Sun Wukong is born from a stone on a flowery mountain and later guards a monk on the long road west to fetch the sutras. The novel is set on the road to India, but its geography is almost entirely fantasy.
This route follows five episodes in the novel's order and pins the real places that share their names or were later tied to them. Some are named in the text; Huaguo Shan and the Flaming Mountains are linked only by later tradition.
In 1857 two British officers set out from Zanzibar to find the Great Lakes rumoured to lie in the centre of the continent and, they hoped, the source of the Nile. They found two lakes, and then fell out over what they had found.
The route runs from a failed Somali expedition through Zanzibar, Kazeh and Ujiji to Lake Victoria, then on to Speke's Ripon Falls and the Bath debate that never happened. All pins are approximate, as the sources name regions and towns rather than exact spots.
A failed Spanish expedition to Florida left four survivors, and one of them, Álvar Núñez Cabeza de Vaca, walked and traded his way across the continent over roughly eight years before meeting Spaniards again in Mexico. He wrote his account from memory.
The route runs from Spain through Cuba, Florida and the Texas coast to Culiacán and Mexico City. Most stops are approximate, and the middle of the journey is not traced because historians cannot fix his route.
Nikolay Przhevalsky made one expedition to the Ussuri region and four to Central Asia, crossing the Gobi, reaching the wandering lake of Lop Nur and getting within 260 km of Lhasa. He died at Karakol on Lake Issyk-Kul, on the eve of a fifth journey.
This route follows six stops from those journeys and his years between them. They were separate expeditions rather than one trip, so the markers are not joined. Dates are years only.
In 1725 a Russian naval captain set out across a continent to answer one question: are Asia and America joined? Vitus Bering's two Kamchatka expeditions, the second of them part of the Great Northern Expedition, took years of hardship to answer it.
The route follows seven places from the Tsar's order in Saint Petersburg to Bering's death on an uninhabited island in 1741. The stops are not one continuous line, so they are shown as separate markers. Dates are Old Style (Julian), as Russian records of the time kept them; the modern calendar runs 11 days ahead.
In 1799 the Prussian naturalist Alexander von Humboldt and the French botanist Aimé Bonpland sailed for Spain's American realms and spent five years measuring, collecting and climbing across them. They watched electric eels fight wild horses in Venezuela, pushed up Chimborazo, watched a planet cross the Sun from Peru and ended as Jefferson's guest at the White House.
This route follows eight stops from the landing at Cumaná to Washington in 1804. Several pins are approximate because the sources name a region or river rather than one spot.
A seventeen-year-old heir is sold to a brig bound for the colonies, wrecked off Mull, and thrown into the heather beside a fugitive named Alan. Stevenson's chase carries them from the Firth of Forth through Appin and the Highlands to the bridge at Stirling.
The route follows David's journey in chapter order, from the Queensferry inn where he is handed over to the old bridge where the pair cross the Forth. Several scenes rest on real events, such as the Appin murder and Cluny MacPherson's hiding place.
Two snake spirits take human form, one borrows an umbrella from a young pharmacist, and an abbot spends the rest of the story trying to separate them. One of China's best-loved folk tales still has its stage set in real places.
The route follows the popular opera version from the legend's mountain origin, through Hangzhou's West Lake and the flooded temple at Jinshan, to Broken Bridge and the pagoda where the White Snake ends up imprisoned. The tale exists in many versions; this route follows the standard opera telling.
In 1751 the Qianlong Emperor left Beijing for the first of six tours south to Jiangnan, the last in 1784. Much of the way ran along the Grand Canal, and the tours took in the dikes of the Huai, the cities of Jiangnan and the holy sites of Shandong.
This route follows the first two tours. In 1751: the Hongze Lake embankment, West Lake and Mount Tai. In 1757: Yangzhou, Suzhou and Qufu. Dates follow the Chinese lunar calendar used in the court records.
A poet who nearly lost his head for his verses, Su Shi (Su Dongpo) was banished to Huangzhou, Huizhou and Hainan, and wrote some of his best work in exile.
The route follows his life in order, from his family home in Sichuan through the 1079 trial, three places of banishment, and his death at Changzhou in 1101. Several stops are rebuilt memorials or city-level markers, and each says so.
Game Science scanned real Chinese temples, pagodas and statues to build Black Myth: Wukong, and most of the sites on its list of filming locations are in Shanxi: 27 of 36.
This route visits seven of them, from the cliff-hung temple near Datong to a tower in Yongji. Each is tied to the game by Wikipedia or a published location guide, but the game does not say which scene copies which site.
Walking the island of Shikoku from temple to temple, in the footsteps of the monk Kūkai, is one of Japan's oldest pilgrimages.
This route visits seven of the 88 temples, from Temple 1 in Tokushima to the finish at Temple 88, passing the four provinces, Kūkai's birthplace and the highest temple. The legends here are temple tradition, not proven history.
In 1832 the printmaker Hiroshige travelled the Tōkaidō, the road from Edo to Kyoto, and made it into The Fifty-three Stations of the Tōkaidō. This route follows seven of his prints, from the bridge where the road began to the bridge where it ended.
Each stop pairs a print with what is there today: a rebuilt checkpoint, a long river bridge, a shrine, a preserved post town. Scholars debate whether Hiroshige saw every station himself, so the pins mark the places, not his exact viewpoints.
A stranger who looks foreign joins two writers at Patriarch's Ponds, predicts a death, and Moscow's strangest spring begins. In Bulgakov's novel the devil, as Woland, visits Soviet Moscow with a retinue that includes the cat Behemoth and the henchman Azazello, while Margarita bargains with him for the Master.
The route follows the Moscow chapters in order: the ponds where it all starts, a writers' club, a haunted flat, a stage show, a flight of revenge, a ball, a terrace beside the Kremlin and a farewell on the Sparrow Hills. Several places are invented or only inspired by real ones, and each stop says which.
Huck Finn fakes his own murder and, with Jim, who has run away from slavery, takes a raft down the Mississippi. Their goal is Cairo, where Jim would be a free man the minute he saw it. They miss it in the fog and drift on into slave country, past a feud, two con men and a farm with the book's last twist.
Twain built St. Petersburg from his boyhood town of Hannibal. Most places in the novel are invented, so each pin marks a real landmark or stand-in, and the Grangerfords' country and Bricksville stay off the map.
Santiago, a shepherd boy from Andalusia, keeps dreaming of treasure at the Egyptian pyramids. A fortune-teller and a mysterious old king send him across the strait to Africa, where he is robbed in Tangier, falls in love at an oasis and crosses a desert of warring tribes. Paulo Coelho's 1988 fable has sold more than 150 million copies.
The route follows the boy from a ruined church to the Giza plateau and back again. The book keeps its geography loose, so most pins mark the best-known place for a scene rather than a spot the author names.
You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places.
This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.
On 26 February 1815 Napoleon slipped away from Elba with some 1,000 men. Within a month he was back in the Tuileries, and by mid-July he had surrendered to the Royal Navy.
The route follows him stop by stop: his villa on Elba, the landing at Golfe-Juan, the meeting at Laffrey and the entry into Grenoble on the Route Napoléon, the Tuileries, the farms of Hougoumont and La Haye Sainte at Waterloo, then Malmaison and Île d'Aix, where his journey ended. The pins at Golfe-Juan and Grenoble mark the towns, not exact spots.
Kalos is Metropolitan France turned into a star-shaped Pokémon region. Lumiose City is inspired by Paris, its Prism Tower by the Eiffel Tower and its art museum by the Louvre; the Battle Château recalls Chenonceau on the Loire, the palais Chaydeuvre is the château de Versailles, and the stones outside Geosenge Town are the Carnac stones. The games never confirm their models — these are fan and encyclopaedia identifications — so every pin on this route is speculative.
The route follows the story across the real France behind Kalos: the town where the adventure begins, Lumiose's iron tower, two châteaux and a royal palace, a coastal aquarium, the island tower where Mega Evolution is learned, the cathedral clock behind Anistar's sundial, the Breton megalith field where Team Flare hides its ultimate weapon, and an abandoned mine where the legendary Zygarde sleeps.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
A smuggler named Joel is hired to carry fourteen-year-old Ellie — possibly immune to the fungus that ended the world — across a ruined America, from the Boston quarantine zone to a hospital in Salt Lake City. What starts as a delivery job becomes the closest thing either of them has left to family, ending in a hospital corridor with an impossible choice.
This route follows their road west in story order: outbreak night in Austin, the Boston handoff, Bill's trapped town, the Pittsburgh ambush, Tommy's dam settlement at Jackson, the deserted university in Colorado and the Salt Lake City hospital. The cities are real but the story sites are placed approximately, with real landmarks as pins.
In January 1952 Ernesto Guevara, a 23-year-old medical student from Buenos Aires, and his friend Alberto Granado, a 29-year-old biochemist, set off to cross South America on an old 1939 Norton 500 they called La Poderosa, "The Mighty One". The bike died in Chile, and they went on by truck, steamer, raft, horse and on foot — some 8,000 kilometres in about nine months, ending at a leper colony on the Amazon and in Caracas.
Guevara's diary of the trip, published decades later as The Motorcycle Diaries, records how poverty, exploited miners and the lepers they worked with changed him; within a few years he was "Che", a leader of the Cuban Revolution. The route follows the journey from both men's accounts as summarised by historians.
In May 1846 Ida Pfeiffer, a 48-year-old Viennese widow with grown-up sons and very little money, set off to go round the world — mostly alone, on cargo ships, on horseback and with caravans. She came home two and a half years later, in the middle of a revolution, and turned her diaries into a bestseller translated into seven languages. The Royal Geographical Society in London would not admit her, because it did not accept women.
The route follows her first world journey in order, from her own book, A Woman's Journey Round the World: Hamburg, the Brazilian forest, Cape Horn and Valparaíso, Tahiti, Canton, Baghdad, Persia and home. There are no visitor tips for Iraq or Iran.
In 629 a young Chinese Buddhist monk, troubled by contradictions between the Chinese translations of the scriptures, slipped out of the Tang capital in defiance of a ban on foreign travel and set off for India to find the original texts. Xuanzang crossed the Taklamakan's edge, the Tian Shan and the Hindu Kush, studied for years in India's great monastery at Nalanda, and came home sixteen years later with 657 Sanskrit texts carried by a train of horses.
His travel record, the Great Tang Records on the Western Regions, is still a key source for the history of Central Asia and India, and his journey inspired the classic novel Journey to the West. The route follows him there and back. There are no travel tips for Afghanistan.