In 2035 Artyom leaves the Moscow Metro on a stolen train, the Aurora, and finds that Russia beyond the city is still alive. The sequel to Metro 2033 turns a Moscow underground story into a rail journey across the whole country.
The route follows the Volga, the Ark at Yamantau, the Caspian and Novosibirsk to Lake Baikal. The game's places are invented versions of real ones, so every pin is an area, not a level.
Red Army soldier Sukhov wants only to go home to his wife, but the desert keeps handing him other people's problems: a man buried to the neck, a harem left in his care, a bandit leader on the loose. The 1969 Soviet classic turned a handful of desert locations into film legend.
The route follows the shoot in two expeditions: the Caspian shore and the Sarykum dune in Dagestan, then the Karakum sands and the ruins of Merv in Turkmenistan. Several stops are approximate, because the film's village was a temporary set.
In 1466 or 1468 a merchant from Tver set out down the Volga to trade around the Caspian Sea. He was robbed on the way, crossed Persia, sailed from Hormuz to India and wrote down what he saw in A Journey Beyond the Three Seas.
This route follows him from Tver through Derbent, Hormuz and the coast of India to Bidar, and home to Caffa on the Black Sea. Dates are debated, and most stops are marked by area only because his notes name towns rather than buildings.