Georgiy Daneliya's 1964 comedy follows one day in the life of Kolya, a night-shift metro builder who cannot stop helping people, and Volodya, a young writer just arrived from Siberia. From a dog bite on a boulevard to a farewell on a metro platform, the two zigzag across Moscow with a wedding, a record shop and a chase through a park on the way.
The route follows the film in order through seven places, from Chistoprudny Boulevard to Universitet station. Some scenes were shot in a different street from the one the story names, and the text says where.
On 19 October 1812 the Grande Armée walked out of Moscow after five weeks of occupation. Six weeks later, what was left of it scrambled across the Berezina on two hastily built bridges. In between lay a blocked road, a burning town, a depleted depot, a blizzard and a river full of ice.
The route follows six places on that march, from the mined Kremlin through Maloyaroslavets, Vyazma, Smolensk and Krasny to the crossing at Studienka. Most pins mark a town or village, not a battlefield.
In 1466 or 1468 a merchant from Tver set out down the Volga to trade around the Caspian Sea. He was robbed on the way, crossed Persia, sailed from Hormuz to India and wrote down what he saw in A Journey Beyond the Three Seas.
This route follows him from Tver through Derbent, Hormuz and the coast of India to Bidar, and home to Caffa on the Black Sea. Dates are debated, and most stops are marked by area only because his notes name towns rather than buildings.
Sound! Euphonium follows the Kitauji High School concert band, and its story is set in Uji, Kyoto.
The route follows Kumiko's commute on the Keihan Uji Line, crosses Uji Bridge, joins the Agata Festival and climbs Daikichiyama for the view of town. The school itself is fictional, so the route pins a real station in its place.
Takumi Fujiwara delivers tofu every morning in his father's old Toyota AE86, and without knowing it he becomes the fastest downhill driver in Gunma. Shuichi Shigeno's street racing manga sends him against rival teams from mountain after mountain.
Some names are fictionalized, but all of the locations in the series are based on actual places in Japan. The route follows them from Mount Haruna, the real Akina, to Akagi, Myōgi and Irohazaka, then returns to the lake and to the museum that keeps the tofu shop's storefront.
It rains on Tokyo all summer, and runaway Hodaka Morishima meets Hina Amano, a girl who can pray the sky clear. Makoto Shinkai's film follows them through real corners of the city: a McDonald's in Kabukichō, a rooftop shrine on an abandoned building, a hillside flat, a fireworks festival and a jewellery shop at Shinjuku Station.
Seven stops run from Hodaka's home island to Lumine Shinjuku. Several pins mark a district rather than a spot, and Yoyogi Kaikan was demolished in 2019–20, so that stop is a memory.
Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since.
The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.
Slam Dunk follows Hanamichi Sakuragi, who joins the Shohoku High School basketball team to impress a girl and turns out to be a natural. Its Shōnan coast is real: a railway crossing from the anime opening, a seaside station renamed for a rival school, and the beach where the film ends.
The route runs from the Kamakurakōkōmae crossing to Kugenuma Beach in Fujisawa, with the model for Ryonan High School and the Hiratsuka gymnasium on the way.
Ridley Scott's 2005 epic follows Balian, a French blacksmith turned Baron of Ibelin, from his village to Messina, Jerusalem, Kerak, the desert defeat at Hattin and the siege that ends the film. Every stop pairs a scene with the place where it was shot, or with the real place the scene stands for.
The film was made in Spain and Morocco, not the Holy Land, so the route moves between sets and history. Where the film departs from the record, the stop says so: the historical Balian was a prominent lord of the Kingdom of Jerusalem, not a French artisan.
Nioh sends William Adams, a blond outsider who becomes Ieyasu's ally, through a dark-fantasy version of 1600: demons in the mud of Japan's civil wars, alchemist Edward Kelley behind them, and Tokugawa Ieyasu rising above it all. Its story is stitched onto real places, from a London prison to the battlefield that made the Tokugawa shoguns.
The route follows the main campaign and its last two expansions: the Tower of London, Kyoto, Sekigahara, then the Sanada-maru, Tennōji and Osaka Castle. The game is fantasy, so the map shows where its history happened, not where it was filmed or modelled.
Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones.
This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.
Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo.
This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.
In 1191 the Assassin Altaïr bungles a mission, loses his rank and wins it back one target at a time: nine men in three cities, all of them secretly working for the Templars. The 2007 game sends you riding across the Holy Land to find them, and ends with a twist waiting at home.
The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.
The Old English poem Beowulf is set in Denmark and Sweden, and a surprising number of its kings, battles and halls turn up in Scandinavian sources and in the ground. Follow the hero from his Geatish homeland to Hrothgar's hall, then to the raid in Frisia, the royal mounds at Uppsala, and the English ship burial and library shelf where the poem survived.
Most identifications here are traditional rather than proven, and the pins say so.
A Cornish knight fetches an Irish princess for his uncle the king, and a love potion on the ship ruins everything. Tristan and Iseult is a medieval legend told in many versions since the 12th century, and every retelling sets it on a slightly different map.
This route follows the lovers from Tristan's drowned homeland to Dublin, Cornwall and Brittany, ending on the island that carries his name. Almost every site is a tradition rather than a fact, so each pin says how sure it is.
A dragon-slayer's hoard, two queens quarrelling at a cathedral door, a murder at a spring, and a revenge that takes thirteen years: the medieval epic of the Nibelungs is the great German tale of betrayal. Its first half is set around Worms on the Rhine, its second ends at the court of Etzel, king of the Huns.
This route follows the story from Siegfried's home in Xanten to Worms, to the Odenwald, and then east along the Danube to Tulln and Pöchlarn. Several sites are local traditions, not proof; the poem itself is vague about most places.
In the summer of 1588 a Spanish fleet appeared off Cornwall with a plan to join Parma's army. Beacons carried the news to London, the English fleet came out of Plymouth, and within weeks fireships, a day of heavy gunnery and autumn storms had ended the plan.
The route follows the campaign through seven places, from the first sighting to a beach in County Sligo where three ships broke up. Most of the fighting was at sea, so the pins mark the nearest coast landmark, and the story of Drake and his game of bowls at Plymouth is labelled as legend.