In July 1911 a Yale lecturer went looking for the last capital of the Incas and found Machu Picchu instead, guided by a Peruvian innkeeper and a farmer's young son.
The route follows the Yale Peruvian Expedition from Cusco down the Urubamba to the ruins, then on to Vitcos and Espíritu Pampa, where the real answer sat unrecognised. The city had already been visited locally, and Bingham's conclusion about it proved mistaken.
Washington Irving came to Granada in 1829 and ended up living in a palace of the Moorish kings. With a 17-year-old local guide named Mateo Ximenes at his elbow, he gathered the legends that became Tales of the Alhambra in 1832.
This route follows the book through six places: the gate with the magic hand and key, Irving's rooms, the Hall of Ambassadors, the Court of Lions, the Generalife and the Tower of the Princesses. Several tales are legend as much as history, so the pins mark the places where Irving tells them.
Spain's oldest surviving epic poem follows Rodrigo Díaz, the Cid, from a humiliating exile out of Castile to the conquest of Valencia, and then to a trial in Toledo after his sons-in-law abandon his daughters.
The route runs from Vivar and Burgos through Cardeña and Valencia to Corpes and Toledo. The poem and the historical Cid differ in many details, and the site of Corpes is disputed.
The legend of Kitezh, the Russian Atlantis, says the city sank into Lake Svetloyar rather than fall to the Mongols. The route also visits Gorodets on the Volga, said to be Little Kitezh, and Kideksha near Suzdal, the name's folk origin. On calm days, they say, its bells can still be heard.
The route follows the story from the folk etymology of the name, through the town said to be Little Kitezh and the forests of the Kerzhenets, to the lake itself and the St Petersburg stage where the opera first sounded. Kitezh is a legend: the places are traditional identifications, not proof.
The S.T.A.L.K.E.R. games send scavengers called stalkers through the Zone, a radioactive wasteland built from the real Chernobyl exclusion zone. The developers copied bridges, railways and buildings from photographs and visits, then bent the geography for gameplay.
This route goes from the edge of the Zone to the reactor, setting each game location beside its real counterpart. The real zone is restricted and trespassers are prosecuted, so this is a map to read, not a trip to plan.
The novel was banned in the Soviet Union, so David Lean could not shoot his epic there. Instead he built Moscow in a field outside Madrid, turned the pine woods of Soria into the Urals and sent a second crew to the snows of Finland.
The route follows the story in order, from the dam of the frame story to the ice palace at Varykino, and shows where each scene was really filmed. Most pins mark general areas, not exact camera spots.
Andrei Tarkovsky's Zone, a fenced-off wilderness where a guide takes a writer and a professor toward a Room said to grant wishes, was largely shot around Tallinn, Estonia, among abandoned hydropower plants, a power station and an old chemical works.
This route follows the film's story through those places: the factory and power plant seen before the Zone, the gate, the river plants where the journey was shot, a highway bridge and the power station that smokes behind the final homecoming. Exact spots are often unrecorded, so most pins are approximate.
Vasily Livanov and Vitaly Solomin's Soviet Holmes and Watson were made when filming abroad was impossible, so a Riga lane became Baker Street, a Petersburg station became Victoria and a waterfall in Abkhazia became the Reichenbach Falls.
The route follows the Lenfilm television films of 1979 to 1986 from the Riga street with the screen 221b to Peterhof, Saint Petersburg, the Gega Waterfall and Tallinn.
Danila Bagrov comes home from the First Chechen War, goes to look for his older brother in Saint Petersburg and ends up a hitman by accident. In the sequel he is in Moscow and then Chicago, chasing the men who threaten a dead friend's twin brother.
The route follows Danila through Vitebsky Station, the Adamini House, a market and a cemetery in Petersburg, then Moscow and the American stops. Several stops are filming locations standing in for the story's places.
Walking the Streets of Moscow was shot across Moscow itself: Chistoprudny Boulevard, Krivoarbatsky Lane, GUM and Red Square, Gorky Park. Georgiy Daneliya's 1964 comedy follows one day in the lives of Kolya, a night-shift metro builder who cannot stop helping people, and Volodya, a writer just arrived from Siberia.
The route follows the film in order through seven places, from Chistoprudny Boulevard to Universitet station. Some scenes were shot in a different street from the one the story names, and the text says where.
On New Year's Eve a Moscow surgeon goes to the bathhouse with his friends, wakes up in Leningrad and walks into a flat that looks exactly like his own. The Soviet classic that Russia still watches every 31 December starts as a joke about identical buildings and ends as a love story.
The route follows Zhenya's night from his new flat and the banya to the Leningrad airport, the identical building, and the station, then back to Moscow. The caveat: both the "Leningrad" and the "Moscow" houses were shot in the same Moscow district, and the story's street had been renamed years before.
On 19 October 1812 the Grande Armée walked out of Moscow after five weeks of occupation. Six weeks later, what was left of it scrambled across the Berezina on two hastily built bridges. In between lay a blocked road, a burning town, a depleted depot, a blizzard and a river full of ice.
The route follows six places on that march, from the mined Kremlin through Maloyaroslavets, Vyazma, Smolensk and Krasny to the crossing at Studienka. Most pins mark a town or village, not a battlefield.
In the spring of 1890 the playwright and doctor Anton Chekhov left Moscow, crossed Siberia and sailed to Sakhalin, a convict island north of Japan, to count its inhabitants one by one. He kept the plan secret until January, travelled 82 days across Siberia, and came home months later by sea.
The route follows his way from his Moscow house through Tomsk, Irkutsk and the Amur to the penal posts of Sakhalin and back to Vladivostok. Several pins mark whole towns, because Chekhov's lodgings are not recorded.
The Twelve Chairs crosses the Soviet Union: Moscow's Prague restaurant, the Proval cave in Pyatigorsk, the Darial Gorge and Yalta. A former nobleman and a con man chase twelve dining chairs; Syzran and Kozmodemyansk are candidate models for the invented Stargorod and Vasyuki.
The route marks six stops; Stargorod and Vasyuki are invented, so their pins are only candidate stand-ins.
Sound! Euphonium follows the Kitauji High School concert band, and its story is set in Uji, Kyoto.
The route follows Kumiko's commute on the Keihan Uji Line, crosses Uji Bridge, joins the Agata Festival and climbs Daikichiyama for the view of town. The school itself is fictional, so the route pins a real station in its place.
Takumi Fujiwara delivers tofu every morning in his father's old Toyota AE86, and without knowing it he becomes the fastest downhill driver in Gunma. Shuichi Shigeno's street racing manga sends him against rival teams from mountain after mountain.
Some names are fictionalized, but all of the locations in the series are based on actual places in Japan. The route follows them from Mount Haruna, the real Akina, to Akagi, Myōgi and Irohazaka, then returns to the lake and to the museum that keeps the tofu shop's storefront.
Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since.
The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.
Ridley Scott's 2005 epic follows Balian, a French blacksmith turned Baron of Ibelin, from his village to Messina, Jerusalem, Kerak, the desert defeat at Hattin and the siege that ends the film. Every stop pairs a scene with the place where it was shot, or with the real place the scene stands for.
The film was made in Spain and Morocco, not the Holy Land, so the route moves between sets and history. Where the film departs from the record, the stop says so: the historical Balian was a prominent lord of the Kingdom of Jerusalem, not a French artisan.
Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones.
This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.
Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo.
This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.
Assassin's Creed (2007) recreates the Holy Land of 1191: Masyaf, Damascus, Acre and Jerusalem, with Solomon's Temple and Richard's camp at Arsuf. Altaïr loses his rank after a botched mission and wins it back one target at a time: nine men in three cities, all secretly Templars.
The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.
Fionn mac Cumhaill is the hero of Irish legend who gained all knowledge by burning his thumb on a salmon, saved Tara from a fire-breather and, in folk tales, built the Giant's Causeway to reach a Scottish rival. His stories are tied to real hills, rivers and rocks, many of them still named for him.
The route follows his legend from the Boyne of his boyhood through Tara, the Hill of Allen, Slieve Gullion and Benbulben, then to the tall tales of Lough Neagh, the Causeway and Fingal's Cave. Nothing here is history: pins mark where tradition places each tale.
A Cornish knight fetches an Irish princess for his uncle the king, and a love potion on the ship ruins everything. Tristan and Iseult is a medieval legend told in many versions since the 12th century, and every retelling sets it on a slightly different map.
This route follows the lovers from Tristan's drowned homeland to Dublin, Cornwall and Brittany, ending on the island that carries his name. Almost every site is a tradition rather than a fact, so each pin says how sure it is.
Heracles' first six labours are set across the Peloponnese: Tiryns, Nemea and its lion, Lerna and its Hydra, Ceryneia, Erymanthos and Elis. He must kill a lion no arrow pierces and a many-headed Hydra, and clean a stable of thirty years' dung.
This route follows the first six labours in their traditional order, from the fortress of Tiryns through Nemea, Lerna, Ceryneia, Erymanthos and Elis to Lake Stymphalia. The myth rarely names an exact spot, so most pins mark the place the tale is tied to, not a cave or a lair.