Hill Valley is fictional, but almost all of it is Los Angeles. The 1985 film sends Marty McFly thirty years back to a small California town, and the filmmakers built its square on a studio backlot and dressed real malls, schools, churches and houses around the city as Hill Valley. This route follows the story from the Twin Pines Mall car park in City of Industry through 1955 and back to the McFly home in Arleta.
Each stop is a real place that played a piece of Hill Valley; the private homes are seen from the street only.
Forza Horizon 4, released on 2 October 2018, turns Great Britain into one giant racetrack: an open world with condensed representations of Edinburgh, the Scottish Highlands, the Lake District and the Cotswolds, where seasons change every week and Derwentwater freezes hard enough to drive across. Microsoft counted 24 million players by November 2020, and Polygon found the game world a theme-park version of England where everything has "the faint whiff of an idealised 1950s about it, a place of ordered pub gardens and rosebushes".
This route drives the real Britain behind the game, north to south: Edinburgh's Old Town, Bamburgh Castle on its coastal crag, three Lake District stops at Derwentwater, Ambleside and Tarn Hows, and the honey-coloured village of Broadway in the Cotswolds. Every stop can be visited today.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
In 1868, at the onset of the Second Industrial Revolution, twin Assassins Jacob and Evie Frye come to a London controlled by the Templars under Crawford Starrick, and set out to take the city back: building their street gang, the Rooks, across an open world of seven Victorian boroughs. Jacob works through Starrick's lieutenants while Evie hunts a Piece of Eden, the Shroud, from St Paul's to the Tower to a vault under Buckingham Palace.
This route follows both threads across the capital, then jumps forward: to Whitechapel in 1888, where Evie hunts Jack the Ripper in the expansion, and to Tower Bridge in 1916, where Jacob's granddaughter Lydia clears a German spy nest at Churchill's request. Every stop is a real building or district you can walk to.
The 1965 film of Maria von Trapp's life was shot on real locations around Salzburg between March and September 1964, and almost all of them can still be visited. This route follows Maria from the mountain meadow and her abbey through the fountains and gardens of the song sequences to the villa terrace, the wedding church and the festival hall where the family sings its way to freedom.
The stops run in story order, from the Bavarian opening to the festival escape. One caveat: the famous cemetery hiding place never existed; it was a Hollywood studio set modelled on St Peter's Graveyard.
Belfast built her, Southampton sailed her, and two tender ports filled her up before the Atlantic took her. This route follows the whole last leg of Titanic's maiden voyage in order — from the Belfast slipway where 100,000 people watched her leave the ways to the Halifax cemetery where 121 of her dead are buried.
Six stops: the shipyard that became a museum, the Southampton quayside and its memorial to the engineers who stayed at their posts, the two Channel ports where tenders ferried passengers out to a ship too big to come alongside, the wreck on the seabed at 12,500 feet, and the graves at Fairview Lawn. Only the wreck is out of reach; every other stop can be walked today.
Insomniac's Spider-Man games hand you a fictionalized modern-day New York and tell you to swing it. The first game maps Manhattan, from a sorcerer's doorstep in Greenwich Village to the square where a virus breaks out; the sequel adds Brooklyn and Queens, where Peter comes home to his late aunt's house and takes his friends to the amusements.
This tour follows that arc in seven stops: a fictional mansion, three skyscrapers, an outbreak square, a Queens street and a Brooklyn funfair. Every pin marks the real place behind the mission, and almost all of them can be visited on one long subway day.
A smuggler named Joel is hired to carry fourteen-year-old Ellie — possibly immune to the fungus that ended the world — across a ruined America, from the Boston quarantine zone to a hospital in Salt Lake City. What starts as a delivery job becomes the closest thing either of them has left to family, ending in a hospital corridor with an impossible choice.
This route follows their road west in story order: outbreak night in Austin, the Boston handoff, Bill's trapped town, the Pittsburgh ambush, Tommy's dam settlement at Jackson, the deserted university in Colorado and the Salt Lake City hospital. The cities are real but the story sites are placed approximately, with real landmarks as pins.
The Secret Life of Walter Mitty goes from the Time-Life Building in New York to Iceland, where Stykkishólmur doubles for Greenland, Seyðisfjörður hosts the longboard descent and Skógafoss stands in for the Himalayas. Ben Stiller's 2013 film follows a photo editor chasing a missing negative.
This route starts at Life's real Manhattan home and then follows Walter through the Icelandic towns, harbour, mountain road, volcano and waterfall that stand in for Greenland and Afghanistan. The places are real; which country they play is not.
Dracula crosses Transylvania's Borgo Pass and Whitby's harbour, steps and churchyard, then Purfleet on the Thames and London Zoo. A young English solicitor becomes the Count's prisoner; Dracula ships himself to England in fifty boxes of earth and is hunted back to his mountains by Van Helsing's band.
Stoker never visited Transylvania; he built its geography from books and maps, and the English half from places he knew. The route follows the novel's diaries and letters stop by stop: the inn at Bistritz, the Borgo Pass, the Black Sea port of Varna, the harbour, steps and churchyard of Whitby, Purfleet on the Thames, London Zoo and the final race up the Danube at Galatz.
Alexander the Great's route runs from Troy and the Granicus in Turkey to Tyre, Alexandria and Persepolis, and on to the Jhelum in the Punjab. He crossed into Asia at 22, and eleven years later died in Babylon at 32, his empire stretching from Greece to India.
The route follows the campaign through its turning points, with Arrian's Anabasis, written four centuries later from earlier accounts, as the main guide. Several battlefields can only be placed approximately; their pins are marked as such.