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GamesApproximate

Assassin's Creed Mirage: Basim's Baghdad, 861

Basim Ibn Ishaq begins as a street thief with big dreams and ends as a Hidden One in the middle of a hunt for the Order of the Ancients. Ubisoft sets his story in 9th-century Baghdad, in the turbulent years of the Anarchy at Samarra, when the Abbasid caliphs were losing control of their own court. The route follows him from the ruined town of Anbar to the mountain fortress of Alamut, through the districts of Baghdad and on to the oasis of al-Ula. Little of the Round City survives and the House of Wisdom is gone, so those pins are approximate; the Iraqi stops are for reading, not visiting.

5 locations2/5 visitable
GamesSpeculative

Assassin's Creed: The Holy Land of the Third Crusade

In 1191 the Assassin Altaïr bungles a mission, loses his rank and wins it back one target at a time: nine men in three cities, all of them secretly working for the Templars. The 2007 game sends you riding across the Holy Land to find them, and ends with a twist waiting at home. The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.

6 locations2/6 visitable
GamesApproximate

Assassin's Creed Shadows: Naoe's Revenge in Kansai

In 1581 the African slave Diogo comes to Kyoto with a Jesuit delegation and is handed to the warlord Oda Nobunaga, who renames him Yasuke and makes him a samurai. That year Nobunaga's army crushes the ninja province of Iga, where the young shinobi Naoe loses her father and inherits his Hidden Blade. From there the two hunt the same conspiracy across Kansai: the port of Sakai, the temple at Honnō-ji where Nobunaga dies, a kofun in Settsu, the castle of Shōryūji at Yamazaki, the shrines of Yamato, and the Templar recruiting ground of Kii. Most stops are real castles, temples and tombs that the game rebuilds.

8 locations8/8 visitable
GamesApproximate

Assassin's Creed Revelations: Ezio in Constantinople

Ezio Auditore da Firenze comes to Constantinople in 1511, an old Assassin chasing five keys that unlock a library sealed beneath Masyaf by Altaïr two and a half centuries earlier. The keys lie scattered across an Ottoman capital caught between the succession claims of the princes Ahmet and Selim, with Byzantine Templars working against the city; the search runs from the Galata Tower and Hagia Sophia to the palace at Topkapı, out to the Maiden's Tower in the Bosphorus and, at the end, into a stronghold of the Byzantine Templars under Cappadocia. This route starts at Masyaf in Syria and follows Ezio through the real Istanbul of the game, the tower, church, palace and islet that can still be visited, before ending underground in Cappadocia.

6 locations5/6 visitable
GamesApproximate

Assassin's Creed III: The American Revolution

In 1754 a British gentleman, Haytham Kenway, kills a man at the opera in London and carries a stolen key to the American colonies. He is a Templar. His son, Connor, grows up to become the Assassin who hunts him across the American Revolution — through the Boston Massacre and the tea ships, the first shots at Lexington, Bunker Hill, Valley Forge, Monmouth and finally New York. Assassin's Creed III builds its America from real maps, and almost every stop can still be walked: the opera house in Covent Garden, the Old State House and Boston Harbor, the green at Lexington and the bridge at Concord, the Bunker Hill battlefield, the Valley Forge encampment, the Monmouth battlefield, and the Battery at the foot of Manhattan, where the war ends.

9 locations9/9 visitable
GamesApproximate

Assassin's Creed Brotherhood: The Borgias' Rome

December 1499: Cesare Borgia's army has struck the Auditore villa at Monteriggioni, killing Mario and seizing the Apple of Eden. Assassin's Creed Brotherhood sends Ezio to Rome, the center of Templar power, to take the fight to the Borgia-led Templars, and the hunt for the Apple runs from St Peter's Basilica to a temple hidden underneath the Colosseum. This route follows Ezio from the villa at Monteriggioni through Borgia Rome — the Castel Sant'Angelo fortress, the Pantheon, St Peter's and the Colosseum — to Viana in Navarre, Spain, where his fight with Cesare ends on the battlements. Every stop is a real place you can visit.

6 locations6/6 visitable
GamesApproximate

Assassin's Creed Syndicate: Victorian London

In 1868, at the onset of the Second Industrial Revolution, twin Assassins Jacob and Evie Frye come to a London controlled by the Templars under Crawford Starrick, and set out to take the city back: building their street gang, the Rooks, across an open world of seven Victorian boroughs. Jacob works through Starrick's lieutenants while Evie hunts a Piece of Eden, the Shroud, from St Paul's to the Tower to a vault under Buckingham Palace. This route follows both threads across the capital, then jumps forward: to Whitechapel in 1888, where Evie hunts Jack the Ripper in the expansion, and to Tower Bridge in 1916, where Jacob's granddaughter Lydia clears a German spy nest at Churchill's request. Every stop is a real building or district you can walk to.

6 locations4/6 visitable
GamesFictional

Assassin's Creed IV Black Flag: Nassau and the Observatory

In 1715 a Welsh pirate kills an Assassin, steals his clothes and his name, and ends up sitting in his place at a meeting of Templars in Havana. That is how Edward Kenway enters the Golden Age of Piracy: he takes a ship, the Jackdaw, builds a pirate brotherhood in Nassau, loses his friends to the gallows and to each other, and spends the rest of the story chasing a device called the Observatory that can watch anyone on earth. Black Flag sets all of it in real ports — Havana, Nassau, Kingston, Port Royal — and then leaves the Caribbean for the Maya ruins of Tulum, an island in the Gulf of Guinea and a final scene in London. The route follows Edward from the harbour where Torres's plot starts, through the pirate republic and the governor who ends it, to the Kingston house where Mary Read drops the disguise, the jail at Port Royal, Príncipe, where the Sage is waiting, and Covent Garden. Most stops mark a real landmark in the town the game rebuilds.

8 locations7/8 visitable
GamesApproximate

Assassin's Creed Valhalla: Chasing the Order in England

Assassin's Creed Valhalla brings the Viking Eivor and their clan to Anglo-Saxon England, where Hytham asks for help ridding the land of the Order of the Ancients. Following tip-offs from an informant who signs himself the "Poor Fellow-Soldier of Christ", Eivor hunts Order members from Grantebridge to Jorvik and Wincestre. The route visits the real places behind the game's: Cambridge, where the jarlskona Soma takes back her town; York, the capital of Viking Britain; the docks of Repton, where the Great Heathen Army wintered; Alfred's Winchester; the battle at Chippenham in 878; and Athelney, where the informant's identity is finally revealed. All six can be visited today.

6 locations6/6 visitable
GamesFictional

Assassin's Creed Unity: Revolutionary Paris

Arno Dorian is a nobleman who walks into a trap: framed for the murder of the man who adopted him, he spends the opening hours of Unity's Paris of 1789 in a prison cell, and walks out of it an Assassin. From there he is off across the capital hunting the true powers behind the Revolution, while Napoleon, Robespierre and an Apple of Eden keep arriving before he can finish the job. Unity rebuilds late 18th-century Paris at roughly 1:1 scale across seven districts, plus Versailles, so almost every stop here is a building you can walk to: the Bastille site, the Assassins' hideout under the Île Saint-Louis, Notre-Dame's towers, the storming of the Tuileries, the execution square that is now the Place de la Concorde, Robespierre at the Hôtel de Ville, and — with the Dead Kings expansion — a Precursor temple under the basilica at Saint-Denis. Two stops are places the game invented rather than built: that hideout and that temple.

9 locations8/9 visitable
GamesApproximate

Assassin's Creed Odyssey: A Mercenary's Greece

Greece, 431 BC: Athens and Sparta are tearing the Greek world apart, and you are a Spartan mercenary caught between them. Assassin's Creed Odyssey sends you across the Aegean with a broken spear and an eagle at your side, hunting your lost family and the masked Cult of Kosmos that destroyed it. This route follows the Eagle Bearer's trail from the hot gates of Thermopylae to the oracle at Delphi, the Acropolis of Athens, the sanctuary at Olympia, warrior Sparta and finally Mount Taygetos. Every stop is a real place you can visit, recreated in the game's vast open world.

6 locations6/6 visitable
GamesApproximate

Assassin's Creed Origins: Bayek's Egypt

Egypt, 49 BC. Bayek, the last Medjay protector of the Siwa Oasis, loses his son to a band of masked men, and his hunt for them leads him into the war between Cleopatra and her brother Ptolemy XIII, and to the arrival of Julius Caesar. Ubisoft's 2017 game ends with Bayek and his wife Aya founding the secret brotherhood that the whole series grows from. The studio worked with Egyptologists and historians, enlarged cities for a sense of "pharaonic scale", and later added a combat-free Discovery Tour. This route follows the main story through the real places it uses, from the oracle at Siwa to the spot in Rome where Caesar died. Bayek and the secret orders are fiction; the queen, the generals and the murders mostly are not.

7 locations5/7 visitable
GamesExact

Assassin's Creed II: Ezio's Renaissance Italy

Florence, 1476: young Ezio Auditore watches his father and brothers hanged on false charges, and spends the next quarter-century hunting the men responsible across Tuscany, Romagna and Venice, all the way to the Vatican. Ubisoft's 2009 game rebuilt Renaissance Italy for climbing and running across rooftops, and mixed its invented feud between Assassins and Templars with real people — the Medici and Pazzi, Leonardo da Vinci, Caterina Sforza and the Borgia pope. The route visits the real buildings and towns of the game. The Auditore family and their villa are fictional; most of the events around them are invented or rearranged from history.

7 locations7/7 visitable
MoviesExact

Angels & Demons: The Path of Illumination

The pope is dead, four cardinals have been kidnapped, and a missing vial of antimatter will destroy the Vatican at midnight. The American symbologist Robert Langdon is called in and reads the threat as a path: four altars of the "Path of Illumination", tied to the classical elements, where a cardinal will die each hour from 8 p.m. With Vittoria Vetra, a CERN scientist, he races the clock across Rome — from a Pantheon they wrongly believe holds the first answer to a fountain where a cardinal is being drowned. This route follows Ron Howard's 2009 film rather than Dan Brown's novel: the Pantheon and Raphael's tomb, the Chigi Chapel in Santa Maria del Popolo, the obelisk in St Peter's Square, Bernini's Ecstasy of Saint Teresa, the Fountain of the Four Rivers, the assassin's lair at Castel Sant'Angelo, and the midnight finale beneath St Peter's. All of it still stands; the caveat is that Rome's diocese refused the crew access to the churches, so several interiors in the film are studio sets.

7 locations7/7 visitable