Basim Ibn Ishaq begins as a street thief with big dreams and ends as a Hidden One in the middle of a hunt for the Order of the Ancients. Ubisoft sets his story in 9th-century Baghdad, in the turbulent years of the Anarchy at Samarra, when the Abbasid caliphs were losing control of their own court.
The route follows him from the ruined town of Anbar to the mountain fortress of Alamut, through the districts of Baghdad and on to the oasis of al-Ula. Little of the Round City survives and the House of Wisdom is gone, so those pins are approximate; the Iraqi stops are for reading, not visiting.
In 1191 the Assassin Altaïr bungles a mission, loses his rank and wins it back one target at a time: nine men in three cities, all of them secretly working for the Templars. The 2007 game sends you riding across the Holy Land to find them, and ends with a twist waiting at home.
The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.
In Watch Dogs 2, the hacker Marcus Holloway and his crew DedSec set out to bring down the surveillance network run by the Blume corporation, across a fictional Bay Area that recreates San Francisco, Oakland, Marin County and Silicon Valley. Their campaign of break-ins and leaks plays out at real landmarks and at parodies of the region's tech giants.
This route follows the places where the story's operations happen, from Coit Tower and Embarcadero Center to Sutro Tower, the Googleplex, Ubisoft's own studio, the Golden Gate Bridge and Alcatraz.
Arno Dorian is a nobleman who walks into a trap: framed for the murder of the man who adopted him, he spends the opening hours of Unity's Paris of 1789 in a prison cell, and walks out of it an Assassin. From there he is off across the capital hunting the true powers behind the Revolution, while Napoleon, Robespierre and an Apple of Eden keep arriving before he can finish the job.
Unity rebuilds late 18th-century Paris at roughly 1:1 scale across seven districts, plus Versailles, so almost every stop here is a building you can walk to: the Bastille site, the Assassins' hideout under the Île Saint-Louis, Notre-Dame's towers, the storming of the Tuileries, the execution square that is now the Place de la Concorde, Robespierre at the Hôtel de Ville, and — with the Dead Kings expansion — a Precursor temple under the basilica at Saint-Denis. Two stops are places the game invented rather than built: that hideout and that temple.
In August 1914 France expels its German residents, and Karl is torn from his French wife Marie and their baby on a farm near Saint-Mihiel and drafted into the German army. Marie's father Emile is called up on the other side. Ubisoft Montpellier's hand-drawn 2014 game, made for the war's centenary, follows them, an American volunteer called Freddie, a Belgian nurse, Anna, and Walt the medic dog across four years of the Western Front.
The heroes are invented, but the battles are not, and every chapter is full of real objects and short historical notes. This route visits the places the story passes through, from the Marne in 1914 to the Chemin des Dames in 1917. Most are now memorials, museums or preserved battlefields.
Egypt, 49 BC. Bayek, the last Medjay protector of the Siwa Oasis, loses his son to a band of masked men, and his hunt for them leads him into the war between Cleopatra and her brother Ptolemy XIII, and to the arrival of Julius Caesar. Ubisoft's 2017 game ends with Bayek and his wife Aya founding the secret brotherhood that the whole series grows from.
The studio worked with Egyptologists and historians, enlarged cities for a sense of "pharaonic scale", and later added a combat-free Discovery Tour. This route follows the main story through the real places it uses, from the oracle at Siwa to the spot in Rome where Caesar died. Bayek and the secret orders are fiction; the queen, the generals and the murders mostly are not.
Florence, 1476: young Ezio Auditore watches his father and brothers hanged on false charges, and spends the next quarter-century hunting the men responsible across Tuscany, Romagna and Venice, all the way to the Vatican. Ubisoft's 2009 game rebuilt Renaissance Italy for climbing and running across rooftops, and mixed its invented feud between Assassins and Templars with real people — the Medici and Pazzi, Leonardo da Vinci, Caterina Sforza and the Borgia pope.
The route visits the real buildings and towns of the game. The Auditore family and their villa are fictional; most of the events around them are invented or rearranged from history.