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Far Cry: The Real Places Behind Every Game

Every Far Cry game drops you into a country that does not exist, and almost every one was built from a real place. The developers camped on the savanna, sent a team to Nepal, spent two weeks in Montana and a month in Cuba. This route follows the series in release order, one stop per game. Pins mark whole countries or regions, not scenes: they show where each fictional setting came from, and one entry has no sourced real model.

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