In Ishin!, Sakamoto Ryōma flees Tosa as a murder suspect, hides in Kyoto under the name Saitō Hajime and joins the Shinsengumi to find the masked killer of his adoptive father. The game is fiction built on real history: its Ryōma, its plot and its twists belong to the game, while the Teradaya attack and the Ōmiya killing really happened.
The route follows the story from Kōchi Castle through the Shinsengumi's Mibu, Gion and Fushimi to the Ōmiya Inn, and each stop says what is the game and what is the record.
Neku Sakuraba wakes in the Shibuya crowd with no memory and is pulled into the Reapers' Game, a week-long contest of missions that decides whether the dead live on or vanish. Square Enix's 2007 Nintendo DS cult classic turned the district into its whole stage, keeping the landmarks and changing the shop names.
The route follows Neku from the scramble crossing to Hachikō, the ramen shop on Dōgenzaka, the Cat Street café, the hidden Shibuya River and the walk back through Udagawa. In-game places are mostly stand-ins, so pins are approximate except two icons.
Two Godzillas, sixty years apart, wreck the same city. In 1954 he comes out of Tokyo Bay at Shinagawa and walks into Ginza; in Shin Godzilla (2016) he lands at Kamata, mutates at Kitashinagawa and is finally frozen beside Tokyo Station.
The route follows the 1954 film first, then Shin Godzilla, using the places named in each story. Where a scene was shot elsewhere, the stop says so.
Sailor Moon is a fantasy about moon princesses and magical warriors, but its home ground is a real Tokyo neighbourhood. Author Naoko Takeuchi had lived in Azabu-Jūban, and apart from the fantasy elements most places in the story are modelled on real ones nearby.
This route visits five of them: the shopping street, a park under a highway, two shrines that stand in for the Hikawa Shrine of the story, and Tokyo Tower. The manga and the older anime sometimes used different real models, and the two shrine pins mark real stand-ins for the story's invented Hikawa Shrine.
Girls und Panzer sends high-school girls into tank tournaments, and its home port is a real Japanese town. Ōarai in Ibaraki appears in the series so faithfully that fans flocked to it as soon as the anime aired.
This route follows the story through six places: the harbour of the school ship, the mall and the inn of the episode 4 street battle, the station where the tank trains roll in, and the shrine steps and coast of the film's exhibition match. The series does not name every street, so some pins are approximate.
Two Makoto Shinkai films, two love stories that never quite meet: a rainy-morning friendship in a Tokyo garden, and a boy and girl pulled apart across Japan, from a snowbound station in Tochigi to a rocket island in the south.
The route starts with The Garden of Words in Shinjuku Gyoen, then follows 5 Centimeters per Second through its three episodes: Tokyo and Iwafune, Tanegashima, and Tokyo again. Each stop names its film.
Yurucamp (ゆるキャン△) sends a handful of schoolgirls camping around Mount Fuji, and most of what they visit is real.
This route follows eight places from the series, from Lake Motosu to the Mizugaki area. Campsite and shop names are often changed on screen, so each stop names the real place it is modelled on.
The anime Hyouka is set in a fictional town, but its backdrops are real streets in Takayama, in the mountains of Gifu. The author's home town became the model, and the local tourism board publishes an official pilgrimage model course.
This route follows six places from the opening title to the final episode: the river and morning market, the school-route crossing, the Old Town, the library, the hill shrine and the festival shrine outside town. Where the story renames a place, the pin marks the real one.
The golden king who rafted out into a mountain lake in a coat of gold dust is a legend, first written down generations after the conquest. The gold, the Spanish expeditions, the draining of the lake and a small golden raft in a museum are history.
The route follows both threads, and each stop says which is which: Quesada's march in 1537, the lake itself, the drainage, a rival lake, the cave where a raft turned up in 1969 and the Bogotá museum that keeps it.
Two of Mexico's best-known painters married in 1929 and spent decades making art in one city: she in the family house where she was born, he on the walls of its palaces.
The route runs from Frida's Blue House through Rivera's murals, the twin studio houses in San Ángel and the Trotsky house nearby, to the museum pyramid Diego built for his collection.
In 1819 Bolívar led an army from the flooded Llanos over the Páramo de Pisba, a pass 3,960 metres high that had been left unguarded because it seemed impassable. Weeks later he won at Boyacá and entered Santa Fe.
The route follows him from the Congress of Angostura through the freezing crossing, the standoff at Gámeza and the lancers' charge at Vargas Swamp to the Boyacá bridge and the capital. Several stops are approximate, since the sources name regions rather than exact spots.
In August 1492 three small ships slipped down the Río Tinto from Palos with a plan to reach the Indies by sailing west. By mid-March 1493 Columbus was back in Palos without his flagship, which had been wrecked off Hispaniola, but with captives, samples of gold and plants unknown in Europe.
The route follows the voyage in order: the friary where the plan found friends, a stopover in the Canaries, the first landfall in the Bahamas, the wrecked flagship and the fort of La Navidad, a storm-driven stop in Lisbon, the return to Palos and the report to the monarchs in Barcelona. The landfall island and the fort site are both debated, and the pins say so.
The French Way is the most popular route of the ancient pilgrimage to Santiago de Compostela, It starts at Saint-Jean-Pied-de-Port, crosses the Pyrenees, and from Roncesvalles on the Spanish side still runs about 780 kilometres west to Galicia. It is on the UNESCO World Heritage List.
This route follows it through seven landmarks: a mountain gate, a village of legend, a pilgrims' bridge, a great cathedral, a knights' tournament, a Galician hilltop and the tomb of St James.
Pixar's Coco follows the boy Miguel from his shoemaking family's town of Santa Cecilia into the Land of the Dead on the Day of the Dead. Neither world exists on a map, but the filmmakers drew on real Mexican villages, families and festivals, and Mexican guides have since linked more places to it.
This route follows five of those places in the order the story needs them. Almost every link is an inspiration, not a filming location, and the pins say so.
In Alfonso Cuarón's Roma, a live-in maid named Cleo moves through a year of heartbreak in Mexico City's Colonia Roma, from her employers' house on Tepeji Street to the street violence of 10 June 1971 and a rescue on the beach at Tuxpan. Cuarón built the story from his own childhood memories.
The route follows the film in order across five places: the house, the Teatro Metropólitan, a rebuilt cinema corner, the Corpus Christi massacre site and the beach. Several were rebuilt or filmed elsewhere, so the pins are marked approximate.
Contains difficult themes: the murder of a poet in the Spanish Civil War.
Federico García Lorca was born in a farming village in the Granada vega and wrote his rural plays in the family's summer house on the city's edge. In August 1936, weeks into the Civil War, he was arrested in Granada and killed near Víznar.
The route follows his life from the birthplace to the orchard house, then the last days in 1936 and the memorials in the hills. The exact place of his death and grave is still disputed, and the final stops are marked as approximate or speculative.
Washington Irving came to Granada in 1829 and ended up living in a palace of the Moorish kings. With a 17-year-old local guide named Mateo Ximenes at his elbow, he gathered the legends that became Tales of the Alhambra in 1832.
This route follows the book through six places: the gate with the magic hand and key, Irving's rooms, the Hall of Ambassadors, the Court of Lions, the Generalife and the Tower of the Princesses. Several tales are legend as much as history, so the pins mark the places where Irving tells them.
Clarín's novel hides Oviedo behind the name Vetusta, a provincial capital of gossip, piety and boredom where Ana Ozores, the Regenta, is slowly worn down. It begins with the Magistral watching the town through a telescope and ends with Ana fainting in his chapel.
The route follows seven scenes from the tower to the duel and the confessional, and ends at the modern statue of Ana. Spanish guides tie some scenes to real Oviedo; where they do not, the pin is approximate or absent.
Lázaro, a hungry boy born in a river mill, serves a string of cruel masters on the roads of Spain. The picaresque classic is told in his own sly voice, and it lets a reader trace his path from the bridge in Salamanca to the streets of Toledo.
This route follows his early years: the stone bull, the grapes at Almorox, the revenge at Escalona, the miser priest at Maqueda and the squire's empty house in Toledo. Most places are named only as towns, so most pins are approximate.
A Russian legend, sometimes called the Russian Atlantis, says a whole city sank into a lake rather than fall to the Mongols, and that on calm days you can still hear its bells. Rimsky-Korsakov turned it into an opera, and Werner Herzog went looking for it with a camera.
The route follows the story from the folk etymology of the name, through the town said to be Little Kitezh and the forests of the Kerzhenets, to the lake itself and the St Petersburg stage where the opera first sounded. Kitezh is a legend: the places are traditional identifications, not proof.
The S.T.A.L.K.E.R. games send scavengers called stalkers through the Zone, a radioactive wasteland built from the real Chernobyl exclusion zone. The developers copied bridges, railways and buildings from photographs and visits, then bent the geography for gameplay.
This route goes from the edge of the Zone to the reactor, setting each game location beside its real counterpart. The real zone is restricted and trespassers are prosecuted, so this is a map to read, not a trip to plan.
Twenty years after a nuclear war, the survivors of Moscow live in the Metro, and a young man named Artyom must carry a warning from his home station across the whole network. The novel and the game built on it use real station names, so you can follow Artyom's trip on an ordinary city map.
The route runs from VDNKh in the north through Kitay-gorod, Paveletskaya and Kievskaya to the Ostankino Tower. The book and the game differ in places; where they do, the text says so. The library stop is a likely match, not a named place.
The novel was banned in the Soviet Union, so David Lean could not shoot his epic there. Instead he built Moscow in a field outside Madrid, turned the pine woods of Soria into the Urals and sent a second crew to the snows of Finland.
The route follows the story in order, from the dam of the frame story to the ice palace at Varykino, and shows where each scene was really filmed. Most pins mark general areas, not exact camera spots.
Andrei Tarkovsky's Zone, a fenced-off wilderness where a guide takes a writer and a professor toward a Room said to grant wishes, was largely shot around Tallinn, Estonia, among abandoned hydropower plants, a power station and an old chemical works.
This route follows the film's story through those places: the factory and power plant seen before the Zone, the gate, the river plants where the journey was shot, a highway bridge and the power station that smokes behind the final homecoming. Exact spots are often unrecorded, so most pins are approximate.