In 1832 the printmaker Hiroshige travelled the Tōkaidō, the road from Edo to Kyoto, and made it into The Fifty-three Stations of the Tōkaidō. This route follows seven of his prints, from the bridge where the road began to the bridge where it ended.
Each stop pairs a print with what is there today: a rebuilt checkpoint, a long river bridge, a shrine, a preserved post town. Scholars debate whether Hiroshige saw every station himself, so the pins mark the places, not his exact viewpoints.
In April 1701 a lord drew a blade inside Edo Castle, and two years later forty-seven of his leaderless samurai stormed the mansion of the man he had attacked. The documented story runs from a corridor in Edo, through a surrendered castle and a quiet retreat near Kyoto, to a night raid and a temple cemetery in Tokyo.
The route sticks to dated events and places. The legend of Chūshingura, the later play, is kept to the final stop, where it is set apart from what happened.
Murasaki Shikibu's eleventh-century novel follows Prince Genji from the capital to exile on the Suma shore and, in its last ten chapters, to Uji. Many of its places are real shrines and temples that visitors can still enter.
The route runs by chapter, from Kitayama to Uji, then to the temples tied to the author. Chapters are fiction; the Ishiyama-dera writing story is tradition, and Rozan-ji is one scholar's identification.
In Ishin!, Sakamoto Ryōma flees Tosa as a murder suspect, hides in Kyoto under the name Saitō Hajime and joins the Shinsengumi to find the masked killer of his adoptive father. The game is fiction built on real history: its Ryōma, its plot and its twists belong to the game, while the Teradaya attack and the Ōmiya killing really happened.
The route follows the story from Kōchi Castle through the Shinsengumi's Mibu, Gion and Fushimi to the Ōmiya Inn, and each stop says what is the game and what is the record.
Neku Sakuraba wakes in the Shibuya crowd with no memory and is pulled into the Reapers' Game, a week-long contest of missions that decides whether the dead live on or vanish. Square Enix's 2007 Nintendo DS cult classic turned the district into its whole stage, keeping the landmarks and changing the shop names.
The route follows Neku from the scramble crossing to Hachikō, the ramen shop on Dōgenzaka, the Cat Street café, the hidden Shibuya River and the walk back through Udagawa. In-game places are mostly stand-ins, so pins are approximate except two icons.
Two Godzillas, sixty years apart, wreck the same city. In 1954 he comes out of Tokyo Bay at Shinagawa and walks into Ginza; in Shin Godzilla (2016) he lands at Kamata, mutates at Kitashinagawa and is finally frozen beside Tokyo Station.
The route follows the 1954 film first, then Shin Godzilla, using the places named in each story. Where a scene was shot elsewhere, the stop says so.
In Jujutsu Kaisen, 31 October 2018 turns Shibuya Station into a sealed trap, and the fighting that follows is the best-known arc of the series. The places in the story are real ones, from the station's lowest platform to Aoyama Cemetery.
This route follows the Shibuya Incident through the real district: the cemetery, Hikarie, the station, Meiji-jingumae, Mark City and the Scramble Crossing. Several scenes are only tied to a building or an area, so those stops are approximate.
Sailor Moon is a fantasy about moon princesses and magical warriors, but its home ground is a real Tokyo neighbourhood. Author Naoko Takeuchi had lived in Azabu-Jūban, and apart from the fantasy elements most places in the story are modelled on real ones nearby.
This route visits five of them: the shopping street, a park under a highway, two shrines that stand in for the Hikawa Shrine of the story, and Tokyo Tower. The manga and the older anime sometimes used different real models, and the two shrine pins mark real stand-ins for the story's invented Hikawa Shrine.
Two Mamoru Hosoda films are built on places from his own life. Summer Wars is set in Ueda, Nagano; Wolf Children draws on Kamiichi, Hosoda's home town in Toyama, and the hills around it.
The route visits Ueda Station and the castle gate seen in Summer Wars, then Hitotsubashi University, a farmhouse in Kamiichi and a school in Namerikawa from Wolf Children. The Kamiichi pin marks the district, not the house.
Girls und Panzer sends high-school girls into tank tournaments, and its home port is a real Japanese town. Ōarai in Ibaraki appears in the series so faithfully that fans flocked to it as soon as the anime aired.
This route follows the story through six places: the harbour of the school ship, the mall and the inn of the episode 4 street battle, the station where the tank trains roll in, and the shrine steps and coast of the film's exhibition match. The series does not name every street, so some pins are approximate.
Hitori Goto is a guitarist who loves music and can hardly talk to anyone. Her band, Kessoku Band, plays at a small live house in Shimokitazawa, and the story stays close to real music towns in Tokyo and Kanagawa.
This route follows the band from the stage that inspired STARRY to Hitori's home station and a summer day on Enoshima. Two venues are invented and modelled on real live houses; the pins mark those models.
Two Makoto Shinkai films, two love stories that never quite meet: a rainy-morning friendship in a Tokyo garden, and a boy and girl pulled apart across Japan, from a snowbound station in Tochigi to a rocket island in the south.
The route starts with The Garden of Words in Shinjuku Gyoen, then follows 5 Centimeters per Second through its three episodes: Tokyo and Iwafune, Tanegashima, and Tokyo again. Each stop names its film.
Love Live! Sunshine!! is set in a real corner of Shizuoka: the port city of Numazu and the coastal town of Uchiura, where the heroines come from.
The route follows the story from the cape-top school and the family inn to Awashima island, the station, the aquarium park and the city school of the film. Some places are real and appear as themselves; the school, the inn and the film's school are invented, and their pins mark the real buildings they are modelled on.
Yurucamp (ゆるキャン△) sends a handful of schoolgirls camping around Mount Fuji, and most of what they visit is real.
This route follows eight places from the series, from Lake Motosu to the Mizugaki area. Campsite and shop names are often changed on screen, so each stop names the real place it is modelled on.
The anime Hyouka is set in a fictional town, but its backdrops are real streets in Takayama, in the mountains of Gifu. The author's home town became the model, and the local tourism board publishes an official pilgrimage model course.
This route follows six places from the opening title to the final episode: the river and morning market, the school-route crossing, the Old Town, the library, the hill shrine and the festival shrine outside town. Where the story renames a place, the pin marks the real one.
El Dorado is Lake Guatavita, 57 km northeast of Bogotá, where legend sets the gilded zipa's raft, with stops at Funza, Sogamoso and the Gold Museum. The ritual was written down generations after the conquest; the gold and the draining are history.
The route follows both threads, and each stop says which is which: Quesada's march in 1537, the lake itself, the drainage, a rival lake, the cave where a raft turned up in 1969 and the Bogotá museum that keeps it.
Frida Kahlo and Diego Rivera's Mexico City: the Casa Azul in Coyoacán, where she was born, his murals in the National Palace and their studios in San Ángel. The two painters married in 1929 and made art in the city for decades.
The route runs from Frida's Blue House through Rivera's murals, the twin studio houses in San Ángel and the Trotsky house nearby, to the museum pyramid Diego built for his collection.
In July 1911 a Yale lecturer went looking for the last capital of the Incas and found Machu Picchu instead, guided by a Peruvian innkeeper and a farmer's young son.
The route follows the Yale Peruvian Expedition from Cusco down the Urubamba to the ruins, then on to Vitcos and Espíritu Pampa, where the real answer sat unrecognised. The city had already been visited locally, and Bingham's conclusion about it proved mistaken.
In 1819 Bolívar led an army from the flooded Llanos over the Páramo de Pisba, a pass 3,960 metres high that had been left unguarded because it seemed impassable. Weeks later he won at Boyacá and entered Santa Fe.
The route follows him from the Congress of Angostura through the freezing crossing, the standoff at Gámeza and the lancers' charge at Vargas Swamp to the Boyacá bridge and the capital. Several stops are approximate, since the sources name regions rather than exact spots.
In January 1817 General José de San Martín led an army out of Mendoza and over the Andes to free Chile from Spanish rule. The crossing took 21 days, and the feat has been compared to Hannibal's and Napoleon's crossings of the Alps.
The route follows the campaign from the hill monument in Mendoza and the El Plumerillo camp, over the two passes the columns used, to the victories at Chacabuco and Maipú. The mountain stops are pinned approximately; the passes are long, and the army's exact tracks are not.
In November 1532 Francisco Pizarro reached Cajamarca with 110 foot soldiers and 67 cavalry. Within a day he had captured the Inca emperor Atahualpa, and a year later the Spanish entered Cusco, the Inca capital.
The route follows Pizarro from his first landfall at Tumbes in 1528 through the first Spanish town in Peru and the Ransom Room in Cajamarca to the Sun Temple in Cusco and, finally, Lima, the city he founded and where he was killed. The conquest is told from the places where it happened; the first two pins are only approximate.
In April 1519 Cortés landed on the coast of Veracruz; in August 1521 the Aztec capital fell. In between came alliances, a massacre, a night of disaster on a causeway and an eight-month siege.
The route follows the campaign from Villa Rica to Tlatelolco and sets the Spanish accounts of Cortés and Díaz beside Tlaxcalan and Aztec ones where they are known. Where the accounts conflict, the stop says so.
In August 1492 three small ships slipped down the Río Tinto from Palos with a plan to reach the Indies by sailing west. By mid-March 1493 Columbus was back in Palos without his flagship, which had been wrecked off Hispaniola, but with captives, samples of gold and plants unknown in Europe.
The route follows the voyage in order: the friary where the plan found friends, a stopover in the Canaries, the first landfall in the Bahamas, the wrecked flagship and the fort of La Navidad, a storm-driven stop in Lisbon, the return to Palos and the report to the monarchs in Barcelona. The landfall island and the fort site are both debated, and the pins say so.
The French Way is the most popular route of the ancient pilgrimage to Santiago de Compostela, It starts at Saint-Jean-Pied-de-Port, crosses the Pyrenees, and from Roncesvalles on the Spanish side still runs about 780 kilometres west to Galicia. It is on the UNESCO World Heritage List.
This route follows it through seven landmarks: a mountain gate, a village of legend, a pilgrims' bridge, a great cathedral, a knights' tournament, a Galician hilltop and the tomb of St James.