December 1499: Cesare Borgia's army has struck the Auditore villa at Monteriggioni, killing Mario and seizing the Apple of Eden. Assassin's Creed Brotherhood sends Ezio to Rome, the center of Templar power, to take the fight to the Borgia-led Templars, and the hunt for the Apple runs from St Peter's Basilica to a temple hidden underneath the Colosseum.
This route follows Ezio from the villa at Monteriggioni through Borgia Rome — the Castel Sant'Angelo fortress, the Pantheon, St Peter's and the Colosseum — to Viana in Navarre, Spain, where his fight with Cesare ends on the battlements. Every stop is a real place you can visit.
A chance meeting at the Criterion Bar sends an army doctor just back from Afghanistan to a laboratory at St Bartholomew's Hospital, where a stranger grips his hand and observes: "You have been in Afghanistan, I perceive." Within days Dr Watson has moved into 221B Baker Street, the address where many of the stories begin, and off runs the canon: four novels and 56 short stories, all but one set between 1880 and 1914.
This route walks Holmes's London in the order the stories appeared: the Criterion where Watson met Stamford, the hospital of the famous first deduction, the Baker Street rooms that did not exist when Doyle wrote and are now a museum, Scotland Yard's Victorian headquarters on the Embankment, a society church where a bride vanishes, a silent club on Pall Mall, and the Underground station where a body fell from a train roof.
In 1715 a Welsh pirate kills an Assassin, steals his clothes and his name, and ends up sitting in his place at a meeting of Templars in Havana. That is how Edward Kenway enters the Golden Age of Piracy: he takes a ship, the Jackdaw, builds a pirate brotherhood in Nassau, loses his friends to the gallows and to each other, and spends the rest of the story chasing a device called the Observatory that can watch anyone on earth.
Black Flag sets all of it in real ports — Havana, Nassau, Kingston, Port Royal — and then leaves the Caribbean for the Maya ruins of Tulum, an island in the Gulf of Guinea and a final scene in London. The route follows Edward from the harbour where Torres's plot starts, through the pirate republic and the governor who ends it, to the Kingston house where Mary Read drops the disguise, the jail at Port Royal, Príncipe, where the Sage is waiting, and Covent Garden. Most stops mark a real landmark in the town the game rebuilds.
Liberty City is New York with the labels peeled off. Grand Theft Auto IV rebuilds four of the boroughs, borrows New Jersey for the state across the river, and copies in the Statue of Liberty, the Coney Island Cyclone, the Manhattan Bridge, Times Square and the Empire State Building — then renames nearly all of them, so the game's Liberty statue holds a takeaway coffee instead of a torch. The story is set in 2008, the year the game arrived.
This route pins nine real places behind those names: the triumphal arch at Brooklyn's Grand Army Plaza, the wooden Cyclone at Coney Island, the Manhattan Bridge as the Algonquin Bridge, Brighton Beach as Hove Beach, the surviving 1964 World's Fair site in Queens, and three Manhattan landmarks — Middle Park, Star Junction and the Rotterdam Tower. Each stop names the in-game location it stands in for. One caveat: Rockstar deliberately avoided a precise recreation of New York, so expect the landmarks, not the street plan.
Much of Game of Thrones' North was filmed in Northern Ireland. Winterfell, its godswood, Castle Black, the Kingsroad and a fishing harbour that played Pyke were all real ground dressed as Westeros, and a basalt hillside above a small Antrim village hosts the first execution of the series.
The route runs in the order the episodes aired: the deserter's beheading above Cairncastle and the Winterfell of Castle Ward, then the quarry that held Castle Black and the Wall, the godswood, the Kingsroad beech avenue and the harbour where Theon Greyjoy comes home. The last stop is the Moneyglass estate, where a bigger Winterfell was built for the second season and used again for the eighth season's battle. Almost everything here is exterior: Winterfell's great hall was a soundstage set.
James Joyce's Ulysses is one ordinary day, 16 June 1904, in Dublin, told in eighteen episodes through Leopold Bloom, a Jewish advertisement canvasser, and Stephen Dedalus, who starts the day in a tower by the sea. This route walks the day in the order the novel runs it: from the Martello tower at Sandycove where it opens to Howth Head, where Molly Bloom's memory ends it with a yes.
Almost every stop is a place you can still stand in: the tower where Joyce stayed in 1904, the strand Stephen walks, the street of the chemist's where Bloom buys soap, the cemetery of the funeral, the pub where he eats his sandwich, the library where he passes between Stephen and Mulligan, the quay of the Ormond Hotel and the maternity hospital. The last stop is a recollection rather than a setting: the novel never says where on Howth Head the two of them lay.
After a first season in Malta, the show crossed the Adriatic to a walled city. Dubrovnik's two-kilometre ramparts, the fortress above its western gate and its late-medieval streets played King's Landing for everything the effects departments could not invent: the name-day combats, the riot at the gate, Cersei's walk of atonement.
Eight stops run in the order the episodes aired — Lovrijenac and the Pile Gate in the second season, the Rector's Palace when Dubrovnik doubled as Qarth, the Red Keep's gardens at Trsteno and the Meereen stand-in at Klis in the third and fourth, and the Jesuit stairs where the fifth-season finale was shot in October 2014. Only the exteriors live here: the Red Keep and the Sept of Baelor were computer-generated.
A student framed for an assault is put on probation, moves into a Tokyo neighbourhood that does not exist, and ends the school year as one of the Phantom Thieves. Persona 5 is set in modern-day Tokyo and uses real districts — Sangenjaya, Shibuya, Shinjuku and Akihabara — as its map, alongside the Metaverse where the Thieves enter Palaces.
This route picks five stops out of that year: Sojiro's Café Leblanc above Sangen-jaya Station, the Shibuya counter where the Thieves buy their equipment, Shinjuku's bar street and a fortune-teller's stand, the Akihabara arcade where a schoolboy holds a high score, and Odaiba, where the palace of Persona 5 Royal rises. Leblanc, the Crossroads Bar and the Gigolo Arcade are invented; the neighbourhoods around them are not.
In March 1976 a film crew came to southern Tunisia and turned it into another planet. George Lucas had selected Tunisia to provide the desert planet setting for Star Wars, and filming in Tunisia began on March 22, 1976: a troglodyte hotel became the Lars homestead, the salt flats became a moisture farm, and the streets of Ajim on Djerba became the Mos Eisley spaceport.
When the prequels called, the crews came back: locations at Onk Jemal in Tozeur, Ksar Ouled Soltane and Ksar Hadada were used for Tatooine scenes in the 1998 shoot, from the Boonta Eve podrace track to the slave quarters where the boy Anakin lived. Abandoned sets for the filming have been left in the desert but can be visited — this route links all eight sites, from the droids' landing dunes to the granary-courtyard slave quarters.
Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again.
This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.
Insomniac's Spider-Man games hand you a fictionalized modern-day New York and tell you to swing it. The first game maps Manhattan, from a sorcerer's doorstep in Greenwich Village to the square where a virus breaks out; the sequel adds Brooklyn and Queens, where Peter comes home to his late aunt's house and takes his friends to the amusements.
This tour follows that arc in seven stops: a fictional mansion, three skyscrapers, an outbreak square, a Queens street and a Brooklyn funfair. Every pin marks the real place behind the mission, and almost all of them can be visited on one long subway day.
Los Santos feels like Los Angeles because it is Los Angeles, compressed. Grand Theft Auto V squeezes the city's most famous miles into one playable map, from a hillside sign to a Venice boardwalk.
This tour visits seven real stand-ins behind the fiction: the hillside sign, a movie palace, a luxury shopping street, an observatory, a pier, a beach and a towered folk-art park. Every pin marks the real place, and each stop names the game location it doubles for. Expect crowds at the beach and on Hollywood Boulevard, and quiet at the towers.
Sunja grows up in her mother's boarding house on Yeongdo, an island in the harbour of Busan, under Japanese rule. Pregnant by a married man, she marries a gentle minister instead and leaves with him for Osaka, where Koreans live poor and despised in a neighbourhood called Ikaino. The Apple TV+ series (2022–2024), based on Min Jin Lee's 2017 novel, follows four generations of her family from 1915 to 1989.
The route follows the family through real places in Korea and Japan, in story order. Homes, shops and offices in the series are fictional, so the pins mark the neighbourhoods and cities where the story is set, not filming locations.
Puyi became emperor of China at the age of two, lost the throne at six, and spent the rest of his life being used by others: as a puppet emperor for Japan in Manchuria, then as a war criminal re-educated in a Communist prison, and finally as an ordinary citizen working in a Beijing garden. Bernardo Bertolucci's 1987 epic, which won all nine Oscars it was nominated for, was the first Western feature film allowed to shoot inside the Forbidden City.
The route visits the real places of Puyi's life, most of them museums today. The film compresses and softens his story, and some of its scenes were shot in Italy.
In about 1986 a boy of five or six fell asleep on an empty train in central India and woke up nearly 1,500 kilometres away in Calcutta, unable to name his home town. Adopted by a couple in Tasmania, Saroo Brierley found his way back 25 years later by tracing railway lines on Google Earth. His memoir A Long Way Home became the 2016 film Lion, with Dev Patel as the grown-up Saroo and Nicole Kidman as his adoptive mother.
The route follows the real journey, which the film tells closely, from Khandwa station to Burhanpur, Howrah and Hobart, and back to Khandwa. Family homes are private and not pinned.
Troy has fallen. Aeneas, a Trojan prince, carries his old father out of the burning city and sets sail with the survivors to find the new homeland the gods have promised them. Virgil's Aeneid, written for Augustus in the 20s BC, follows years of wrong turns, storms and prophecies until the exiles land in Italy, where their descendants will one day found Rome.
This route follows the voyage in the order it happens, which is not the order Virgil tells it: the poem opens in Carthage and lets Aeneas recount the earlier wanderings to Queen Dido. Every stop is a real ancient site, most now open as archaeological parks; Aeneas himself belongs to legend. Quotations are from John Dryden's 1697 translation.
In August 1914 France expels its German residents, and Karl is torn from his French wife Marie and their baby on a farm near Saint-Mihiel and drafted into the German army. Marie's father Emile is called up on the other side. Ubisoft Montpellier's hand-drawn 2014 game, made for the war's centenary, follows them, an American volunteer called Freddie, a Belgian nurse, Anna, and Walt the medic dog across four years of the Western Front.
The heroes are invented, but the battles are not, and every chapter is full of real objects and short historical notes. This route visits the places the story passes through, from the Marne in 1914 to the Chemin des Dames in 1917. Most are now memorials, museums or preserved battlefields.
In November 1274 a Mongol and Korean fleet landed on Tsushima, a mountainous Japanese island halfway to Korea, and overwhelmed its few defenders. Sucker Punch's 2020 game drops a fictional samurai, Jin Sakai, into that invasion: he survives the massacre on the beach and turns into "the Ghost", a guerrilla who breaks the samurai code to drive the invaders out.
The designers visited Tsushima twice but did not copy it one to one. This route visits the real places behind the game's opening battle, its castle and its shrines, most of them featured in the island's own guide for players. Jin, his clan and his battles are fiction; the landing, the fortress and the mountains are not.
The year is 2281, two centuries after a nuclear war. A courier carrying a mysterious platinum poker chip to New Vegas is shot in the head and left in a shallow grave — and survives. Obsidian's 2010 role-playing game follows the courier's hunt for the man who did it, into a war for the Mojave between the New California Republic, Caesar's slaver Legion and Mr. House, the hidden ruler of the Strip.
The designers built the map from US Geological Survey data and photographs of the real desert, so the game's road south from Goodsprings and back up to Las Vegas runs through real towns. The route follows that road. The towns' massacres, radiation and battles are fiction; their saloons, roller coasters and dam are not.
In January 1952 Ernesto Guevara, a 23-year-old medical student from Buenos Aires, and his friend Alberto Granado, a 29-year-old biochemist, set off to cross South America on an old 1939 Norton 500 they called La Poderosa, "The Mighty One". The bike died in Chile, and they went on by truck, steamer, raft, horse and on foot — some 8,000 kilometres in about nine months, ending at a leper colony on the Amazon and in Caracas.
Guevara's diary of the trip, published decades later as The Motorcycle Diaries, records how poverty, exploited miners and the lepers they worked with changed him; within a few years he was "Che", a leader of the Cuban Revolution. The route follows the journey from both men's accounts as summarised by historians.
In May 1846 Ida Pfeiffer, a 48-year-old Viennese widow with grown-up sons and very little money, set off to go round the world — mostly alone, on cargo ships, on horseback and with caravans. She came home two and a half years later, in the middle of a revolution, and turned her diaries into a bestseller translated into seven languages. The Royal Geographical Society in London would not admit her, because it did not accept women.
The route follows her first world journey in order, from her own book, A Woman's Journey Round the World: Hamburg, the Brazilian forest, Cape Horn and Valparaíso, Tahiti, Canton, Baghdad, Persia and home. There are no visitor tips for Iraq or Iran.
In December 1831 a 22-year-old Cambridge graduate with a passion for beetles and rocks sailed from Plymouth as an unpaid naturalist on HMS Beagle, a ten-gun survey brig. The voyage was meant to take two years and took five. Charles Darwin came home with crates of fossils, skins and notebooks — and with questions about the islands that would lead him, two decades later, to On the Origin of Species.
The route follows the ship around the world in order, using Darwin's own Journal of Researches for dates and details: the volcanic Cape Verde islands, the Brazilian forest, the fossil beds of Argentina, Tierra del Fuego, a great Chilean earthquake, the Galápagos, Cape Town and home to Falmouth.
In June 1325 a 21-year-old law student left Tangier to make the pilgrimage to Mecca. He did not come home for 24 years. Ibn Battuta crossed the Islamic world and beyond — Arabia, East Africa, Anatolia, Central Asia, India, the Maldives, Sumatra and China — earning his keep as a judge and a guest of sultans, marrying and divorcing along the way. By some estimates he covered about 117,000 kilometres, more than any traveller before the age of steam.
Back in Morocco he dictated his memories, the Rihla, to a scholar who polished them and borrowed passages from older books, so not every scene was his own. The route picks out nine stops in the order he reached them; it is not one continuous road. There are no travel tips for Mecca or Mali.
On a Sunday evening in May 1857 Indian soldiers of the East India Company's army mutinied at Meerut and rode for Delhi. Within weeks much of northern India was in revolt — soldiers, princes dispossessed by the Company, and villagers with their own grievances. It took the British more than a year to crush it, and afterwards the Company itself was abolished and India placed under the Crown.
The rebellion goes by many names, from the Sepoy Mutiny to the First War of Independence. It was not one army on one road but a chain of uprisings, and the route visits its main centres in order: Meerut, Delhi, Kanpur, Lucknow, Jhansi, Kalpi and Gwalior. Both sides committed atrocities against civilians, and the texts name them plainly.