Danila Bagrov comes home from the First Chechen War, goes to look for his older brother in Saint Petersburg and ends up a hitman by accident. In the sequel he is in Moscow and then Chicago, chasing the men who threaten a dead friend's twin brother.
The route follows Danila through Vitebsky Station, the Adamini House, a market and a cemetery in Petersburg, then Moscow and the American stops. Several stops are filming locations standing in for the story's places.
Georgiy Daneliya's 1964 comedy follows one day in the life of Kolya, a night-shift metro builder who cannot stop helping people, and Volodya, a young writer just arrived from Siberia. From a dog bite on a boulevard to a farewell on a metro platform, the two zigzag across Moscow with a wedding, a record shop and a chase through a park on the way.
The route follows the film in order through seven places, from Chistoprudny Boulevard to Universitet station. Some scenes were shot in a different street from the one the story names, and the text says where.
On New Year's Eve a Moscow surgeon goes to the bathhouse with his friends, wakes up in Leningrad and walks into a flat that looks exactly like his own. The Soviet classic that Russia still watches every 31 December starts as a joke about identical buildings and ends as a love story.
The route follows Zhenya's night from his new flat and the banya to the Leningrad airport, the identical building, and the station, then back to Moscow. The caveat: both the "Leningrad" and the "Moscow" houses were shot in the same Moscow district, and the story's street had been renamed years before.
On 19 October 1812 the Grande Armée walked out of Moscow after five weeks of occupation. Six weeks later, what was left of it scrambled across the Berezina on two hastily built bridges. In between lay a blocked road, a burning town, a depleted depot, a blizzard and a river full of ice.
The route follows six places on that march, from the mined Kremlin through Maloyaroslavets, Vyazma, Smolensk and Krasny to the crossing at Studienka. Most pins mark a town or village, not a battlefield.
Contains accounts of deaths in extreme cold.
In January 1959 a group of ten experienced hikers from the Ural Polytechnical Institute set out on a ski trek into the northern Urals. Nine never came back: they cut their way out of their tent on a mountain slope one February night and died in the snow, and the cause is still discussed.
This route follows the group from the institute in Sverdlovsk by train and lorry to the last village, then up to the mountain and the pass now named after them, and ends with the survivor's memorial. It sticks to the record; the explanations are left to the reader. The exact tent site is approximate.
On 12 April 1961 a pilot climbed into a small capsule on top of a rocket and became the first person in space. The flight lasted less than two hours; the road to it took a year of training, and the days after it turned a pilot into a worldwide celebrity.
This route follows Yuri Gagarin from the training ground at Moscow's Khodynka Airfield to the launch pad at Baikonur, the field in the Saratov region where he came down, the Kremlin ceremony and the museum that keeps his capsule. The museum pin marks the Energia company site rather than the museum itself.
In 1466 or 1468 a merchant from Tver set out down the Volga to trade around the Caspian Sea. He was robbed on the way, crossed Persia, sailed from Hormuz to India and wrote down what he saw in A Journey Beyond the Three Seas.
This route follows him from Tver through Derbent, Hormuz and the coast of India to Bidar, and home to Caffa on the Black Sea. Dates are debated, and most stops are marked by area only because his notes name towns rather than buildings.
At 82, Leo Tolstoy slipped out of his house in the night, boarded a train with no destination in mind and was dead within ten days. The route follows that flight of November 1910, from his estate through two monasteries to a small railway station that suddenly drew the attention of the world.
It covers six stops in the Tula, Kaluga and Lipetsk regions. Three stops are approximate: two railway stations pinned by map search, and Astapovo, pinned on its village.
In the spring of 1890 the playwright and doctor Anton Chekhov left Moscow, crossed Siberia and sailed to Sakhalin, a convict island north of Japan, to count its inhabitants one by one. He kept the plan secret until January, travelled 82 days across Siberia, and came home months later by sea.
The route follows his way from his Moscow house through Tomsk, Irkutsk and the Amur to the penal posts of Sakhalin and back to Vladivostok. Several pins mark whole towns, because Chekhov's lodgings are not recorded.
Pushkin's only completed novel follows Pyotr Grinev, a young officer sent to a log-fenced fortress on the Orenburg steppe, where he falls in love with the captain's daughter Masha and crosses paths with Pugachev, the rebel who claims to be Emperor Peter III. The book is a romanticized account of Pugachev's Rebellion of 1773-1774, not a record of it.
The route follows the novel from besieged Orenburg through the Belogorsk fortress, Berda, Kazan, Tsarskoye Selo and Moscow. Each stop separates what Pushkin invented from what history records; Belogorsk exists only on the page, with the real fortress of Tatishchevo as its stand-in.
In Gogol's Petersburg nothing is what it seems: the grandest street is a liar, a nose walks about in a state councillor's uniform, and a dead clerk tears coats off passers-by. Three of his stories share one city, and most of their stops can still be walked.
The route runs along Nevsky Prospekt and its neighbouring streets, from the painter's and the lieutenant's chases in Nevsky Prospekt, through The Nose's barber, cathedral, bridge, garden and shop, to the Kalinkin Bridge where the ghost of The Overcoat is said to prowl. A few stops are approximate, since Gogol seldom gives house numbers.
Grigory Pechorin, bored and brilliant, drifts through the Caucasus leaving damage behind him: a smuggler's hut at Taman, the spa season at Pyatigorsk and Kislovodsk, and a duel on a cliff ledge. Lermontov wrote five linked tales and was himself killed in a duel at Pyatigorsk in 1841.
The route follows the book's order, from a snowy pass and a seaport to the spring, the harp pavilion and the rock gate where Pechorin plays his games, ending on Mashuk where the author met his own fate. Some pins mark real places that only stand in for the novel's.
In 1927 a former nobleman and a charming con man chase twelve dining chairs, one of them hiding family jewels, across the Soviet Union. Ilf and Petrov's comic novel follows them from a sleepy provincial town through Moscow and the Volga to the spa of Pyatigorsk, the Caucasus road and the Crimean coast.
The route marks six stops; Stargorod and Vasyuki are invented, so their pins are only candidate stand-ins.
Sound! Euphonium follows the Kitauji High School concert band, and its story is set in Uji, Kyoto.
The route follows Kumiko's commute on the Keihan Uji Line, crosses Uji Bridge, joins the Agata Festival and climbs Daikichiyama for the view of town. The school itself is fictional, so the route pins a real station in its place.
Takumi Fujiwara delivers tofu every morning in his father's old Toyota AE86, and without knowing it he becomes the fastest downhill driver in Gunma. Shuichi Shigeno's street racing manga sends him against rival teams from mountain after mountain.
Some names are fictionalized, but all of the locations in the series are based on actual places in Japan. The route follows them from Mount Haruna, the real Akina, to Akagi, Myōgi and Irohazaka, then returns to the lake and to the museum that keeps the tofu shop's storefront.
In Anohana, six childhood friends drift apart after one of them, Menma, dies in an accident. Years later her ghost appears to Jinta, the group's former leader, and asks for a wish to be granted, and the old friends gather again in their hometown of Chichibu, Saitama.
The town is real, and the route follows the places the anime shows: the hill and overlook of Hitsujiyama Park, a road beside the railway, two bridges over the Arakawa, the temple where the friends keep gathering, and the festival scaffold where their homemade firework is launched. The secret base itself has no real-life twin.
It rains on Tokyo all summer, and runaway Hodaka Morishima meets Hina Amano, a girl who can pray the sky clear. Makoto Shinkai's film follows them through real corners of the city: a McDonald's in Kabukichō, a rooftop shrine on an abandoned building, a hillside flat, a fireworks festival and a jewellery shop at Shinjuku Station.
Seven stops run from Hodaka's home island to Lumine Shinjuku. Several pins mark a district rather than a spot, and Yoyogi Kaikan was demolished in 2019–20, so that stop is a memory.
Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since.
The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.
Slam Dunk follows Hanamichi Sakuragi, who joins the Shohoku High School basketball team to impress a girl and turns out to be a natural. Its Shōnan coast is real: a railway crossing from the anime opening, a seaside station renamed for a rival school, and the beach where the film ends.
The route runs from the Kamakurakōkōmae crossing to Kugenuma Beach in Fujisawa, with the model for Ryonan High School and the Hiratsuka gymnasium on the way.
Ridley Scott's 2005 epic follows Balian, a French blacksmith turned Baron of Ibelin, from his village to Messina, Jerusalem, Kerak, the desert defeat at Hattin and the siege that ends the film. Every stop pairs a scene with the place where it was shot, or with the real place the scene stands for.
The film was made in Spain and Morocco, not the Holy Land, so the route moves between sets and history. Where the film departs from the record, the stop says so: the historical Balian was a prominent lord of the Kingdom of Jerusalem, not a French artisan.
Nioh sends William Adams, a blond outsider who becomes Ieyasu's ally, through a dark-fantasy version of 1600: demons in the mud of Japan's civil wars, alchemist Edward Kelley behind them, and Tokugawa Ieyasu rising above it all. Its story is stitched onto real places, from a London prison to the battlefield that made the Tokugawa shoguns.
The route follows the main campaign and its last two expansions: the Tower of London, Kyoto, Sekigahara, then the Sanada-maru, Tennōji and Osaka Castle. The game is fantasy, so the map shows where its history happened, not where it was filmed or modelled.
Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones.
This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.
Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo.
This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.
In 1191 the Assassin Altaïr bungles a mission, loses his rank and wins it back one target at a time: nine men in three cities, all of them secretly working for the Templars. The 2007 game sends you riding across the Holy Land to find them, and ends with a twist waiting at home.
The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.