Skip to main content
Mapped Chronicles

Games

S.T.A.L.K.E.R.: The Chernobyl Zone and Pripyat

The S.T.A.L.K.E.R. games send scavengers called stalkers through the Zone, a radioactive wasteland built from the real Chernobyl exclusion zone. The developers copied bridges, railways and buildings from photographs and visits, then bent the geography for gameplay.

Contains story spoilers for Shadow of Chernobyl.

Mapped by Mapped Chronicles editors6 locationsCountries: UkraineGPX

Timeline & locations

What do the location labels mean?
Exact
The pin marks the actual place where it happened or was filmed.
Approximate
The right area — a town, park or district — but not a precise spot.
  1. In the game, the Zone is based on the real Chernobyl exclusion zone, which Soviet authorities first drew as a 30-kilometre circle around the power plant. Stalkers who enter it carry an anomaly detector that beeps faster the closer they get to a danger. The developers rebuilt bridges, railways, buildings and abandoned vehicles from photographs and in-person visits. The word has an older echo: liquidators and scientists inside the ruined reactor building called themselves stalkers from 1986 onward.

    Open area inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitability not confirmed

    Location precision: The game's Zone is a compressed version of the real one; the pin marks the zone's general area.

    Sources

  2. The Red Forest appears in all four main S.T.A.L.K.E.R. games as part of their game world. The real forest earned its name in 1986: the area received the highest doses of radiation from the disaster, and the trees died from it.

    Open area inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitability not confirmed

    Location precision: The forest has no sharp edge, and the game's version is not a map of the real one; the pin marks the area.

    Sources

    • Red Forest
      Locator:
      Disaster and cleanup; In popular culture
  3. Chernobyl-2 was a Soviet military installation close to the power plant, home to the giant Duga over-the-horizon radar. Duga operated from July 1976 to December 1989, and shortwave listeners nicknamed it the Russian Woodpecker for its tapping signal. A Duga array is a playable location in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

    Open area inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitability not confirmed

    Location precision: The pin marks the Chernobyl-2 site; the game's radar is its own version of the place.

    Sources

  4. In Call of Pripyat the player is sent into the Zone to investigate helicopter crash sites on behalf of the government, and Yaniv railway station is one of the game's important locations. The real station was commissioned in 1925, and the village and station of Yaniv gave rise to the city of Pripyat. Before 1986 it was served by the long-distance express train Moscow-Khmelnytskyi.

    Open inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitability not confirmed

    Sources

  5. The game's Pripyat is directly modeled on the real city, only smaller, and it is moved next to the power station although the real city lies north-west of it. In Shadow of Chernobyl a device called the Brain Scorcher blocks the path to the city until the player disables it. The real Pripyat was founded on 4 February 1970 and had grown to 49,360 people when it was evacuated on 27 April 1986. Its Ferris wheel, in the amusement park, was due to open five days after the disaster.

    Open inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitability not confirmed

    Sources

  6. The game ends where the real disaster began. Inside the plant's irradiated sarcophagus the player discovers the Wish Granter, and Monolith cultists are programmed to defend the plant against further incursions. On 26 April 1986 reactor No. 4 suffered a catastrophic meltdown during a safety test. The destroyed reactor was encased in a concrete and lead sarcophagus in 1986, followed in 2016 by a large steel confinement shelter.

    Open inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitability not confirmed

    Sources

Spotted a mistake?

Places close, sources disagree, and we get things wrong. If something on this route is off, tell us and we'll fix it.

Suggest a correction

More in Games

Browse Games
GamesSpeculative

Metro 2033: Down the Moscow Metro

Twenty years after a nuclear war, the survivors of Moscow live in the Metro, and a young man named Artyom must carry a warning from his home station across the whole network. The novel and the game built on it use real station names, so you can follow Artyom's trip on an ordinary city map. The route runs from VDNKh in the north through Kitay-gorod, Paveletskaya and Kievskaya to the Ostankino Tower. The book and the game differ in places; where they do, the text says so. The library stop is a likely match, not a named place.

6 locations5/6 visitable
GamesApproximate

Nioh: From the Tower to Osaka Castle

Nioh sends William Adams, a blond outsider who becomes Ieyasu's ally, through a dark-fantasy version of 1600: demons in the mud of Japan's civil wars, alchemist Edward Kelley behind them, and Tokugawa Ieyasu rising above it all. Its story is stitched onto real places, from a London prison to the battlefield that made the Tokugawa shoguns. The route follows the main campaign and its last two expansions: the Tower of London, Kyoto, Sekigahara, then the Sanada-maru, Tennōji and Osaka Castle. The game is fantasy, so the map shows where its history happened, not where it was filmed or modelled.

6 locations6/6 visitable
GamesFictional

Hitman: The Real Places Behind the Missions

Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones. This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.

9 locations3/9 visitable
All routes