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GamesApproximate

Mafia: Definitive Edition: The Real Chicago Behind Lost Heaven

Lost Heaven, Illinois, never existed. The game's studio built it as a 1930s Chicago: an American city split by rivers, its downtown a wall of new skyscrapers, its West Side holding Italian and Chinese neighborhoods, its fortunes made on Prohibition bootlegging. The studio called Chicago of the 1920s and 1930s its real-world inspiration. This route follows six real Chicago places that stand behind Lost Heaven's geography and mood: the river at Wolf Point, the elevated Loop, the Board of Trade, Taylor Street, Chinatown and a jazz club with Prohibition history. The pins mark real Chicago sites, not in-game locations; Lost Heaven is fictional and the game maps no district one-to-one onto the city.

6 locations6/6 visitable
MythologyApproximate

Legend of the White Snake: West Lake to Jinshan

Two snake spirits take human form, one borrows an umbrella from a young pharmacist, and an abbot spends the rest of the story trying to separate them. One of China's best-loved folk tales still has its stage set in real places. The route follows the popular opera version from the legend's mountain origin, through Hangzhou's West Lake and the flooded temple at Jinshan, to Broken Bridge and the pagoda where the White Snake ends up imprisoned. The tale exists in many versions; this route follows the standard opera telling.

5 locations4/5 visitable
HistorySpeculative

Qin Shi Huang: Capital, Mountain, Wall and Tomb

China's first emperor unified the warring states in 221 BC and spent his last decade building: a capital, canals, walls, palaces and a vast tomb. Some of what is told about him is documented history; some is legend. This route visits seven places tied to him, from Xianyang to the Terracotta Army. Stops marked as legend or speculative (the elixir quest on Zhifu Island, the lost course of the Qin wall) are kept apart from sites that archaeology has confirmed.

7 locations5/7 visitable
Real JourneysSpeculative

Marco Polo: From Venice to the Great Khan and Back

In 1271 a seventeen-year-old Venetian set out with his father and uncle for the court of Kublai Khan and did not come home for 24 years. Years later, in a Genoese prison, he dictated what he had seen to a fellow inmate, and The Travels of Marco Polo was the result. The route follows the book from Venice and Acre to the Persian Gulf, across the Pamir highlands and the desert to Kublai's summer and winter capitals, south to Hangzhou and the port of Zayton, and home again. Some of the roads are reconstructed by scholars, and Polo sometimes exaggerates, so each stop notes where the evidence is thin.

12 locations9/12 visitable
BooksApproximate

Three Men in a Boat: Kingston to Oxford

Jerome K. Jerome's 1889 comic novel sends three friends, J., George and Harris, and the dog Montmorency up the Thames in a rowing skiff, from Kingston to Oxford, camping out for a fortnight. What follows is one of the funniest books ever written about getting nowhere fast: a hedge maze with a guide who cannot find the exit, a punt run down at sunset, a dog who treats every cat as a personal enemy, and a provision-buying procession that staggers the whole town. The route follows the boat in the book's own order: Kingston's back streets, Hampton Court's maze, the lock opposite Weybridge where George joins them, the island where King John is said to have signed the Charter, tea below Cookham, a night in Marlow, Henley before the regatta, the old walls of Wallingford, and the difficult last mile into Oxford.

9 locations8/9 visitable