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GamesExact

Black Myth: Wukong: The Temples of Shanxi

Game Science scanned real Chinese temples, pagodas and statues to build Black Myth: Wukong, and most of the sites on its list of filming locations are in Shanxi: 27 of 36. This route visits seven of them, from the cliff-hung temple near Datong to a tower in Yongji. Each is tied to the game by Wikipedia or a published location guide, but the game does not say which scene copies which site.

7 locations7/7 visitable
Real JourneysExact

Shikoku Pilgrimage: Seven of the 88 Temples

Walking the island of Shikoku from temple to temple, in the footsteps of the monk Kūkai, is one of Japan's oldest pilgrimages. This route visits seven of the 88 temples, from Temple 1 in Tokushima to the finish at Temple 88, passing the four provinces, Kūkai's birthplace and the highest temple. The legends here are temple tradition, not proven history.

7 locations7/7 visitable
BooksSpeculative

The Tale of Genji: From Kyoto to Suma and Uji

Murasaki Shikibu's eleventh-century novel follows Prince Genji from the capital to exile on the Suma shore and, in its last ten chapters, to Uji. Many of its places are real shrines and temples that visitors can still enter. The route runs by chapter, from Kitayama to Uji, then to the temples tied to the author. Chapters are fiction; the Ishiyama-dera writing story is tradition, and Rozan-ji is one scholar's identification.

8 locations7/8 visitable
HistorySpeculative

Columbus's First Voyage: Palos to San Salvador and Back

In August 1492 three small ships slipped down the Río Tinto from Palos with a plan to reach the Indies by sailing west. By mid-March 1493 Columbus was back in Palos without his flagship, which had been wrecked off Hispaniola, but with captives, samples of gold and plants unknown in Europe. The route follows the voyage in order: the friary where the plan found friends, a stopover in the Canaries, the first landfall in the Bahamas, the wrecked flagship and the fort of La Navidad, a storm-driven stop in Lisbon, the return to Palos and the report to the monarchs in Barcelona. The landfall island and the fort site are both debated, and the pins say so.

7 locations0/7 visitable
MoviesFictional

Sound! Euphonium: A Band Season in Uji

Sound! Euphonium follows the Kitauji High School concert band, and its story is set in Uji, Kyoto. The route follows Kumiko's commute on the Keihan Uji Line, crosses Uji Bridge, joins the Agata Festival and climbs Daikichiyama for the view of town. The school itself is fictional, so the route pins a real station in its place.

5 locations3/5 visitable
MoviesFictional

Slam Dunk: The Shōnan Coast

Slam Dunk follows Hanamichi Sakuragi, who joins the Shohoku High School basketball team to impress a girl and turns out to be a natural. Its Shōnan coast is real: a railway crossing from the anime opening, a seaside station renamed for a rival school, and the beach where the film ends. The route runs from the Kamakurakōkōmae crossing to Kugenuma Beach in Fujisawa, with the model for Ryonan High School and the Hiratsuka gymnasium on the way.

5 locations2/5 visitable
GamesSpeculative

Rise of the Ronin: Yokohama to the Fall of the Shogunate

Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo. This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.

7 locations5/7 visitable
Real JourneysSpeculative

Marco Polo: From Venice to the Great Khan and Back

In 1271 a seventeen-year-old Venetian set out with his father and uncle for the court of Kublai Khan and did not come home for 24 years. Years later, in a Genoese prison, he dictated what he had seen to a fellow inmate, and The Travels of Marco Polo was the result. The route follows the book from Venice and Acre to the Persian Gulf, across the Pamir highlands and the desert to Kublai's summer and winter capitals, south to Hangzhou and the port of Zayton, and home again. Some of the roads are reconstructed by scholars, and Polo sometimes exaggerates, so each stop notes where the evidence is thin.

12 locations9/12 visitable
GamesFictional

Shenmue I & II: From Yokosuka to Guilin

In 1986 the teenage martial artist Ryo Hazuki comes home to the family dojo in Yokosuka and watches his father, Iwao, die at the hands of Lan Di. Swearing revenge, Ryo follows the killer to Hong Kong in 1987 and on to the mountains of Guilin, and the two games turn that trail into one long walk through a living town, a harbor, a crowded Hong Kong district and a walled city. The route follows Shenmue and Shenmue II in seven stops. Dobuita Street and Kowloon Walled City are real places the game draws on, the dojo and Bailu Village are invented, and every stop says how closely its pin matches the game.

7 locations3/7 visitable
MoviesExact

Crazy Rich Asians: From Newton to the Supertrees

Rachel Chu, a Chinese American economics professor, flies to Singapore with her boyfriend Nick for his best friend's wedding and learns that Nick's family is among the richest in the country. Jon M. Chu's 2018 film follows her from the airport to a mahjong table where she faces down his mother. This route visits nine places from the film, in story order. Several of the story's places were filmed in Malaysia instead of Singapore: the Young family estate in Kuala Lumpur, the island parties on Langkawi and the mahjong parlor in Penang.

9 locations9/9 visitable
MoviesSpeculative

Suzume: From Miyazaki to Tōhoku

A schoolgirl in Kyushu follows a stranger into an abandoned resort, opens a door that was meant to stay shut, and ends up chasing a cat across Japan, closing doors as she goes. Her last door stands in the hometown she lost to the 2011 tsunami. The route follows her path in story order: Nichinan harbour, the Bungo-Mori roundhouse, Yawatahama port, a Kobe mountain, Ochanomizu and Hijiri Bridge in Tokyo, then Miyako and Orikasa Station in Iwate. The film is animated, so most pins mark places that Wikipedia says its scenes were modelled on, and the Kobe amusement park is disputed.

8 locations8/8 visitable
GamesApproximate

The Last of Us Part II: Three Days in Seattle

Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him into a ruined city where the WLF militia and a cult, the Seraphites, fight for control. The Last of Us Part II plays the same three days twice: first as Ellie, then as Abby. The city is the real one: Naughty Dog chose Seattle for its hills and varied weather, and its artists travelled there to study the architecture, vegetation and topography. This route follows both runs. Ellie's: the synagogue they call the Dome, the Pinnacle Theatre, the convention centre and its stalkers, the hospital and the aquarium. Abby's: the stadium she lives in, the Great Wheel of her memories, the Chinatown Gate and the Space Needle seen from the island. Many of the game's buildings carry new names; each stop names the real one behind it.

9 locations9/9 visitable
MoviesApproximate

The Godfather: From Staten Island to Sicily

Michael Corleone brings his girlfriend Kay to his sister Connie's wedding at the family compound — and is pulled into a war that ends with him shooting Sollozzo and McCluskey, hiding out in Sicily, losing his Sicilian bride to a car bomb, and settling every score during his nephew's baptism. Coppola shot the film on real locations around New York City and Sicily: the Staten Island house that played the compound, the Mott Street block of the Genco Olive Oil front, the villages of Savoca and Forza d'Agrò that play Corleone, the bar and church of Michael's courtship, the villa of the bombing, and the Little Italy cathedral of the baptism climax.

7 locations5/7 visitable
GamesFictional

Yakuza / Like a Dragon: Kamurocho, Sotenbori and Ijincho

Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again. This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.

6 locations6/6 visitable
GamesApproximate

Indiana Jones and the Great Circle: Around the World in 1937

1937, between Raiders of the Lost Ark and The Last Crusade. A giant breaks into Marshall College, steals a mummified cat and knocks out Indiana Jones. The trail leads Indy to a "Great Circle" of sacred sites spaced evenly around the globe, and into a race against the Nazi archaeologist Emmerich Voss to unlock its power. Todd Howard conceived the story of MachineGames' 2024 game, and its director pictured it as a "lost Indiana Jones adventure from the 1980s". The circle and its secret are pure adventure fiction, but its stops are real: the Vatican, Giza, wartime Shanghai, the ruined Thai capital of Sukhothai and the ziggurat of Ur. The designers rebuilt them from books and photographs as they would have looked in the 1930s. This route follows the main story.

6 locations3/6 visitable
GamesApproximate

Ghost of Tsushima — The Real Island Behind the Game

In November 1274 a Mongol and Korean fleet landed on Tsushima, a mountainous Japanese island halfway to Korea, and overwhelmed its few defenders. Sucker Punch's 2020 game drops a fictional samurai, Jin Sakai, into that invasion: he survives the massacre on the beach and turns into "the Ghost", a guerrilla who breaks the samurai code to drive the invaders out. The designers visited Tsushima twice but did not copy it one to one. This route visits the real places behind the game's opening battle, its castle and its shrines, most of them featured in the island's own guide for players. Jin, his clan and his battles are fiction; the landing, the fortress and the mountains are not.

6 locations5/6 visitable
Real JourneysApproximate

Che Guevara and Alberto Granado: The 1952 Journey

In January 1952 Ernesto Guevara, a 23-year-old medical student from Buenos Aires, and his friend Alberto Granado, a 29-year-old biochemist, set off to cross South America on an old 1939 Norton 500 they called La Poderosa, "The Mighty One". The bike died in Chile, and they went on by truck, steamer, raft, horse and on foot — some 8,000 kilometres in about nine months, ending at a leper colony on the Amazon and in Caracas. Guevara's diary of the trip, published decades later as The Motorcycle Diaries, records how poverty, exploited miners and the lepers they worked with changed him; within a few years he was "Che", a leader of the Cuban Revolution. The route follows the journey from both men's accounts as summarised by historians.

7 locations5/7 visitable
Real JourneysApproximate

Ida Pfeiffer's First Journey Around the World

In May 1846 Ida Pfeiffer, a 48-year-old Viennese widow with grown-up sons and very little money, set off to go round the world — mostly alone, on cargo ships, on horseback and with caravans. She came home two and a half years later, in the middle of a revolution, and turned her diaries into a bestseller translated into seven languages. The Royal Geographical Society in London would not admit her, because it did not accept women. The route follows her first world journey in order, from her own book, A Woman's Journey Round the World: Hamburg, the Brazilian forest, Cape Horn and Valparaíso, Tahiti, Canton, Baghdad, Persia and home. There are no visitor tips for Iraq or Iran.

9 locations7/9 visitable
Real JourneysApproximate

Xuanzang: West From Chang'an

In 629 a young Chinese Buddhist monk, troubled by contradictions between the Chinese translations of the scriptures, slipped out of the Tang capital in defiance of a ban on foreign travel and set off for India to find the original texts. Xuanzang crossed the Taklamakan's edge, the Tian Shan and the Hindu Kush, studied for years in India's great monastery at Nalanda, and came home sixteen years later with 657 Sanskrit texts carried by a train of horses. His travel record, the Great Tang Records on the Western Regions, is still a key source for the history of Central Asia and India, and his journey inspired the classic novel Journey to the West. The route follows him there and back. There are no travel tips for Afghanistan.

8 locations5/8 visitable
BooksApproximate

The Kite Runner: Kabul, Exile, Return

In 1970s Kabul, Amir, the son of a rich merchant, and Hassan, the son of his father's Hazara servant, grow up as near-brothers and fly fighting kites together. In the winter of 1975 Amir wins the city's kite tournament — and fails Hassan at the moment Hassan needs him most. War sends Amir into exile in California; a phone call from Peshawar a quarter of a century later sends him back into Taliban Kabul to make amends. Khaled Hosseini's 2003 debut follows real places in Afghanistan, Pakistan and California. Homes and alleys in the story are not identified, so those pins mark neighbourhoods; the route offers no travel advice for Afghanistan or Peshawar.

7 locations2/7 visitable
BooksApproximate

Around the World in Eighty Days: Fogg's Wager

On the evening of 2 October 1872, the punctual and unflappable Phileas Fogg bets his fellow members of the Reform Club £20,000 — half his fortune — that he can go around the world in eighty days, and leaves that same night with his new French valet, Passepartout. On his heels comes Detective Fix, convinced that Fogg is a bank robber on the run. Jules Verne's novel appeared in 1872, when the opening of the Suez Canal and new railways across India and America had made such a race against the timetable just about possible. The route follows the journey eastward in the novel's own dates, from Pall Mall back to Pall Mall.

9 locations7/9 visitable
Real JourneysApproximate

Nellie Bly: Around the World in Seventy-Two Days

In 1888 Nellie Bly, the star reporter of Joseph Pulitzer's New York World, proposed turning Jules Verne's Around the World in Eighty Days into fact. On 14 November 1889, with two days' notice and as little luggage as she could manage, she sailed from Hoboken to beat Phileas Fogg's fictional record. She came home 72 days, 6 hours and 11 minutes later, a world record — briefly — and a celebrity, while the World's readers guessed her arrival time to the second. The route follows her book of 1890, stop by stop, with the dates from her own record. She went east by steamer and train, through the Suez Canal and the British ports of Asia.

9 locations9/9 visitable