You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places.
This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.
A schoolgirl in Kyushu follows a stranger into an abandoned resort, opens a door that was meant to stay shut, and ends up chasing a cat across Japan, closing doors as she goes. Her last door stands in the hometown she lost to the 2011 tsunami.
The route follows her path in story order: Nichinan harbour, the Bungo-Mori roundhouse, Yawatahama port, a Kobe mountain, Ochanomizu and Hijiri Bridge in Tokyo, then Miyako and Orikasa Station in Iwate. The film is animated, so most pins mark places that Wikipedia says its scenes were modelled on, and the Kobe amusement park is disputed.
Sunja grows up in her mother's boarding house on Yeongdo, an island in the harbour of Busan, under Japanese rule. Pregnant by a married man, she marries a gentle minister instead and leaves with him for Osaka, where Koreans live poor and despised in a neighbourhood called Ikaino. The Apple TV+ series (2022–2024), based on Min Jin Lee's 2017 novel, follows four generations of her family from 1915 to 1989.
The route follows the family through real places in Korea and Japan, in story order. Homes, shops and offices in the series are fictional, so the pins mark the neighbourhoods and cities where the story is set, not filming locations.