Skip to main content
Mapped Chronicles

Catalog

All routes

More filters
MythologySpeculative

Yamato Takeru: From Ise to Atsuta

Japan's legendary prince Yamato Takeru rides east from Ise Grand Shrine, escapes a burning plain at Yaizu, crosses Ashigara Pass and meets his end on Mount Ibuki. His sword ends up at Atsuta Shrine in Nagoya. The route follows the legend, told in the Kojiki and Nihon Shoki chronicles, through five places. Several are traditional identifications, so the pins mark shrines and mountains tied to the tale, not proven battlefields.

5 locations3/5 visitable
MythologySpeculative

The Kojiki: Izumo, Takachiho and Ise

The Kojiki, Japan's oldest surviving book, sets its myths in real places: Izumo, which yielded the land, the cave at Takachiho where Amaterasu hid, Kirishima, one candidate for her grandson's descent, and Ise, said to keep her mirror. This route follows that story to seven places, from Izumo to Takachiho, Kirishima and Ise. The myth is what the text tells; the shrine foundings and excavations are documented history, and each stop keeps the two apart. Several sites are traditional identifications that rival places also claim.

7 locations7/7 visitable
MoviesSpeculative

Suzume: From Miyazaki to Tōhoku

A schoolgirl in Kyushu follows a stranger into an abandoned resort, opens a door that was meant to stay shut, and ends up chasing a cat across Japan, closing doors as she goes. Her last door stands in the hometown she lost to the 2011 tsunami. The route follows her path in story order: Nichinan harbour, the Bungo-Mori roundhouse, Yawatahama port, a Kobe mountain, Ochanomizu and Hijiri Bridge in Tokyo, then Miyako and Orikasa Station in Iwate. The film is animated, so most pins mark places that Wikipedia says its scenes were modelled on, and the Kobe amusement park is disputed.

8 locations8/8 visitable
GamesApproximate

Indiana Jones and the Great Circle: Around the World in 1937

In Indiana Jones and the Great Circle (MachineGames, 2024), set in 1937, the trail of a stolen mummified cat runs from the Vatican and Giza to Shanghai and Sukhothai. Indy races the Nazi archaeologist Emmerich Voss around this "Great Circle" of sacred sites — a story Todd Howard conceived for the game. The circle and its secret are pure adventure fiction, but its stops are real: the Vatican, Giza, wartime Shanghai, the ruined Thai capital of Sukhothai and the ziggurat of Ur. The designers rebuilt them from books and photographs as they would have looked in the 1930s. This route follows the main story.

6 locations3/6 visitable
GamesApproximate

Ghost of Tsushima — The Real Island Behind the Game

In November 1274 a Mongol and Korean fleet landed on Tsushima, a mountainous Japanese island halfway to Korea, and overwhelmed its few defenders. Sucker Punch's 2020 game drops a fictional samurai, Jin Sakai, into that invasion: he survives the massacre on the beach and turns into "the Ghost", a guerrilla who breaks the samurai code to drive the invaders out. The designers visited Tsushima twice but did not copy it one to one. This route visits the real places behind the game's opening battle, its castle and its shrines, most of them featured in the island's own guide for players. Jin, his clan and his battles are fiction; the landing, the fortress and the mountains are not.

6 locations5/6 visitable