Just after midnight on 6 June 1944, gliders landed beside a canal bridge at Bénouville, and by mid-morning Allied troops were ashore on five code-named beaches — Utah, Omaha, Gold, Juno and Sword — along the Normandy coast. This route visits the places where that day was won and lost, and what stands there today.
It starts with the glider coup de main at Pegasus Bridge, then runs along the coast from west to east: the museum built on the sand at Utah, the Rangers' climb at Pointe du Hoc, the American cemetery above Omaha, the concrete of the Mulberry harbour at Arromanches, the Canadian centre behind Juno and the Grand Bunker above Sword.
Belfast built her, Southampton sailed her, and two tender ports filled her up before the Atlantic took her. This route follows the whole last leg of Titanic's maiden voyage in order — from the Belfast slipway where 100,000 people watched her leave the ways to the Halifax cemetery where 121 of her dead are buried.
Six stops: the shipyard that became a museum, the Southampton quayside and its memorial to the engineers who stayed at their posts, the two Channel ports where tenders ferried passengers out to a ship too big to come alongside, the wreck on the seabed at 12,500 feet, and the graves at Fairview Lawn. Only the wreck is out of reach; every other stop can be walked today.
Before Hogwarts there is London: a market alley off Gracechurch Street, a barrier between platforms, a staircase in Oxford, a castle in Northumberland and a steam train crossing a Highland viaduct. This route visits six real places that built the Harry Potter films, shot from September 2000 to March 2001 and returned to in the sequels.
You start where Harry buys his school supplies, run through the wall at King's Cross, climb the stairs down which McGonagall comes to meet him, wake in the hospital wing, take your first flying lesson at Alnwick and ride out over Glenfinnan — six real places, each tied to the scene it created.
A student framed for an assault is put on probation, moves into a Tokyo neighbourhood that does not exist, and ends the school year as one of the Phantom Thieves. Persona 5 is set in modern-day Tokyo and uses real districts — Sangenjaya, Shibuya, Shinjuku and Akihabara — as its map, alongside the Metaverse where the Thieves enter Palaces.
This route picks five stops out of that year: Sojiro's Café Leblanc above Sangen-jaya Station, the Shibuya counter where the Thieves buy their equipment, Shinjuku's bar street and a fortune-teller's stand, the Akihabara arcade where a schoolboy holds a high score, and Odaiba, where the palace of Persona 5 Royal rises. Leblanc, the Crossroads Bar and the Gigolo Arcade are invented; the neighbourhoods around them are not.
Arno Dorian is a nobleman who walks into a trap: framed for the murder of the man who adopted him, he spends the opening hours of Unity's Paris of 1789 in a prison cell, and walks out of it an Assassin. From there he is off across the capital hunting the true powers behind the Revolution, while Napoleon, Robespierre and an Apple of Eden keep arriving before he can finish the job.
Unity rebuilds late 18th-century Paris at roughly 1:1 scale across seven districts, plus Versailles, so almost every stop here is a building you can walk to: the Bastille site, the Assassins' hideout under the Île Saint-Louis, Notre-Dame's towers, the storming of the Tuileries, the execution square that is now the Place de la Concorde, Robespierre at the Hôtel de Ville, and — with the Dead Kings expansion — a Precursor temple under the basilica at Saint-Denis. Two stops are places the game invented rather than built: that hideout and that temple.
Ron Howard's 2006 thriller, based on Dan Brown's 2003 novel, sends symbologist Robert Langdon and cryptologist Sophie Neveu from a murdered curator in the Louvre on a quest for the legendary Holy Grail — through a Paris church, a London Templar church and Newton's tomb to a Scottish chapel.
The route follows the film's trail in story order, from the Vitruvian-Man murder and the Saint-Sulpice marker to the Temple Church dead end, the APPLE cryptex at Westminster Abbey and the 'neath-the-rose finale at Rosslyn Chapel. Note the abbey scenes were filmed at Lincoln and Winchester cathedrals.
Crown Princess Ann, on a goodwill tour of Rome, slips out of her embassy for one night of ordinary life. Reporter Joe Bradley finds her asleep in the street, recognises her from a newspaper photograph, and secretly guides her through the city to land an exclusive — a day of ice cream, a Vespa and the Mouth of Truth that turns into something neither of them planned.
William Wyler's 1953 comedy was shot almost entirely in Rome. The route follows Ann and Joe through the real locations: the palace that played the embassy, Joe's flat on Via Margutta, the Trevi and the barber by the Spanish Steps, the Colosseum, the Bocca della Verità, the riverside dance beside Castel Sant'Angelo and the closing press conference at Palazzo Colonna.
In March 1976 a film crew came to southern Tunisia and turned it into another planet. George Lucas had selected Tunisia to provide the desert planet setting for Star Wars, and filming in Tunisia began on March 22, 1976: a troglodyte hotel became the Lars homestead, the salt flats became a moisture farm, and the streets of Ajim on Djerba became the Mos Eisley spaceport.
When the prequels called, the crews came back: locations at Onk Jemal in Tozeur, Ksar Ouled Soltane and Ksar Hadada were used for Tatooine scenes in the 1998 shoot, from the Boonta Eve podrace track to the slave quarters where the boy Anakin lived. Abandoned sets for the filming have been left in the desert but can be visited — this route links all eight sites, from the droids' landing dunes to the granary-courtyard slave quarters.
Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again.
This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.
Insomniac's Spider-Man games hand you a fictionalized modern-day New York and tell you to swing it. The first game maps Manhattan, from a sorcerer's doorstep in Greenwich Village to the square where a virus breaks out; the sequel adds Brooklyn and Queens, where Peter comes home to his late aunt's house and takes his friends to the amusements.
This tour follows that arc in seven stops: a fictional mansion, three skyscrapers, an outbreak square, a Queens street and a Brooklyn funfair. Every pin marks the real place behind the mission, and almost all of them can be visited on one long subway day.
A smuggler named Joel is hired to carry fourteen-year-old Ellie — possibly immune to the fungus that ended the world — across a ruined America, from the Boston quarantine zone to a hospital in Salt Lake City. What starts as a delivery job becomes the closest thing either of them has left to family, ending in a hospital corridor with an impossible choice.
This route follows their road west in story order: outbreak night in Austin, the Boston handoff, Bill's trapped town, the Pittsburgh ambush, Tommy's dam settlement at Jackson, the deserted university in Colorado and the Salt Lake City hospital. The cities are real but the story sites are placed approximately, with real landmarks as pins.
Los Santos feels like Los Angeles because it is Los Angeles, compressed. Grand Theft Auto V squeezes the city's most famous miles into one playable map, from a hillside sign to a Venice boardwalk.
This tour visits seven real stand-ins behind the fiction: the hillside sign, a movie palace, a luxury shopping street, an observatory, a pier, a beach and a towered folk-art park. Every pin marks the real place, and each stop names the game location it doubles for. Expect crowds at the beach and on Hollywood Boulevard, and quiet at the towers.
Jerome K. Jerome's 1889 comic novel sends three friends, J., George and Harris, and the dog Montmorency up the Thames in a rowing skiff, from Kingston to Oxford, camping out for a fortnight. What follows is one of the funniest books ever written about getting nowhere fast: a hedge maze with a guide who cannot find the exit, a punt run down at sunset, a dog who treats every cat as a personal enemy, and a provision-buying procession that staggers the whole town.
The route follows the boat in the book's own order: Kingston's back streets, Hampton Court's maze, the lock opposite Weybridge where George joins them, the island where King John is said to have signed the Charter, tea below Cookham, a night in Marlow, Henley before the regatta, the old walls of Wallingford, and the difficult last mile into Oxford.
Sunja grows up in her mother's boarding house on Yeongdo, an island in the harbour of Busan, under Japanese rule. Pregnant by a married man, she marries a gentle minister instead and leaves with him for Osaka, where Koreans live poor and despised in a neighbourhood called Ikaino. The Apple TV+ series (2022–2024), based on Min Jin Lee's 2017 novel, follows four generations of her family from 1915 to 1989.
The route follows the family through real places in Korea and Japan, in story order. Homes, shops and offices in the series are fictional, so the pins mark the neighbourhoods and cities where the story is set, not filming locations.
After a job goes horribly wrong in London, two Irish hitmen are ordered to lie low in Bruges and wait for a phone call. Ken finds the city beautiful; Ray is bored rigid and says so at every turn. Martin McDonagh's 2008 dark comedy was shot entirely on location in the city in February and March 2007.
This route follows Ken and Ray through the medieval centre: their hotel, the Belfry, a church with a relic, Bosch's vision of hell in the Groeninge Museum, a park, the Lake of Love and the street where the story ends. One scene was shot in a stand-in church, and the top of the tower was a studio set.
One night at Cruachan, Queen Medb of Connacht and her husband Ailill compare their riches and find them equal in all but one thing: Ailill owns a magnificent white-horned bull. Medb sets out to take an even finer one, the Brown Bull of Cooley, from Ulster, whose warriors are all laid low by an ancient curse. Only the seventeen-year-old Cú Chulainn stands in her way, holding off her army ford by ford, one champion a day.
The Táin Bó Cúailnge, "the Cattle Raid of Cooley", is the centrepiece of Ireland's Ulster Cycle, preserved in manuscripts from the 12th century on. Its storytellers loved explaining place-names, and many of its places are real and visitable. This route follows the raid from Connacht to Cooley and the bull's last journey home. Quotations are from Joseph Dunn's 1914 translation.
On the eve of his coronation, Prince Rama of Ayodhya is sent into the forest for fourteen years, so that his stepmother's son can rule. His wife Sita and brother Lakshmana go with him. In the forest Sita is carried off by Ravana, the demon king of Lanka, and Rama, helped by Hanuman and an army of vanaras, monkey-like forest people, crosses the sea to win her back. The Sanskrit epic attributed to Valmiki runs to some 24,000 verses and is still retold, staged and worshipped across South and Southeast Asia.
For centuries pilgrims have tied its episodes to real places, from Ayodhya to the hills of Sri Lanka. This route follows those traditional identifications, which are matters of faith and local memory rather than archaeology. Most of the stops are living temples.
King Pelias sends his nephew Jason to fetch the Golden Fleece from Colchis, at the far end of the Black Sea, hoping he will never come back. Jason builds the Argo, gathers the greatest heroes of his day, Heracles among them, and sails east. Apollonius of Rhodes told the voyage in his Argonautica in the 3rd century BC, and he filled it with real coasts, harbours and local legends.
This route follows the outward voyage to Colchis. The way home is left out: ancient writers sent the Argo back by wildly different routes, up rivers into the Adriatic and even across Libya. The heroes and the fleece are myth; the shores, islands and ancient cities are real. Quotations are from R. C. Seaton's 1912 translation.
Troy has fallen. Aeneas, a Trojan prince, carries his old father out of the burning city and sets sail with the survivors to find the new homeland the gods have promised them. Virgil's Aeneid, written for Augustus in the 20s BC, follows years of wrong turns, storms and prophecies until the exiles land in Italy, where their descendants will one day found Rome.
This route follows the voyage in the order it happens, which is not the order Virgil tells it: the poem opens in Carthage and lets Aeneas recount the earlier wanderings to Queen Dido. Every stop is a real ancient site, most now open as archaeological parks; Aeneas himself belongs to legend. Quotations are from John Dryden's 1697 translation.
1937, between Raiders of the Lost Ark and The Last Crusade. A giant breaks into Marshall College, steals a mummified cat and knocks out Indiana Jones. The trail leads Indy to a "Great Circle" of sacred sites spaced evenly around the globe, and into a race against the Nazi archaeologist Emmerich Voss to unlock its power. Todd Howard conceived the story of MachineGames' 2024 game, and its director pictured it as a "lost Indiana Jones adventure from the 1980s".
The circle and its secret are pure adventure fiction, but its stops are real: the Vatican, Giza, wartime Shanghai, the ruined Thai capital of Sukhothai and the ziggurat of Ur. The designers rebuilt them from books and photographs as they would have looked in the 1930s. This route follows the main story.
Egypt, 49 BC. Bayek, the last Medjay protector of the Siwa Oasis, loses his son to a band of masked men, and his hunt for them leads him into the war between Cleopatra and her brother Ptolemy XIII, and to the arrival of Julius Caesar. Ubisoft's 2017 game ends with Bayek and his wife Aya founding the secret brotherhood that the whole series grows from.
The studio worked with Egyptologists and historians, enlarged cities for a sense of "pharaonic scale", and later added a combat-free Discovery Tour. This route follows the main story through the real places it uses, from the oracle at Siwa to the spot in Rome where Caesar died. Bayek and the secret orders are fiction; the queen, the generals and the murders mostly are not.
The year is 2281, two centuries after a nuclear war. A courier carrying a mysterious platinum poker chip to New Vegas is shot in the head and left in a shallow grave — and survives. Obsidian's 2010 role-playing game follows the courier's hunt for the man who did it, into a war for the Mojave between the New California Republic, Caesar's slaver Legion and Mr. House, the hidden ruler of the Strip.
The designers built the map from US Geological Survey data and photographs of the real desert, so the game's road south from Goodsprings and back up to Las Vegas runs through real towns. The route follows that road. The towns' massacres, radiation and battles are fiction; their saloons, roller coasters and dam are not.
In January 1952 Ernesto Guevara, a 23-year-old medical student from Buenos Aires, and his friend Alberto Granado, a 29-year-old biochemist, set off to cross South America on an old 1939 Norton 500 they called La Poderosa, "The Mighty One". The bike died in Chile, and they went on by truck, steamer, raft, horse and on foot — some 8,000 kilometres in about nine months, ending at a leper colony on the Amazon and in Caracas.
Guevara's diary of the trip, published decades later as The Motorcycle Diaries, records how poverty, exploited miners and the lepers they worked with changed him; within a few years he was "Che", a leader of the Cuban Revolution. The route follows the journey from both men's accounts as summarised by historians.
In April 1947 the Norwegian Thor Heyerdahl and five companions pushed off from Peru on a raft of nine balsa logs, built in the style of old Spanish drawings of South American rafts. They meant to prove that ancient people could have drifted from South America to Polynesia. After 101 days and almost 7,000 kilometres on the open Pacific, they crashed onto a coral reef in the Tuamotus — and all six walked ashore.
The voyage became a bestselling book and an Oscar-winning documentary. Heyerdahl's theory, though, has not survived: archaeology, language and genetics show that Polynesians came from the west, from Island Southeast Asia, as master navigators. The route follows the raft from Callao to Tahiti.