The Driver series began in 1999 as a car-chase game and grew into a tour of real cities: Miami, Los Angeles and New York in the first game, Havana, Las Vegas and Rio de Janeiro in Driver 2, Nice and Istanbul in Driver 3, and a fictionalised San Francisco in the 2011 sequel. Tanner's undercover work runs from a Miami parking garage to a presidential car, a Rio climax beneath Christ the Redeemer and the Golden Gate Bridge.
This route follows the series city by city, from Ocean Drive's Art Deco hotels to the Las Vegas Strip and the Bosphorus. Some stops are city-level pins because the games recreate whole urban areas rather than single buildings; only Christ the Redeemer and the Golden Gate Bridge are pinned exactly.
Test Drive Unlimited sent players around Oʻahu's 1,000 miles of roads in 2006; The Crew Motorfest returned to a scaled-down island in 2023, with a car-culture festival at its centre. Both treat the island as a stage, one for a free-roam lifestyle racer and the other for a themed racing playground.
This route follows a road-trip loop from Honolulu Airport through Waikiki, Diamond Head, Hanauma Bay and the North Shore to Haleʻiwa, then back south to Pearl Harbor. Pins mark the real places; the games shrink the island and invent some of the roads in between.
In 1893 Fridtjof Nansen froze a purpose-built ship into the Arctic ice on purpose. His bet was that the pack would carry it across the top of the world, and the sceptics called it self-destruction.
This route follows the voyage from Vardø to the pack ice, the drift, the sledge dash to 86°14′N, a hard winter in a stone hut and a lucky meeting at Cape Flora, ending at the museum where the ship rests. Ocean and ice stops have no map pin.
On 6 January 1482, a poet, a gypsy dancer, a deaf bellringer and a tormented priest cross paths in the Paris of Victor Hugo's imagination. It is a city of crowds, bonfires, gibbets and a cathedral that is almost a character in its own right.
This route follows the story from the Palais de Justice to the square where punishments were held, the beggars' court, the Seine bridge, Notre-Dame itself and the hilltop gibbet. Much of medieval Paris is gone, so most pins mark an area rather than a surviving building.
Forza Horizon 5 drops the Horizon Festival into a fictionalised Mexico, on a map 50% larger than Forza Horizon 4's. Creative director Mike Brown calls Mexico almost the whole world in one country: snowy peaks, tropical jungles, epic canyons, beautiful beaches, ancient architecture and modern cities.
This route visits seven real places the game recreates, from a sea arch at the tip of Baja to a canyon with a train, and says what the game does at each. The map is a condensed Mexico, so the pins mark the real sites, not their positions in the game.
Forza Horizon 4, released on 2 October 2018, turns Great Britain into one giant racetrack: an open world with condensed representations of Edinburgh, the Scottish Highlands, the Lake District and the Cotswolds, where seasons change every week and Derwentwater freezes hard enough to drive across. Microsoft counted 24 million players by November 2020, and Polygon found the game world a theme-park version of England where everything has "the faint whiff of an idealised 1950s about it, a place of ordered pub gardens and rosebushes".
This route drives the real Britain behind the game, north to south: Edinburgh's Old Town, Bamburgh Castle on its coastal crag, three Lake District stops at Derwentwater, Ambleside and Tarn Hows, and the honey-coloured village of Broadway in the Cotswolds. Every stop can be visited today.