In 1910 two expeditions set out for the bottom of the world. Roald Amundsen's Norwegians, masters of skis and sled dogs, reached the South Pole on 14 December 1911. Robert Falcon Scott's party arrived on 17 January 1912, 34 days later, to find a Norwegian tent already standing. Amundsen sent his news from Hobart; Scott's party of five died on the return journey.
The route follows both men from Cardiff and Madeira to their bases, up their two glaciers, to the Pole and to the endings: Amundsen's cables from Hobart and Scott's last camp. Antarctic pins mark glaciers and bays, not camps, and the ice has moved since.
On 18 June 1937 three Soviet airmen took off from Moscow in a single-engine plane and landed in Washington State more than 63 hours later, having flown over the North Pole. It was the first non-stop flight from the Soviet Union to the United States.
The route follows the crew from the airfield near Shchyolkovo to the landing at Pearson Field, then to the general's table, the White House and the monument that still stands by the runway. The path over the Arctic is shown only as a symbolic pin.
In 1893 Fridtjof Nansen froze a purpose-built ship into the Arctic ice on purpose. His bet was that the pack would carry it across the top of the world, and the sceptics called it self-destruction.
This route follows the voyage from Vardø to the pack ice, the drift, the sledge dash to 86°14′N, a hard winter in a stone hut and a lucky meeting at Cape Flora, ending at the museum where the ship rests. Ocean and ice stops have no map pin.
In September 1786 Goethe slipped away from Carlsbad at 3 in the morning, telling none of his friends, and headed for Italy. He was arrested for drawing a castle, met the ancient world at Verona, and shared a house in Rome with a painter.
The route follows his diary from Carlsbad over the Brenner and the Italian lakeshore to Verona, Venice and Rome, then to Vesuvius and Sicily. Some stops are towns or mountains rather than single buildings; the pin accuracy says which.
In September 1799 the Russian field marshal Suvorov led his army into Switzerland to join the Allied forces, only to find his allies failing him. He fought through the Alps, crossed high passes and ended in Chur.
The route follows the march from Taverne to Chur. Dates are Gregorian (New Style), and pins mark villages or passes rather than battlefields.
Tolstoy's novel begins on a Moscow railway platform and ends on another. Between them Levin finds Kitty on a skating pond, Anna meets Vronsky off a train, and the lovers' story runs through snowstorms, a racecourse and a spa town before they flee to Italy.
The nine stops follow the novel's order across Russia, Germany and Italy. Tolstoy rarely names the buildings, so most pins mark the station or town the scene points to.
Between 1180 and 1185 Japan's two great warrior clans, Taira and Minamoto, fought over the realm, and the war ended with a child emperor, a fleet and the tide at Dan-no-ura. It was the war that led to the first shogun.
This route visits seven battlefield sites in date order, from the bridge at Uji to the Kanmon Straits. Documented events are kept apart from the Heike Monogatari's legends, which the text attributes to the tale. Most battle areas are approximate.
In January 1817 General José de San Martín led an army out of Mendoza and over the Andes to free Chile from Spanish rule. The crossing took 21 days, and the feat has been compared to Hannibal's and Napoleon's crossings of the Alps.
The route follows the campaign from the hill monument in Mendoza and the El Plumerillo camp, over the two passes the columns used, to the victories at Chacabuco and Maipú. The mountain stops are pinned approximately; the passes are long, and the army's exact tracks are not.
On 19 October 1812 the Grande Armée walked out of Moscow after five weeks of occupation. Six weeks later, what was left of it scrambled across the Berezina on two hastily built bridges. In between lay a blocked road, a burning town, a depleted depot, a blizzard and a river full of ice.
The route follows six places on that march, from the mined Kremlin through Maloyaroslavets, Vyazma, Smolensk and Krasny to the crossing at Studienka. Most pins mark a town or village, not a battlefield.
The greatest of the Icelandic sagas is a story of two friends, one famous for his strength and one for his wisdom, and of how a chain of insults, killings and neat legal settlements drags both families towards a night of fire. It is told almost entirely in real places in south and south-west Iceland.
The route runs from the national assembly at Þingvellir, where Gunnar meets his future wife, through Gunnar's farm at Hlíðarendi, an ice-bank leap on the Markarfljót and the Law Rock, to Njáll's farm at Bergþórshvoll. The saga names the farms, but not every exact spot, so some pins mark the area.
Arno Dorian is a nobleman who walks into a trap: framed for the murder of the man who adopted him, he spends the opening hours of Unity's Paris of 1789 in a prison cell, and walks out of it an Assassin. From there he is off across the capital hunting the true powers behind the Revolution, while Napoleon, Robespierre and an Apple of Eden keep arriving before he can finish the job.
Unity rebuilds late 18th-century Paris at roughly 1:1 scale across seven districts, plus Versailles, so almost every stop here is a building you can walk to: the Bastille site, the Assassins' hideout under the Île Saint-Louis, Notre-Dame's towers, the storming of the Tuileries, the execution square that is now the Place de la Concorde, Robespierre at the Hôtel de Ville, and — with the Dead Kings expansion — a Precursor temple under the basilica at Saint-Denis. Two stops are places the game invented rather than built: that hideout and that temple.
1937, between Raiders of the Lost Ark and The Last Crusade. A giant breaks into Marshall College, steals a mummified cat and knocks out Indiana Jones. The trail leads Indy to a "Great Circle" of sacred sites spaced evenly around the globe, and into a race against the Nazi archaeologist Emmerich Voss to unlock its power. Todd Howard conceived the story of MachineGames' 2024 game, and its director pictured it as a "lost Indiana Jones adventure from the 1980s".
The circle and its secret are pure adventure fiction, but its stops are real: the Vatican, Giza, wartime Shanghai, the ruined Thai capital of Sukhothai and the ziggurat of Ur. The designers rebuilt them from books and photographs as they would have looked in the 1930s. This route follows the main story.
After ten years at Troy, Odysseus sets sail for his island home of Ithaca and takes another ten to get there: blown off course, he meets a man-eating Cyclops, a witch who turns his crew into pigs, the Sirens, Scylla and Charybdis and a nymph who will not let him go, losing every ship and every companion on the way. Homer's Odyssey, composed around the late 8th century BC, has been read as a map for as long as it has been read.
Already in antiquity the poem's places were linked to real coasts, mostly around Sicily and southern Italy. Those identifications are traditions, not facts, and the ancient geographer Eratosthenes doubted them all — so most pins here are marked speculative.