Yotsuya Kaidan, the story of the ghost Oiwa, is set in Yotsuya in old Edo and first played at the Nakamura-za theatre in 1825; Banchō Sarayashiki, the tale of Okiku and the missing plate, is set in Banchō, Edo, and claimed by Himeji Castle.
This route follows both kabuki ghost stories through Tokyo and Himeji: the premiere theatre's replica, the Oiwa Inari Tamiya Shrine in Yotsuya, Oiwa's reputed grave at Myōgyō-ji in Sugamo, the Banchō district and Okiku's Well. Several identifications are traditional or disputed, and each stop says so.
The legend of Benkei, Japan's warrior monk, runs from Gojō Bridge and Kiyomizu-dera in Kyoto to the Ataka Barrier in Ishikawa and the Koromogawa battle site at Hiraizumi.
Benkei is said to have lost a duel to the young Minamoto no Yoshitsune on a Kyoto bridge, then served him to the end. The route follows that story through five places, from the duel to the famous "Standing Death of Benkei". Most tales come from later writings, and no records from Benkei's own time survive.
It rains on Tokyo all summer, and runaway Hodaka Morishima meets Hina Amano, a girl who can pray the sky clear. Makoto Shinkai's film follows them through real corners of the city: a McDonald's in Kabukichō, a rooftop shrine on an abandoned building, a hillside flat, a fireworks festival and a jewellery shop at Shinjuku Station.
Seven stops run from Hodaka's home island to Lumine Shinjuku. Several pins mark a district rather than a spot, and Yoyogi Kaikan was demolished in 2019–20, so that stop is a memory.
Bob is a fading American movie star in Tokyo to advertise whiskey; Charlotte is a disillusioned recent graduate, married for two years. Both are far from home, and they find each other at the Park Hyatt Tokyo.
The route follows their story in the film's order: the neon streets of Shinjuku, the hotel, Shibuya Crossing and a karaoke room, then Charlotte's day trip to Kyoto Station, Nanzen-ji and Heian Shrine. Coppola shot for just 27 days, many of its locations in real places of business and public areas. The karaoke branch is pinned approximately.
Persona 5's Tokyo is real: its map uses Sangenjaya, Shibuya, Shinjuku, Akihabara and Odaiba, alongside the Metaverse where the Phantom Thieves enter Palaces. A student framed for an assault is put on probation, moves into a Tokyo neighbourhood that does not exist, and ends the school year as one of the Thieves.
This route picks five stops out of that year: Sojiro's Café Leblanc above Sangen-jaya Station, the Shibuya counter where the Thieves buy their equipment, Shinjuku's bar street and a fortune-teller's stand, the Akihabara arcade where a schoolboy holds a high score, and Odaiba, where the palace of Persona 5 Royal rises. Leblanc, the Crossroads Bar and the Gigolo Arcade are invented; the neighbourhoods around them are not.
Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again.
This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.