In 1191 the Assassin Altaïr bungles a mission, loses his rank and wins it back one target at a time: nine men in three cities, all of them secretly working for the Templars. The 2007 game sends you riding across the Holy Land to find them, and ends with a twist waiting at home.
The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.
King Arthur belongs to no single place. His story was built up by Geoffrey of Monmouth, Thomas Malory and many others, and this route follows it in the legend's own order: Merlin's dragons, Arthur's conception and coronation, his battles and court, the last fight, the sword in the water and Avalon.
Every pin marks a real place that tradition has attached to an episode, not a site proven by history, and each stop says where the link is doubted.