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MoviesApproximate

Weathering with You: Rainy Tokyo, Yoyogi to Shinjuku

It rains on Tokyo all summer, and runaway Hodaka Morishima meets Hina Amano, a girl who can pray the sky clear. Makoto Shinkai's film follows them through real corners of the city: a McDonald's in Kabukichō, a rooftop shrine on an abandoned building, a hillside flat, a fireworks festival and a jewellery shop at Shinjuku Station. Seven stops run from Hodaka's home island to Lumine Shinjuku. Several pins mark a district rather than a spot, and Yoyogi Kaikan was demolished in 2019–20, so that stop is a memory.

7 locations5/7 visitable
MoviesFictional

Bocchi the Rock!: Shimokitazawa and Beyond

Hitori Goto is a guitarist who loves music and can hardly talk to anyone. Her band, Kessoku Band, plays at a small live house in Shimokitazawa, and the story stays close to real music towns in Tokyo and Kanagawa. This route follows the band from the stage that inspired STARRY to Hitori's home station and a summer day on Enoshima. Two venues are invented and modelled on real live houses; the pins mark those models.

6 locations3/6 visitable
MoviesApproximate

Makoto Shinkai: The Garden of Words and 5 Centimeters per Second

Two Makoto Shinkai films, two love stories that never quite meet: a rainy-morning friendship in a Tokyo garden, and a boy and girl pulled apart across Japan, from a snowbound station in Tochigi to a rocket island in the south. The route starts with The Garden of Words in Shinjuku Gyoen, then follows 5 Centimeters per Second through its three episodes: Tokyo and Iwafune, Tanegashima, and Tokyo again. Each stop names its film.

6 locations2/6 visitable
MoviesFictional

Neon Genesis Evangelion: Hakone as Tokyo-3

Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since. The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.

5 locations5/5 visitable
BooksFictional

Norwegian Wood: Murakami's Tokyo

Toru Watanabe, a drama student in late-1960s Tokyo, looks back on the years he spent between two women: Naoko, the fragile girlfriend of his dead best friend, and Midori, a classmate who is everything Naoko is not. Haruki Murakami's 1987 novel made him a superstar in Japan. The route follows Watanabe across the city: his dormitory, a long Sunday walk by the moat, Naoko's apartment in Kokubunji, the campus, the streetcar to Midori's neighbourhood, a house at the edge of Kichijōji and the platform at Ueno. Murakami drew on his own student years, but the novel's dormitory and university are invented, so those two pins mark real stand-ins.

7 locations5/7 visitable
GamesSpeculative

Pokémon Red and Blue: Kanto in the Real World

You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places. This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.

10 locations4/10 visitable
MoviesApproximate

Lost in Translation: Tokyo and Kyoto

Bob is a fading American movie star in Tokyo to advertise whiskey; Charlotte is a disillusioned recent graduate, married for two years. Both are far from home, and they find each other at the Park Hyatt Tokyo. The route follows their story in the film's order: the neon streets of Shinjuku, the hotel, Shibuya Crossing and a karaoke room, then Charlotte's day trip to Kyoto Station, Nanzen-ji and Heian Shrine. Coppola shot for just 27 days, many of its locations in real places of business and public areas. The karaoke branch is pinned approximately.

7 locations6/7 visitable
MoviesFictional

Your Name: Tokyo, Lake Suwa and the Suga Shrine Steps

Taki, a Tokyo schoolboy who waits tables in Shinjuku, keeps waking up in the body of Mitsuha, a shrine maiden in a mountain town who has never left it. They leave notes on each other's skin, fall for each other from a distance — and then the switching stops dead. Taki rides west with two friends to find the town he can only draw from memory, and finds it gone: a fragment of a comet took Itomori and five hundred people three years before his visit. The town was invented, but the film stands on real ground: the Shinjuku where Taki lives and works, the Hida valley that lent Itomori its backdrop, the lake generally credited with the crater pool, and the stone staircase where the story ends. One caveat: Itomori was never filmed, so its crater is the one stop here without a pin.

6 locations5/6 visitable
GamesFictional

Persona 5: The Phantom Thieves' Tokyo

A student framed for an assault is put on probation, moves into a Tokyo neighbourhood that does not exist, and ends the school year as one of the Phantom Thieves. Persona 5 is set in modern-day Tokyo and uses real districts — Sangenjaya, Shibuya, Shinjuku and Akihabara — as its map, alongside the Metaverse where the Thieves enter Palaces. This route picks five stops out of that year: Sojiro's Café Leblanc above Sangen-jaya Station, the Shibuya counter where the Thieves buy their equipment, Shinjuku's bar street and a fortune-teller's stand, the Akihabara arcade where a schoolboy holds a high score, and Odaiba, where the palace of Persona 5 Royal rises. Leblanc, the Crossroads Bar and the Gigolo Arcade are invented; the neighbourhoods around them are not.

5 locations5/5 visitable
GamesFictional

Yakuza / Like a Dragon: Kamurocho, Sotenbori and Ijincho

Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again. This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.

6 locations6/6 visitable