It rains on Tokyo all summer, and runaway Hodaka Morishima meets Hina Amano, a girl who can pray the sky clear. Makoto Shinkai's film follows them through real corners of the city: a McDonald's in Kabukichō, a rooftop shrine on an abandoned building, a hillside flat, a fireworks festival and a jewellery shop at Shinjuku Station.
Seven stops run from Hodaka's home island to Lumine Shinjuku. Several pins mark a district rather than a spot, and Yoyogi Kaikan was demolished in 2019–20, so that stop is a memory.
Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since.
The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.
Slam Dunk follows Hanamichi Sakuragi, who joins the Shohoku High School basketball team to impress a girl and turns out to be a natural. Its Shōnan coast is real: a railway crossing from the anime opening, a seaside station renamed for a rival school, and the beach where the film ends.
The route runs from the Kamakurakōkōmae crossing to Kugenuma Beach in Fujisawa, with the model for Ryonan High School and the Hiratsuka gymnasium on the way.
In 1191 the Assassin Altaïr bungles a mission, loses his rank and wins it back one target at a time: nine men in three cities, all of them secretly working for the Templars. The 2007 game sends you riding across the Holy Land to find them, and ends with a twist waiting at home.
The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.
Fionn mac Cumhaill is the hero of Irish legend who gained all knowledge by burning his thumb on a salmon, saved Tara from a fire-breather and, in folk tales, built the Giant's Causeway to reach a Scottish rival. His stories are tied to real hills, rivers and rocks, many of them still named for him.
The route follows his legend from the Boyne of his boyhood through Tara, the Hill of Allen, Slieve Gullion and Benbulben, then to the tall tales of Lough Neagh, the Causeway and Fingal's Cave. Nothing here is history: pins mark where tradition places each tale.
A Cornish knight fetches an Irish princess for his uncle the king, and a love potion on the ship ruins everything. Tristan and Iseult is a medieval legend told in many versions since the 12th century, and every retelling sets it on a slightly different map.
This route follows the lovers from Tristan's drowned homeland to Dublin, Cornwall and Brittany, ending on the island that carries his name. Almost every site is a tradition rather than a fact, so each pin says how sure it is.
The greatest of the Icelandic sagas is a story of two friends, one famous for his strength and one for his wisdom, and of how a chain of insults, killings and neat legal settlements drags both families towards a night of fire. It is told almost entirely in real places in south and south-west Iceland.
The route runs from the national assembly at Þingvellir, where Gunnar meets his future wife, through Gunnar's farm at Hlíðarendi, an ice-bank leap on the Markarfljót and the Law Rock, to Njáll's farm at Bergþórshvoll. The saga names the farms, but not every exact spot, so some pins mark the area.
A baker's oven in Pudding Lane, a gale from the east and a city of timber and pitch: in four days in September 1666 the fire destroyed medieval London, including Old St Paul's. Samuel Pepys watched it from the Tower, from the river and from a church tower, and wrote it all down.
The route follows the fire from its first spark on Sunday morning to its end on Wednesday, then to the Monument and the Golden Boy that remember it. Where the sources give only an area, such as the refugee camps at Moorfields, the pin marks it loosely.
In the summer of 1588 a Spanish fleet appeared off Cornwall with a plan to join Parma's army. Beacons carried the news to London, the English fleet came out of Plymouth, and within weeks fireships, a day of heavy gunnery and autumn storms had ended the plan.
The route follows the campaign through seven places, from the first sighting to a beach in County Sligo where three ships broke up. Most of the fighting was at sea, so the pins mark the nearest coast landmark, and the story of Drake and his game of bowls at Plymouth is labelled as legend.
For eighteen months in 1860 and 1861, relays of light riders on fast horses carried letters 1,900 miles from the Missouri River to California. It took about ten days, was never profitable, and was made obsolete by the telegraph within a year and a half — yet it became one of the great legends of the Old West.
The route follows the mail west through eight places: the stables where the first rider set out, a surviving station in Kansas, Fort Kearny, Julesburg, the plains where Mark Twain saw a rider flash past his stagecoach, Utah, the Nevada desert and the terminus in Sacramento. Where legend (Buffalo Bill, Twain's eight days) outruns the record, the text says so.
In December 1933, eighteen-year-old Patrick Leigh Fermor set off from the Hook of Holland to walk to Constantinople, carrying a few clothes, some letters of introduction, an anthology of English verse and a volume of Horace. He slept in barns and shepherds' huts, but gentry and aristocracy kept inviting him into their country houses. He wrote the journey up decades later in A Time of Gifts, Between the Woods and the Water and The Broken Road.
The route follows him through ten places the sources let us pin, from the Hook and a Stuttgart apartment to Melk, Vienna, Prague, the bridge into Hungary, an island on the Danube that now lies under water, Plovdiv and Istanbul. Many pins are approximate: the sources name a town, not the exact spot where he stood.
Toru Watanabe, a drama student in late-1960s Tokyo, looks back on the years he spent between two women: Naoko, the fragile girlfriend of his dead best friend, and Midori, a classmate who is everything Naoko is not. Haruki Murakami's 1987 novel made him a superstar in Japan.
The route follows Watanabe across the city: his dormitory, a long Sunday walk by the moat, Naoko's apartment in Kokubunji, the campus, the streetcar to Midori's neighbourhood, a house at the edge of Kichijōji and the platform at Ueno. Murakami drew on his own student years, but the novel's dormitory and university are invented, so those two pins mark real stand-ins.
A stranger who looks foreign joins two writers at Patriarch's Ponds, predicts a death, and Moscow's strangest spring begins. In Bulgakov's novel the devil, as Woland, visits Soviet Moscow with a retinue that includes the cat Behemoth and the henchman Azazello, while Margarita bargains with him for the Master.
The route follows the Moscow chapters in order: the ponds where it all starts, a writers' club, a haunted flat, a stage show, a flight of revenge, a ball, a terrace beside the Kremlin and a farewell on the Sparrow Hills. Several places are invented or only inspired by real ones, and each stop says which.
In May 1804 William Clark and about 30 others left a winter camp on the Mississippi and turned up the Missouri, the first stage of an expedition sent to cross the newly acquired western part of the country. Captains Meriwether Lewis and Clark kept journals, and many of their entries are quoted here in their own spelling.
The route follows them from Camp Dubois past a sergeant's grave, a tense standoff with the Teton Sioux, a winter at Fort Mandan, the Great Falls, the Continental Divide and the snowbound Lolo Trail to the Pacific, then home by way of Clark's signature on Pompeys Pillar. Where a camp is lost to the river or to time, the pin marks the nearest place you can visit.
In 1271 a seventeen-year-old Venetian set out with his father and uncle for the court of Kublai Khan and did not come home for 24 years. Years later, in a Genoese prison, he dictated what he had seen to a fellow inmate, and The Travels of Marco Polo was the result.
The route follows the book from Venice and Acre to the Persian Gulf, across the Pamir highlands and the desert to Kublai's summer and winter capitals, south to Hangzhou and the port of Zayton, and home again. Some of the roads are reconstructed by scholars, and Polo sometimes exaggerates, so each stop notes where the evidence is thin.
Huck Finn fakes his own murder and, with Jim, who has run away from slavery, takes a raft down the Mississippi. Their goal is Cairo, where Jim would be a free man the minute he saw it. They miss it in the fog and drift on into slave country, past a feud, two con men and a farm with the book's last twist.
Twain built St. Petersburg from his boyhood town of Hannibal. Most places in the novel are invented, so each pin marks a real landmark or stand-in, and the Grangerfords' country and Bricksville stay off the map.
Santiago, a shepherd boy from Andalusia, keeps dreaming of treasure at the Egyptian pyramids. A fortune-teller and a mysterious old king send him across the strait to Africa, where he is robbed in Tangier, falls in love at an oasis and crosses a desert of warring tribes. Paulo Coelho's 1988 fable has sold more than 150 million copies.
The route follows the boy from a ruined church to the Giza plateau and back again. The book keeps its geography loose, so most pins mark the best-known place for a scene rather than a spot the author names.
Private First Class Ronald "Red" Daniels lands on Omaha Beach on D-Day with the 1st Infantry Division and fights his way into Germany with one squad, until a friend is captured and the search for him ends at a concentration camp. Call of Duty: WWII is a 2017 game by Sledgehammer Games, and its campaign is set among real battles.
The route follows the missions in order: Omaha Beach, Marigny, Aachen, the Hürtgen Forest, the Ardennes, the bridge at Remagen and Berga, with the real battle each one echoes. Pins mark battle areas, not a mission's exact street.
Battlefield 1 sends its soldiers across the Western Front, the Italian Front, Gallipoli and Arabia. This route follows the War Stories and multiplayer maps that go with them, from the Suez Canal in 1915 to Monte Grappa in October 1918.
Stops run in the order of the real battles, not the game's menu. The maps are the game's own reconstructions, so each pin marks the real ground behind a level, and one stop is a village the game invented.
Bohemia, 1403. Henry of Skalitz and Sir Hans Capon ride to Trosky Castle to find out which side Otto von Bergow is on, and the civil war between King Wenceslaus IV and King Sigismund drags them from the rocks of the Bohemian Paradise to the silver city of Kuttenberg, today Kutná Hora. The 2025 sequel by Warhorse Studios recreates its two big maps from real castles, villages and streets.
The route follows the story from Trosky to the siege of Suchdol. The game's version of each place is a 1403 reconstruction, so look for the castle ruins and rebuilt keeps rather than the exact buildings Henry sees. The first game's story ends just before it, so this route picks up at Trosky.
Forza Horizon 5 drops the Horizon Festival into a fictionalised Mexico, on a map 50% larger than Forza Horizon 4's. Creative director Mike Brown calls Mexico almost the whole world in one country: snowy peaks, tropical jungles, epic canyons, beautiful beaches, ancient architecture and modern cities.
This route visits seven real places the game recreates, from a sea arch at the tip of Baja to a canyon with a train, and says what the game does at each. The map is a condensed Mexico, so the pins mark the real sites, not their positions in the game.
You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places.
This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.
A schoolgirl in Kyushu follows a stranger into an abandoned resort, opens a door that was meant to stay shut, and ends up chasing a cat across Japan, closing doors as she goes. Her last door stands in the hometown she lost to the 2011 tsunami.
The route follows her path in story order: Nichinan harbour, the Bungo-Mori roundhouse, Yawatahama port, a Kobe mountain, Ochanomizu and Hijiri Bridge in Tokyo, then Miyako and Orikasa Station in Iwate. The film is animated, so most pins mark places that Wikipedia says its scenes were modelled on, and the Kobe amusement park is disputed.
Bob is a fading American movie star in Tokyo to advertise whiskey; Charlotte is a disillusioned recent graduate, married for two years. Both are far from home, and they find each other at the Park Hyatt Tokyo.
The route follows their story in the film's order: the neon streets of Shinjuku, the hotel, Shibuya Crossing and a karaoke room, then Charlotte's day trip to Kyoto Station, Nanzen-ji and Heian Shrine. Coppola shot for just 27 days, many of its locations in real places of business and public areas. The karaoke branch is pinned approximately.