Washington Irving came to Granada in 1829 and ended up living in a palace of the Moorish kings. With a 17-year-old local guide named Mateo Ximenes at his elbow, he gathered the legends that became Tales of the Alhambra in 1832.
This route follows the book through six places: the gate with the magic hand and key, Irving's rooms, the Hall of Ambassadors, the Court of Lions, the Generalife and the Tower of the Princesses. Several tales are legend as much as history, so the pins mark the places where Irving tells them.
Horacio Oliveira, in Paris, spends his nights walking the city with the Maga and the Club de la Serpiente, until a baby's death breaks the group apart. Then the novel moves to Buenos Aires: a circus, a psychiatric clinic and a window over a courtyard.
The route follows the book's real Paris places, from the Pont des Arts to the Montparnasse cemetery, then its Buenos Aires scenes. Most Paris stops come from the Rutas Cervantes literary route; the Buenos Aires ones are invented and unpinned.
Macondo is not on any map, but its author grew up on Colombia's Caribbean coast. Gabriel García Márquez was raised in Aracataca by grandparents who treated the extraordinary as perfectly natural, and that deadpan voice became the novel.
The route runs from Riohacha, where the Buendías begin, through the marsh and sierra country around Macondo to the railway, the banana company and the massacre, and ends in Mexico City, where the book was written. Macondo itself is fictional, so its stops are real stand-ins.
Spain's oldest surviving epic poem follows Rodrigo Díaz, the Cid, from a humiliating exile out of Castile to the conquest of Valencia, and then to a trial in Toledo after his sons-in-law abandon his daughters.
The route runs from Vivar and Burgos through Cardeña and Valencia to Corpes and Toledo. The poem and the historical Cid differ in many details, and the site of Corpes is disputed.
The legend of Kitezh, the Russian Atlantis, says the city sank into Lake Svetloyar rather than fall to the Mongols. The route also visits Gorodets on the Volga, said to be Little Kitezh, and Kideksha near Suzdal, the name's folk origin. On calm days, they say, its bells can still be heard.
The route follows the story from the folk etymology of the name, through the town said to be Little Kitezh and the forests of the Kerzhenets, to the lake itself and the St Petersburg stage where the opera first sounded. Kitezh is a legend: the places are traditional identifications, not proof.
Twenty years after a nuclear war, the survivors of Moscow live in the Metro, and a young man named Artyom must carry a warning from his home station across the whole network. The novel and the game built on it use real station names, so you can follow Artyom's trip on an ordinary city map.
The route runs from VDNKh in the north through Kitay-gorod, Paveletskaya and Kievskaya to the Ostankino Tower. The book and the game differ in places; where they do, the text says so. The library stop is a likely match, not a named place.
The novel was banned in the Soviet Union, so David Lean could not shoot his epic there. Instead he built Moscow in a field outside Madrid, turned the pine woods of Soria into the Urals and sent a second crew to the snows of Finland.
The route follows the story in order, from the dam of the frame story to the ice palace at Varykino, and shows where each scene was really filmed. Most pins mark general areas, not exact camera spots.
Andrei Tarkovsky's Zone, a fenced-off wilderness where a guide takes a writer and a professor toward a Room said to grant wishes, was largely shot around Tallinn, Estonia, among abandoned hydropower plants, a power station and an old chemical works.
This route follows the film's story through those places: the factory and power plant seen before the Zone, the gate, the river plants where the journey was shot, a highway bridge and the power station that smokes behind the final homecoming. Exact spots are often unrecorded, so most pins are approximate.
Gaidai's 1968 comedy The Diamond Arm films Istanbul in Baku's Icheri Sheher and Shirvanshahs' Palace, and its home town in Sochi and Adler. One watermelon rind, one "Damn it!", and the economist wears a smugglers' plaster cast full of jewels.
The route follows the film across its filming sites: the old streets and palace of Baku that play Istanbul, then the southern coast and a Moscow wasteland that play the heroes' home town. Only the Baku and Kiselyov Rock stops are pinned to a specific place; the rest are approximate.
Danila Bagrov comes home from the First Chechen War, goes to look for his older brother in Saint Petersburg and ends up a hitman by accident. In the sequel he is in Moscow and then Chicago, chasing the men who threaten a dead friend's twin brother.
The route follows Danila through Vitebsky Station, the Adamini House, a market and a cemetery in Petersburg, then Moscow and the American stops. Several stops are filming locations standing in for the story's places.
Walking the Streets of Moscow was shot across Moscow itself: Chistoprudny Boulevard, Krivoarbatsky Lane, GUM and Red Square, Gorky Park. Georgiy Daneliya's 1964 comedy follows one day in the lives of Kolya, a night-shift metro builder who cannot stop helping people, and Volodya, a writer just arrived from Siberia.
The route follows the film in order through seven places, from Chistoprudny Boulevard to Universitet station. Some scenes were shot in a different street from the one the story names, and the text says where.
On New Year's Eve a Moscow surgeon goes to the bathhouse with his friends, wakes up in Leningrad and walks into a flat that looks exactly like his own. The Soviet classic that Russia still watches every 31 December starts as a joke about identical buildings and ends as a love story.
The route follows Zhenya's night from his new flat and the banya to the Leningrad airport, the identical building, and the station, then back to Moscow. The caveat: both the "Leningrad" and the "Moscow" houses were shot in the same Moscow district, and the story's street had been renamed years before.
On 19 October 1812 the Grande Armée walked out of Moscow after five weeks of occupation. Six weeks later, what was left of it scrambled across the Berezina on two hastily built bridges. In between lay a blocked road, a burning town, a depleted depot, a blizzard and a river full of ice.
The route follows six places on that march, from the mined Kremlin through Maloyaroslavets, Vyazma, Smolensk and Krasny to the crossing at Studienka. Most pins mark a town or village, not a battlefield.
Pushkin's only completed novel follows Pyotr Grinev, a young officer sent to a log-fenced fortress on the Orenburg steppe, where he falls in love with the captain's daughter Masha and crosses paths with Pugachev, the rebel who claims to be Emperor Peter III. The book is a romanticized account of Pugachev's Rebellion of 1773-1774, not a record of it.
The route follows the novel from besieged Orenburg through the Belogorsk fortress, Berda, Kazan, Tsarskoye Selo and Moscow. Each stop separates what Pushkin invented from what history records; Belogorsk exists only on the page, with the real fortress of Tatishchevo as its stand-in.
In Gogol's Petersburg nothing is what it seems: the grandest street is a liar, a nose walks about in a state councillor's uniform, and a dead clerk tears coats off passers-by. Three of his stories share one city, and most of their stops can still be walked.
The route runs along Nevsky Prospekt and its neighbouring streets, from the painter's and the lieutenant's chases in Nevsky Prospekt, through The Nose's barber, cathedral, bridge, garden and shop, to the Kalinkin Bridge where the ghost of The Overcoat is said to prowl. A few stops are approximate, since Gogol seldom gives house numbers.
Grigory Pechorin, bored and brilliant, drifts through the Caucasus leaving damage behind him: a smuggler's hut at Taman, the spa season at Pyatigorsk and Kislovodsk, and a duel on a cliff ledge. Lermontov wrote five linked tales and was himself killed in a duel at Pyatigorsk in 1841.
The route follows the book's order, from a snowy pass and a seaport to the spring, the harp pavilion and the rock gate where Pechorin plays his games, ending on Mashuk where the author met his own fate. Some pins mark real places that only stand in for the novel's.
The Twelve Chairs crosses the Soviet Union: Moscow's Prague restaurant, the Proval cave in Pyatigorsk, the Darial Gorge and Yalta. A former nobleman and a con man chase twelve dining chairs; Syzran and Kozmodemyansk are candidate models for the invented Stargorod and Vasyuki.
The route marks six stops; Stargorod and Vasyuki are invented, so their pins are only candidate stand-ins.
Anohana is set in real Chichibu, Saitama: Hitsujiyama Park, the old Chichibu Bridge, Jōrinji Temple and Muku Shrine. Six childhood friends drift apart after Menma dies, then her ghost asks Jinta to grant a wish, and they gather again in their hometown.
The town is real, and the route follows the places the anime shows: the hill and overlook of Hitsujiyama Park, a road beside the railway, two bridges over the Arakawa, the temple where the friends keep gathering, and the festival scaffold where their homemade firework is launched. The secret base itself has no real-life twin.
Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since.
The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.
Slam Dunk follows Hanamichi Sakuragi, who joins the Shohoku High School basketball team to impress a girl and turns out to be a natural. Its Shōnan coast is real: a railway crossing from the anime opening, a seaside station renamed for a rival school, and the beach where the film ends.
The route runs from the Kamakurakōkōmae crossing to Kugenuma Beach in Fujisawa, with the model for Ryonan High School and the Hiratsuka gymnasium on the way.
Ridley Scott's 2005 epic follows Balian, a French blacksmith turned Baron of Ibelin, from his village to Messina, Jerusalem, Kerak, the desert defeat at Hattin and the siege that ends the film. Every stop pairs a scene with the place where it was shot, or with the real place the scene stands for.
The film was made in Spain and Morocco, not the Holy Land, so the route moves between sets and history. Where the film departs from the record, the stop says so: the historical Balian was a prominent lord of the Kingdom of Jerusalem, not a French artisan.
Nioh plays out its dark-fantasy 1600 on real ground: the Tower of London, Kyoto, Sekigahara and Osaka Castle. William Adams, a blond outsider, escapes England and becomes Ieyasu's ally against demons and the alchemist Edward Kelley in Japan's civil wars.
The route follows the main campaign and its last two expansions: the Tower of London, Kyoto, Sekigahara, then the Sanada-maru, Tennōji and Osaka Castle. The game is fantasy, so the map shows where its history happened, not where it was filmed or modelled.
Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones.
This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.
Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo.
This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.