The Hagoromo legend, retold in the Noh play Hagoromo, is set at Miho no Matsubara, a pine-lined beach in Shimizu Ward, Shizuoka, with Miho Shrine nearby and Mount Fuji in the distance.
A fisherman finds a celestial maiden's feather robe hanging on a pine and will not give it back until she dances. The route follows the tale from the beach and the legendary pine to the maiden's ascent toward Mount Fuji, the shrine that keeps her plumage, and the monument to a French dancer who loved the story.
Yotsuya Kaidan, the story of the ghost Oiwa, is set in Yotsuya in old Edo and first played at the Nakamura-za theatre in 1825; Banchō Sarayashiki, the tale of Okiku and the missing plate, is set in Banchō, Edo, and claimed by Himeji Castle.
This route follows both kabuki ghost stories through Tokyo and Himeji: the premiere theatre's replica, the Oiwa Inari Tamiya Shrine in Yotsuya, Oiwa's reputed grave at Myōgyō-ji in Sugamo, the Banchō district and Okiku's Well. Several identifications are traditional or disputed, and each stop says so.
Lafcadio Hearn's Japan runs from Matsue Castle and Izumo Taisha to Kumamoto, Yaizu and Akama Shrine in Shimonoseki, home of the Kwaidan ghost tale of Hōïchi the Earless.
The route follows his years as a teacher and writer: the samurai house in Matsue, a railway station scene from Kokoro, a fishing town he wrote about, and the shrine that keeps Hōïchi's statue. Hearn does not name the Kumamoto station, so that pin is approximate.
Kintarō, Japan's "Golden Boy", is said to have grown up on Mount Ashigara near Hakone, wrestling bears before Minamoto no Yorimitsu met him at Ashigara Pass and took him as a retainer.
The route follows the folk legend from several claimed birthplaces, Oyama and Yuhi Falls, through Mount Kintoki and Ashigara Pass to Mount Ōe, home of the demon Shuten-dōji. Versions differ, so most pins mark traditional sites rather than proven ones.
The legend of Shuten-dōji, the ogre-king of Mount Ōe, is tied to shrines and temples in and around Kyoto: Iwashimizu Hachimangū, Sumiyoshi Taisha, the Ōeyama range, Byōdō-in and Nariai-ji.
In the story, abductions plague the capital and the warrior Raikō leads a band against the ogre-king. The route follows the hunt from prayers at the shrines to the lair, the beheading and the places that claim the head or the sake. Versions differ, and the exact mountain is disputed.
Tamamo-no-Mae, the nine-tailed fox of Japanese legend, ends at the Sesshō-seki, the Killing Stone at Nasu, after a path through Yin Xu in China and Emperor Konoe's court in Kyoto.
The route follows the fox from Daji at the Shang court to the hunt on the Nasu plain, the poison stone and its scattered fragments. The legend names few exact places, so most pins are approximate.
Sansho the Bailiff (Sanshō Dayū) follows Anju and Zushiō, two noble children sold into slavery, from Naoetsu in Niigata to Tango in northern Kyoto and back to Sado Island. Mizoguchi's 1954 film and Mori Ōgai's 1915 story both retell an older oral tale.
The route runs from the Naoetsu bridge where the family is torn apart, through Yura and the Tango Kokubunji to Kyoto and Sado, and ends on Mount Iwaki, where Anju's memory lives on. The legend is fictional, so most pins are approximate.
Tōno Monogatari, Kunio Yanagita's 1910 book of folk legends, is set in Tōno, Iwate: Kappabuchi, Denshoen, Mount Hayachine and Yamaguchi village carry its kappa, zashiki-warashi and Oshira-sama stories.
The route follows five places in the order of the tales, from the mountain goddess of Hayachine to the Oshira-sama gods and the kappa pool. Two stops are only approximate, and one is a traditional identification.
The Tale of the Bamboo Cutter (Kaguya-hime) never names its setting, but Japanese towns from Kōryō and Takatori in Nara to Fuji City and Lake Yogo claim a link, and the tale ends on Mount Fuji.
The route follows the story from the shining bamboo stalk, through the Moon princess's farewell, to the Emperor burning her letter on the summit. Four of the five stops are rival local claims, not proven sites.
Urashima Tarō, Japan's fisherman who visits the Dragon Palace, is tied to the Tango Peninsula in Kyoto Prefecture, where Urashima Shrine in Ine keeps his story, and to rival claims in Okinawa, Yokohama and the Kiso Valley.
The route follows the tale from its 8th-century Tango roots through the undersea palace to the opened box, then visits the places that say he lived or ended up there. Most links are local legend, and each stop says how firm it is.
Japan's legendary prince Yamato Takeru rides east from Ise Grand Shrine, escapes a burning plain at Yaizu, crosses Ashigara Pass and meets his end on Mount Ibuki. His sword ends up at Atsuta Shrine in Nagoya.
The route follows the legend, told in the Kojiki and Nihon Shoki chronicles, through five places. Several are traditional identifications, so the pins mark shrines and mountains tied to the tale, not proven battlefields.
Momotarō, Japan's peach-born ogre-slayer, is tied to Okayama through the legend of the ogre Ura, Mount Kijo's fortress, Kibitsu Shrine and Megijima, the island of caves linked to Onigashima.
The route follows the Ura legend from the hilltop fortress to the shrines of Prince Kibitsuhiko, then the island of ogres and the statue at Okayama Station. The Okayama link to the tale is modern, and some stops are traditional identifications.
Root Letter is set in Matsue, Shimane, and its backdrops copy real places: the Shimane Art Museum, the Kyomise shopping street, Lake Shinji, Yaegaki Shrine and Matsue Castle.
A man travels to Matsue to find Fumino Aya, a pen pal who vanished 15 years earlier, and questions her old classmates one by one. The route follows five real places that the game turns into scenes, from the lakeside city to a shrine tied to the Yamata-no-Orochi legend. The game's order of visits is not documented, so the stops are a sequence, not a timetable.
Paranormasight is set in 1980s Sumida, Tokyo, and built on the Honjo Seven Mysteries, Edo-era ghost stories tied to real spots such as Kinshibori Park, the Former Yasuda Garden and Ryogoku.
The 2023 Square Enix game turns the legends into cursed beads passed to its characters. The route follows its opening scene and the legends' old sites. The exact sites of the old stories are uncertain, so several pins mark the neighbourhood.
A schoolgirl in Kyushu follows a stranger into an abandoned resort, opens a door that was meant to stay shut, and ends up chasing a cat across Japan, closing doors as she goes. Her last door stands in the hometown she lost to the 2011 tsunami.
The route follows her path in story order: Nichinan harbour, the Bungo-Mori roundhouse, Yawatahama port, a Kobe mountain, Ochanomizu and Hijiri Bridge in Tokyo, then Miyako and Orikasa Station in Iwate. The film is animated, so most pins mark places that Wikipedia says its scenes were modelled on, and the Kobe amusement park is disputed.
In November 1274 a Mongol and Korean fleet landed on Tsushima, a mountainous Japanese island halfway to Korea, and overwhelmed its few defenders. Sucker Punch's 2020 game drops a fictional samurai, Jin Sakai, into that invasion: he survives the massacre on the beach and turns into "the Ghost", a guerrilla who breaks the samurai code to drive the invaders out.
The designers visited Tsushima twice but did not copy it one to one. This route visits the real places behind the game's opening battle, its castle and its shrines, most of them featured in the island's own guide for players. Jin, his clan and his battles are fiction; the landing, the fortress and the mountains are not.