Skip to main content
Mapped Chronicles

Games

Assassin's Creed Revelations: Ezio in Constantinople

Ezio Auditore da Firenze comes to Constantinople in 1511, an old Assassin chasing five keys that unlock a library sealed beneath Masyaf by Altaïr two and a half centuries earlier. The keys lie scattered across an Ottoman capital caught between the succession claims of the princes Ahmet and Selim, with Byzantine Templars working against the city; the search runs from the Galata Tower and Hagia Sophia to the palace at Topkapı, out to the Maiden's Tower in the Bosphorus and, at the end, into a stronghold of the Byzantine Templars under Cappadocia.

Contains major story spoilers.

Mapped by Mapped Chronicles editors6 locationsCountries: Türkiye, SyriaGPX

Timeline & locations

What do the location labels mean?
Exact
The pin marks the actual place where it happened or was filmed.
Approximate
The right area — a town, park or district — but not a precise spot.
  1. Assassin's Creed Revelations opens in 1511 at Masyaf, the Assassins' former stronghold, where the aged Ezio Auditore da Firenze comes looking for a library built by Altaïr. He finds the fortress occupied by Templars, escapes their attempt to execute him, and learns that Altaïr sealed the library with five keys hidden in Constantinople. The real castle, in Hama Governorate, Syria, is a medieval structure that stands on a platform about 20 metres above the plain and was the stronghold of Rashid ad-Din Sinan, the Old Man of the Mountain. Restoration by the Aga Khan Trust for Culture began in 2000.

    Open inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitability not confirmed

    Sources

  2. Ezio reaches Constantinople in 1511, when Galata is one of the four city districts open to him, and befriends Yusuf Tazim, leader of the Ottoman Assassins. The medieval Genoese Galata Tower, built in 1348 as the Tower of Christ, stands at the district's highest point and was then the tallest building in the city; the player can renovate it for income. Today it is a museum reached by a nine-story climb to an observation deck 51.65 metres up, with the rooftops of Beyoğlu and Istanbul spread below.

    Open inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitable

    Visitor guidance: Now a museum open to the public, with views over the city from its observation deck.

    Sources

  3. At Hagia Sophia, Ezio hunts down Ishak Pasha's memoir pages: collecting them unlocks a secret mission in which he explores the inside of the church to retrieve Pasha's armor. The building itself was completed in AD 537 under Justinian I and for centuries was the world's largest interior space. After the Ottoman conquest of 1453 it served as a mosque, with minarets added soon after. It became a museum in 1935 and was redesignated a mosque in 2020; the player can also renovate it in the game.

    Open inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitable

    Visitor guidance: Hagia Sophia is a working mosque again; visitors are admitted outside prayer times.

    Sources

  4. Topkapı Palace is the seat of the Ottoman court in the game, where the succession quarrel between the princes Ahmet and Selim runs beneath Ezio's hunt for the keys. The palace served as the administrative center and main residence of the sultans from the 1460s until 1853, when the court moved to Dolmabahçe Palace; Mehmed the Conqueror had ordered it built in 1459, six years after the conquest. In 1924 it became a museum, and it forms part of the UNESCO World Heritage Site Historic Areas of Istanbul.

    Open inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitable

    Visitor guidance: It is now a museum; the palace complex is part of the UNESCO Historic Areas of Istanbul.

    Sources

  5. The Maiden's Tower, on its own islet at the southern entrance of the Bosphorus, holds one of the five Masyaf keys: Ezio must climb it and collect the key to finish the game. The real tower, 200 metres off the Üsküdar shore, was wrecked by the 1509 earthquake, burned in 1721 and rebuilt; boats still ferry visitors out to it through the day. Restored once more, it reopened to the public in May 2023, with a restaurant inside and the old city on the far shore.

    Open inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitable

    Visitor guidance: Reopened in May 2023; small boats run out to the islet from the shore.

    Sources

  6. For the last key, Ezio travels to Cappadocia and its underground city, a stronghold of the Byzantine Templars where he assassinates Manuel Palaiologos and recovers what he needs. The game's city is a fiction, but Cappadocia's real underground cities were cut into soft volcanic rock; Derinkuyu descends about 85 metres and could shelter as many as 20,000 people with their livestock. It was linked to Kaymakli by some 8–9 kilometres of tunnels and was rediscovered in 1963 after a local knocked through a basement wall.

    Open area inGoogle MapsApple MapsOrganic MapsOpenStreetMapVisitable

    Location precision: The game calls the hideout simply Cappadocia; the pin marks Derinkuyu, the largest of the underground cities built there.

    Visitor guidance: Derinkuyu is open to visitors; it lies near the town of the same name in Nevşehir Province.

    Sources

Spotted a mistake?

Places close, sources disagree, and we get things wrong. If something on this route is off, tell us and we'll fix it.

Suggest a correction

More in Games

Browse Games
GamesApproximate

Assassin's Creed III: The American Revolution

In 1754 a British gentleman, Haytham Kenway, kills a man at the opera in London and carries a stolen key to the American colonies. He is a Templar. His son, Connor, grows up to become the Assassin who hunts him across the American Revolution — through the Boston Massacre and the tea ships, the first shots at Lexington, Bunker Hill, Valley Forge, Monmouth and finally New York. Assassin's Creed III builds its America from real maps, and almost every stop can still be walked: the opera house in Covent Garden, the Old State House and Boston Harbor, the green at Lexington and the bridge at Concord, the Bunker Hill battlefield, the Valley Forge encampment, the Monmouth battlefield, and the Battery at the foot of Manhattan, where the war ends.

9 locations9/9 visitable
GamesFictional

Watch Dogs 2: Hacking the Bay Area

In Watch Dogs 2, the hacker Marcus Holloway and his crew DedSec set out to bring down the surveillance network run by the Blume corporation, across a fictional Bay Area that recreates San Francisco, Oakland, Marin County and Silicon Valley. Their campaign of break-ins and leaks plays out at real landmarks and at parodies of the region's tech giants. This route follows the places where the story's operations happen, from Coit Tower and Embarcadero Center to Sutro Tower, the Googleplex, Ubisoft's own studio, the Golden Gate Bridge and Alcatraz.

7 locations3/7 visitable
GamesApproximate

L.A. Noire: 1947 Los Angeles, Street by Street

L.A. Noire rebuilds Los Angeles in 1947 with fanatical care: the studio mapped the real streets, modelled building interiors on the originals, and filled the map with the city's landmarks. Detective Cole Phelps drives that recreation through traffic, homicide, vice and arson cases, and much of the city he moves through is still standing. This tour follows the real places behind the game's map, from Union Station and Bunker Hill to Wilshire's art deco and the Hollywood movie palaces, then down to the river where the story ends. Every pin marks a real site the game put on its streets.

8 locations8/8 visitable
All routes