Nine years after a night in Vienna, Jesse is on a book tour in Europe when Céline walks into his reading in a Paris bookshop. He has an hour before his flight, and they spend it wandering the city. Richard Linklater's 2004 film plays in real time: the story lasts about as long as the film, roughly eighty minutes.
It was shot in 15 days across Paris, and its locations jump about more than the dialogue admits. This route follows the film's order from the Left Bank bookshop through the Marais and the east of the city to the Seine and a gated courtyard in the Faubourg Saint-Antoine.
Gil Pender is a screenwriter with a nostalgia problem, in Paris with a fiancée and her wealthy parents. Every night at midnight a 1920s car pulls up and carries him back to the 1920s, among the Fitzgeralds, Hemingway and the surrealists. By day he is stuck in 2010.
This route follows the film from Monet's garden at Giverny to Pont Alexandre III, with the stops placed from a film-locations guide: where the 1920s scenes are shot you can still sit, eat and shop today. The party and flea-market scenes are approximate.
In 1986 the teenage martial artist Ryo Hazuki comes home to the family dojo in Yokosuka and watches his father, Iwao, die at the hands of Lan Di. Swearing revenge, Ryo follows the killer to Hong Kong in 1987 and on to the mountains of Guilin, and the two games turn that trail into one long walk through a living town, a harbor, a crowded Hong Kong district and a walled city.
The route follows Shenmue and Shenmue II in seven stops. Dobuita Street and Kowloon Walled City are real places the game draws on, the dojo and Bailu Village are invented, and every stop says how closely its pin matches the game.
Studio Ghibli's worlds feel lived-in because Miyazaki went to look at real places: a Welsh mining museum for the village in Castle in the Sky, Visby for the town of Kiki's Delivery Service, the harbour of Tomonoura before Ponyo. Other links are only rumoured, and he has denied at least one, the town of Jiufen in Taiwan for Spirited Away.
This route follows eight films in release order, from 1986 to 2008, and pairs each with the real place reported as its inspiration. Only some of these identifications come from Miyazaki himself, so every stop says whose claim it is, and none of them is a filming location.
Bob is a fading American movie star in Tokyo to advertise whiskey; Charlotte is a disillusioned recent graduate, married for two years. Both are far from home, and they find each other at the Park Hyatt Tokyo.
The route follows their story in the film's order: the neon streets of Shinjuku, the hotel, Shibuya Crossing and a karaoke room, then Charlotte's day trip to Kyoto Station, Nanzen-ji and Heian Shrine. Coppola shot for just 27 days, many of its locations in real places of business and public areas. The karaoke branch is pinned approximately.
HBO's Game of Thrones prequel was filmed primarily in the United Kingdom, and its Velaryon world is Cornish: the island seat of Driftmark is a tidal island, and the Stepstones war camp is a cove on the Lizard peninsula. For the capital and the free city of Pentos, the crew went to western and southern Spain.
The route follows the story from the Stepstones war (season 1, episode 3) through the Driftmark episodes to King's Landing in season 2. Sources do not name the exact streets used in Cáceres, so that pin marks the old town.
On 20 September 1519 five ships and about 270 men sailed from Spain to find a western sea road to the Spice Islands. Magellan died in the Philippines, but Juan Sebastián Elcano brought the Victoria home three years later with eighteen survivors and 26 tons of spices, having sailed all the way around the world.
The route follows the voyage from the mouth of the Guadalquivir past Port St. Julian, through the strait and across the Pacific to the Moluccas, then home past the Cape of Good Hope. Anchorages are often unrecorded, so most pins mark the nearest known place; the dates come from Pigafetta's journal and modern accounts.
Netherfield Park is let at last, and Austen's novel follows Elizabeth Bennet from her family's village to a Kent parsonage and on to Derbyshire. The houses of the book are described rather than mapped, so this route follows the real places where the 2005 film and the 1995 BBC series found them.
Nine stops follow the story in order, from Longbourn to the inn at Lambton. Each pin is a real filming site standing in for a place in the book; only Gracechurch Street is the real London street the novel itself names.
Assassin's Creed III crosses the American Revolution from London's Covent Garden opera house to Boston's Old State House, Bunker Hill and the Battery in Manhattan. In 1754 the Templar Haytham Kenway carries a stolen key to the colonies; his son Connor becomes the Assassin who hunts him through the war.
Assassin's Creed III builds its America from real maps, and almost every stop can still be walked: the opera house in Covent Garden, the Old State House and Boston Harbor, the green at Lexington and the bridge at Concord, the Bunker Hill battlefield, the Valley Forge encampment, the Monmouth battlefield, and the Battery at the foot of Manhattan, where the war ends.
L.A. Noire rebuilds Los Angeles in 1947 with fanatical care: the studio mapped the real streets, modelled building interiors on the originals, and filled the map with the city's landmarks. Detective Cole Phelps drives that recreation through traffic, homicide, vice and arson cases, and much of the city he moves through is still standing.
This tour follows the real places behind the game's map, from Union Station and Bunker Hill to Wilshire's art deco and the Hollywood movie palaces, then down to the river where the story ends. Every pin marks a real site the game put on its streets.
Stranger Things' Hawkins, Indiana, is really small-town Georgia: the town square in Jackson, a shuttered psychiatric hospital near Atlanta, a dead shopping mall in Duluth. The stand-ins also include a mansion in Rome and a Vilnius prison playing Kamchatka; in the story, a boy vanishes and a girl walks out of the woods.
This route follows the real stand-ins, from the laboratory where the story begins to the quarry, the school, the Starcourt Mall, the mansion that became the Creel House, and the Vilnius prison that stood in for Kamchatka.
Emily, a young marketing executive, is posted to Paris to give a French agency a social-media voice, and the show follows her across the city: the little square where she lives, her office by the Palais-Royal, a Left Bank café and the gardens and monuments she drifts through. In its fourth season the story reaches Rome, where Marcello shows her the Colosseum and the Trevi Fountain.
This route gathers the places that define Emily's Paris, from the Place de l'Estrapade — where her apartment faces Gabriel's restaurant across the square — to the Café de Flore, the Jardin du Luxembourg, the Palais Garnier, Montmartre's Sacré-Cœur and the French Open at Stade Roland Garros. It ends in Rome, at the two sights that seal her move to Italy.
Mission: Impossible – Dead Reckoning Part One sends Ethan Hunt across the Empty Quarter, Abu Dhabi, Rome and Venice for a two-piece key, with a cliff jump at Hellesylt and a train sequence doubled on a Yorkshire railway and in a Peak District quarry. The rogue AI Entity wants it too.
Almost every stop is a real place: the desert and airport in the Emirates, a car chase through Rome, a party at the Doge's Palace, a cliff jump at Hellesylt in Norway, and the Alpine train sequence doubled on a Yorkshire heritage railway and in a Peak District quarry.
Gotham is Chicago. The film shot most of Batman's city on real streets and buildings in the Loop, dressing them up as Gotham, then flew the crew to Hong Kong for its one overseas detour. This route follows The Dark Knight in order, from the bank heist that opens it to the rooftop where Batman and the Joker have their last fight.
Along the way: the disused post office that doubled as a bank, the glass office where Wayne holds a fundraiser, the financial street of the convoy chase, the hospital the Joker destroys, an old Chicago bar, the pier where two ferries wait, and Hong Kong's International Finance Centre.
In 1984 Ghostbusters turned real New York addresses into a haunted city: the New York Public Library's marble reading room, the Hook & Ladder 8 firehouse in Tribeca and 55 Central Park West, the apartment block that becomes Spook Central. The Sedgewick Hotel was filmed at the Millennium Biltmore in downtown Los Angeles.
Most of the exterior landmarks survive and can be visited, though the Sedgewick Hotel's interiors were filmed on the other side of the country, at a grand downtown Los Angeles hotel. This route follows the film's story from the first library ghost to the rooftop battle with Gozer.
Hill Valley is fictional, but almost all of it is Los Angeles. The 1985 film sends Marty McFly thirty years back to a small California town, and the filmmakers built its square on a studio backlot and dressed real malls, schools, churches and houses around the city as Hill Valley. This route follows the story from the Twin Pines Mall car park in City of Industry through 1955 and back to the McFly home in Arleta.
Each stop is a real place that played a piece of Hill Valley; the private homes are seen from the street only.
Forza Horizon 4, released on 2 October 2018, turns Great Britain into one giant racetrack: an open world with condensed representations of Edinburgh, the Scottish Highlands, the Lake District and the Cotswolds, where seasons change every week and Derwentwater freezes hard enough to drive across. Microsoft counted 24 million players by November 2020, and Polygon found the game world a theme-park version of England where everything has "the faint whiff of an idealised 1950s about it, a place of ordered pub gardens and rosebushes".
This route drives the real Britain behind the game, north to south: Edinburgh's Old Town, Bamburgh Castle on its coastal crag, three Lake District stops at Derwentwater, Ambleside and Tarn Hows, and the honey-coloured village of Broadway in the Cotswolds. Every stop can be visited today.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
In 1868, at the onset of the Second Industrial Revolution, twin Assassins Jacob and Evie Frye come to a London controlled by the Templars under Crawford Starrick, and set out to take the city back: building their street gang, the Rooks, across an open world of seven Victorian boroughs. Jacob works through Starrick's lieutenants while Evie hunts a Piece of Eden, the Shroud, from St Paul's to the Tower to a vault under Buckingham Palace.
This route follows both threads across the capital, then jumps forward: to Whitechapel in 1888, where Evie hunts Jack the Ripper in the expansion, and to Tower Bridge in 1916, where Jacob's granddaughter Lydia clears a German spy nest at Churchill's request. Every stop is a real building or district you can walk to.
Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him into a ruined city where the WLF militia and a cult, the Seraphites, fight for control. The Last of Us Part II plays the same three days twice: first as Ellie, then as Abby. The city is the real one: Naughty Dog chose Seattle for its hills and varied weather, and its artists travelled there to study the architecture, vegetation and topography.
This route follows both runs. Ellie's: the synagogue they call the Dome, the Pinnacle Theatre, the convention centre and its stalkers, the hospital and the aquarium. Abby's: the stadium she lives in, the Great Wheel of her memories, the Chinatown Gate and the Space Needle seen from the island. Many of the game's buildings carry new names; each stop names the real one behind it.
Assassin's Creed IV Black Flag sets its pirate Caribbean in Havana, Nassau, Kingston and Port Royal. Edward Kenway steals a dead Assassin's name, takes the Jackdaw, builds a brotherhood in Nassau, loses his friends and chases the Observatory, a device that can watch anyone on earth.
Black Flag sets all of it in real ports — Havana, Nassau, Kingston, Port Royal — and then leaves the Caribbean for the Maya ruins of Tulum, an island in the Gulf of Guinea and a final scene in London. The route follows Edward from the harbour where Torres's plot starts, through the pirate republic and the governor who ends it, to the Kingston house where Mary Read drops the disguise, the jail at Port Royal, Príncipe, where the Sage is waiting, and Covent Garden. Most stops mark a real landmark in the town the game rebuilds.
Liberty City is New York with the labels peeled off. Grand Theft Auto IV rebuilds four of the boroughs, borrows New Jersey for the state across the river, and copies in the Statue of Liberty, the Coney Island Cyclone, the Manhattan Bridge, Times Square and the Empire State Building — then renames nearly all of them, so the game's Liberty statue holds a takeaway coffee instead of a torch. The story is set in 2008, the year the game arrived.
This route pins nine real places behind those names: the triumphal arch at Brooklyn's Grand Army Plaza, the wooden Cyclone at Coney Island, the Manhattan Bridge as the Algonquin Bridge, Brighton Beach as Hove Beach, the surviving 1964 World's Fair site in Queens, and three Manhattan landmarks — Middle Park, Star Junction and the Rotterdam Tower. Each stop names the in-game location it stands in for. One caveat: Rockstar deliberately avoided a precise recreation of New York, so expect the landmarks, not the street plan.
Daniel Craig's first Bond bleeds, loses at cards and gets his boss a dressing-down, and the film's geography plays tricks of its own: Montenegro is a Czech spa town, Madagascar is an abandoned building site in Nassau, and the House of Commons is a monastery library in Prague.
The route follows the film from the black-and-white opening in a Prague office block to the digger chase on a Bahamian building site, a Paradise Island resort, the casino and hotel of Karlovy Vary, the Lake Como villa where Bond recovers from poison, the Venetian palazzo that sinks with Vesper inside, and the Lake Como house where Bond finally gives his name. Two stops are hotels and one is a monastery library you can walk into; the digger site is now inside a military base.
The journey south ran through Morocco first. For the third season the Atlantic ramparts of Essaouira stood in for Astapor, the slaver city where Daenerys buys an army of eunuch soldiers, and the earthen ksar of Aït Benhaddou stood in for Yunkai, whose two hundred thousand slaves she promises to free. When the story turned to Dorne, Spain answered: the Alcázar of Seville became the Water Gardens of House Martell, and the bullring at Osuna the fighting pits of Meereen.
Six stops in the order the episodes aired — two in Morocco, four in Spain. The last two are the biggest set-pieces of the sixth and seventh seasons: Girona's cathedral and steps as the Sept of Baelor, and the Roman ruins at Itálica as the ruined Dragonpit.