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MoviesFictional

Godzilla: From Odo Island to Tokyo Station

Two Godzillas, sixty years apart, wreck the same city. In 1954 he comes out of Tokyo Bay at Shinagawa and walks into Ginza; in Shin Godzilla (2016) he lands at Kamata, mutates at Kitashinagawa and is finally frozen beside Tokyo Station. The route follows the 1954 film first, then Shin Godzilla, using the places named in each story. Where a scene was shot elsewhere, the stop says so.

9 locations4/9 visitable
MoviesApproximate

Weathering with You: Rainy Tokyo, Yoyogi to Shinjuku

It rains on Tokyo all summer, and runaway Hodaka Morishima meets Hina Amano, a girl who can pray the sky clear. Makoto Shinkai's film follows them through real corners of the city: a McDonald's in Kabukichō, a rooftop shrine on an abandoned building, a hillside flat, a fireworks festival and a jewellery shop at Shinjuku Station. Seven stops run from Hodaka's home island to Lumine Shinjuku. Several pins mark a district rather than a spot, and Yoyogi Kaikan was demolished in 2019–20, so that stop is a memory.

7 locations5/7 visitable
MoviesFictional

Neon Genesis Evangelion: Hakone as Tokyo-3

Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since. The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.

5 locations5/5 visitable
BooksFictional

Norwegian Wood: Murakami's Tokyo

Toru Watanabe, a drama student in late-1960s Tokyo, looks back on the years he spent between two women: Naoko, the fragile girlfriend of his dead best friend, and Midori, a classmate who is everything Naoko is not. Haruki Murakami's 1987 novel made him a superstar in Japan. The route follows Watanabe across the city: his dormitory, a long Sunday walk by the moat, Naoko's apartment in Kokubunji, the campus, the streetcar to Midori's neighbourhood, a house at the edge of Kichijōji and the platform at Ueno. Murakami drew on his own student years, but the novel's dormitory and university are invented, so those two pins mark real stand-ins.

7 locations5/7 visitable
MoviesApproximate

Lost in Translation: Tokyo and Kyoto

Bob is a fading American movie star in Tokyo to advertise whiskey; Charlotte is a disillusioned recent graduate, married for two years. Both are far from home, and they find each other at the Park Hyatt Tokyo. The route follows their story in the film's order: the neon streets of Shinjuku, the hotel, Shibuya Crossing and a karaoke room, then Charlotte's day trip to Kyoto Station, Nanzen-ji and Heian Shrine. Coppola shot for just 27 days, many of its locations in real places of business and public areas. The karaoke branch is pinned approximately.

7 locations6/7 visitable
MoviesFictional

Your Name: Tokyo, Lake Suwa and the Suga Shrine Steps

Taki, a Tokyo schoolboy who waits tables in Shinjuku, keeps waking up in the body of Mitsuha, a shrine maiden in a mountain town who has never left it. They leave notes on each other's skin, fall for each other from a distance — and then the switching stops dead. Taki rides west with two friends to find the town he can only draw from memory, and finds it gone: a fragment of a comet took Itomori and five hundred people three years before his visit. The town was invented, but the film stands on real ground: the Shinjuku where Taki lives and works, the Hida valley that lent Itomori its backdrop, the lake generally credited with the crater pool, and the stone staircase where the story ends. One caveat: Itomori was never filmed, so its crater is the one stop here without a pin.

6 locations5/6 visitable
GamesFictional

Persona 5: The Phantom Thieves' Tokyo

A student framed for an assault is put on probation, moves into a Tokyo neighbourhood that does not exist, and ends the school year as one of the Phantom Thieves. Persona 5 is set in modern-day Tokyo and uses real districts — Sangenjaya, Shibuya, Shinjuku and Akihabara — as its map, alongside the Metaverse where the Thieves enter Palaces. This route picks five stops out of that year: Sojiro's Café Leblanc above Sangen-jaya Station, the Shibuya counter where the Thieves buy their equipment, Shinjuku's bar street and a fortune-teller's stand, the Akihabara arcade where a schoolboy holds a high score, and Odaiba, where the palace of Persona 5 Royal rises. Leblanc, the Crossroads Bar and the Gigolo Arcade are invented; the neighbourhoods around them are not.

5 locations5/5 visitable
Real JourneysApproximate

Michael Palin: Around the World in 80 Days, 1988

In autumn 1988 the BBC sent Michael Palin round the globe in the footsteps of Jules Verne's Phileas Fogg, with no aircraft allowed. It began and ended at the Reform Club in London and ran from 25 September to 12 December. The route follows nine moments from his own day-by-day captions and diary excerpts: Venice, the Pyramids, a dhow from Dubai to Bombay, Hong Kong, a train to Shanghai, the Pacific, an Aspen balloon and a locked door in Pall Mall. Pins mark cities and landmarks; the real line of travel ran between them.

9 locations4/9 visitable
BooksApproximate

The Great Railway Bazaar: By Train Through Asia

In 1973 Paul Theroux set out from London Victoria on a four-month railway loop through Europe, the Middle East, the Indian subcontinent and Southeast Asia, then came back on the Trans-Siberian Railway. His travelogue, published in 1975, became a classic of the genre. This route follows episodes the book's reviewers single out, from the Direct-Orient Express to Istanbul, Calcutta, Burma, Vietnam and Tokyo. The book's own text could not be checked, so some pins mark a city's station rather than a scene, and some places are not safe to visit now.

9 locations6/9 visitable
Real JourneysApproximate

Inō Tadataka: Surveying Japan on Foot

A retired sake brewer set out on foot to measure Japan. Over ten surveys starting in 1800 Inō Tadataka and his team paced the coasts and paths of the country, and maps based on his work were still in use in 1924. The route follows his life in places: the brewer's house at Sawara, the shrine where he prayed before the first survey, Mount Hakodate and the far end of that journey in Hokkaido, Nihonbashi, his grave and the shrine that honours him. The surveys were separate expeditions, so the stops are not one connected walk.

7 locations6/7 visitable
Real JourneysApproximate

Unbeaten Tracks in Japan: Isabella Bird, 1878

In 1878 Isabella Bird, then 46, travelled from Tokyo to Hokkaido and described the journey in letters to her sister, published as Unbeaten Tracks in Japan. The route follows her dated letters from the landing at Yokohama through Nikkō and the northern river towns to an Ainu village in Hokkaido. Town pins are approximate; the inns and houses she slept in are not located.

7 locations2/7 visitable
HistoryApproximate

Sekigahara: The Rise of the Tokugawa, 1600

In the autumn of 1600 two armies met at Sekigahara to decide who would hold power after Toyotomi Hideyoshi. One day in the fog gave Tokugawa Ieyasu a decisive victory and put him on the road to the shogunate. The route follows the campaign from the siege of Fushimi to the castles of Mino, the field of Sekigahara, the fall of Mitsunari's Sawayama and his burial in Kyoto, and ends at Edo Castle in 1603. Dates inside Japan's old calendar are labelled as such.

7 locations4/7 visitable
HistoryApproximate

The 47 Rōnin: From Akō to Sengaku-ji

In April 1701 a lord drew a blade inside Edo Castle, and two years later forty-seven of his leaderless samurai stormed the mansion of the man he had attacked. The documented story runs from a corridor in Edo, through a surrendered castle and a quiet retreat near Kyoto, to a night raid and a temple cemetery in Tokyo. The route sticks to dated events and places. The legend of Chūshingura, the later play, is kept to the final stop, where it is set apart from what happened.

7 locations4/7 visitable
GamesApproximate

The World Ends with You: Shibuya

Neku Sakuraba wakes in the Shibuya crowd with no memory and is pulled into the Reapers' Game, a week-long contest of missions that decides whether the dead live on or vanish. Square Enix's 2007 Nintendo DS cult classic turned the district into its whole stage, keeping the landmarks and changing the shop names. The route follows Neku from the scramble crossing to Hachikō, the ramen shop on Dōgenzaka, the Cat Street café, the hidden Shibuya River and the walk back through Udagawa. In-game places are mostly stand-ins, so pins are approximate except two icons.

6 locations6/6 visitable
MoviesApproximate

Jujutsu Kaisen: The Real Shibuya of the Shibuya Incident

In Jujutsu Kaisen, 31 October 2018 turns Shibuya Station into a sealed trap, and the fighting that follows is the best-known arc of the series. The places in the story are real ones, from the station's lowest platform to Aoyama Cemetery. This route follows the Shibuya Incident through the real district: the cemetery, Hikarie, the station, Meiji-jingumae, Mark City and the Scramble Crossing. Several scenes are only tied to a building or an area, so those stops are approximate.

6 locations6/6 visitable
MoviesFictional

Sailor Moon: Azabu-Jūban and the Hikawa Shrine

Sailor Moon is a fantasy about moon princesses and magical warriors, but its home ground is a real Tokyo neighbourhood. Author Naoko Takeuchi had lived in Azabu-Jūban, and apart from the fantasy elements most places in the story are modelled on real ones nearby. This route visits five of them: the shopping street, a park under a highway, two shrines that stand in for the Hikawa Shrine of the story, and Tokyo Tower. The manga and the older anime sometimes used different real models, and the two shrine pins mark real stand-ins for the story's invented Hikawa Shrine.

5 locations5/5 visitable
MoviesApproximate

Hosoda's Real Places: Ueda and Kamiichi

Two Mamoru Hosoda films are built on places from his own life. Summer Wars is set in Ueda, Nagano; Wolf Children draws on Kamiichi, Hosoda's home town in Toyama, and the hills around it. The route visits Ueda Station and the castle gate seen in Summer Wars, then Hitotsubashi University, a farmhouse in Kamiichi and a school in Namerikawa from Wolf Children. The Kamiichi pin marks the district, not the house.

5 locations3/5 visitable
MoviesFictional

Bocchi the Rock!: Shimokitazawa and Beyond

Hitori Goto is a guitarist who loves music and can hardly talk to anyone. Her band, Kessoku Band, plays at a small live house in Shimokitazawa, and the story stays close to real music towns in Tokyo and Kanagawa. This route follows the band from the stage that inspired STARRY to Hitori's home station and a summer day on Enoshima. Two venues are invented and modelled on real live houses; the pins mark those models.

6 locations3/6 visitable
MoviesApproximate

Makoto Shinkai: The Garden of Words and 5 Centimeters per Second

Two Makoto Shinkai films, two love stories that never quite meet: a rainy-morning friendship in a Tokyo garden, and a boy and girl pulled apart across Japan, from a snowbound station in Tochigi to a rocket island in the south. The route starts with The Garden of Words in Shinjuku Gyoen, then follows 5 Centimeters per Second through its three episodes: Tokyo and Iwafune, Tanegashima, and Tokyo again. Each stop names its film.

6 locations2/6 visitable
GamesSpeculative

Rise of the Ronin: Yokohama to the Fall of the Shogunate

Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo. This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.

7 locations5/7 visitable
GamesSpeculative

Pokémon Red and Blue: Kanto in the Real World

You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places. This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.

10 locations4/10 visitable
MoviesSpeculative

Studio Ghibli: The Real Places Behind Eight Films

Studio Ghibli's worlds feel lived-in because Miyazaki went to look at real places: a Welsh mining museum for the village in Castle in the Sky, Visby for the town of Kiki's Delivery Service, the harbour of Tomonoura before Ponyo. Other links are only rumoured, and he has denied at least one, the town of Jiufen in Taiwan for Spirited Away. This route follows eight films in release order, from 1986 to 2008, and pairs each with the real place reported as its inspiration. Only some of these identifications come from Miyazaki himself, so every stop says whose claim it is, and none of them is a filming location.

8 locations8/8 visitable
MoviesSpeculative

Suzume: From Miyazaki to Tōhoku

A schoolgirl in Kyushu follows a stranger into an abandoned resort, opens a door that was meant to stay shut, and ends up chasing a cat across Japan, closing doors as she goes. Her last door stands in the hometown she lost to the 2011 tsunami. The route follows her path in story order: Nichinan harbour, the Bungo-Mori roundhouse, Yawatahama port, a Kobe mountain, Ochanomizu and Hijiri Bridge in Tokyo, then Miyako and Orikasa Station in Iwate. The film is animated, so most pins mark places that Wikipedia says its scenes were modelled on, and the Kobe amusement park is disputed.

8 locations8/8 visitable
GamesFictional

Yakuza / Like a Dragon: Kamurocho, Sotenbori and Ijincho

Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again. This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.

6 locations6/6 visitable