L.A. Noire rebuilds Los Angeles in 1947 with fanatical care: the studio mapped the real streets, modelled building interiors on the originals, and filled the map with the city's landmarks. Detective Cole Phelps drives that recreation through traffic, homicide, vice and arson cases, and much of the city he moves through is still standing.
This tour follows the real places behind the game's map, from Union Station and Bunker Hill to Wilshire's art deco and the Hollywood movie palaces, then down to the river where the story ends. Every pin marks a real site the game put on its streets.
Mission: Impossible – Dead Reckoning Part One sends Ethan Hunt across the Empty Quarter, Abu Dhabi, Rome and Venice for a two-piece key, with a cliff jump at Hellesylt and a train sequence doubled on a Yorkshire railway and in a Peak District quarry. The rogue AI Entity wants it too.
Almost every stop is a real place: the desert and airport in the Emirates, a car chase through Rome, a party at the Doge's Palace, a cliff jump at Hellesylt in Norway, and the Alpine train sequence doubled on a Yorkshire heritage railway and in a Peak District quarry.
Gotham is Chicago. The film shot most of Batman's city on real streets and buildings in the Loop, dressing them up as Gotham, then flew the crew to Hong Kong for its one overseas detour. This route follows The Dark Knight in order, from the bank heist that opens it to the rooftop where Batman and the Joker have their last fight.
Along the way: the disused post office that doubled as a bank, the glass office where Wayne holds a fundraiser, the financial street of the convoy chase, the hospital the Joker destroys, an old Chicago bar, the pier where two ferries wait, and Hong Kong's International Finance Centre.
A feather drifts down onto a bench in Savannah, and a man starts to talk. His life unrolls across half a century of American history, from an Alabama childhood to the jungles of Vietnam, the Lincoln Memorial, the Watergate and a bayou shrimp boat.
This route follows the film in order, from the bench on Chippewa Square to the lighthouse in Maine and the desert where the running finally stops. It marks the real locations and the real stand-ins, since the fictional town of Greenbow and the Vietnam jungle were both played by South Carolina.
A shy waitress at a Montmartre café staffed and frequented by eccentrics finds a metal box of childhood memorabilia hidden behind a bathroom tile and gets drawn into the lives around her: practical jokes on the nasty greengrocer Collignon, street scenes described aloud to a blind man, and a dropped photo album belonging to Nino, a collector of discarded photo-booth pictures.
The route follows her Paris from the café on Rue Lepic to the photo booths of the Gare de l'Est and the blue arrows on the steps of the Sacré-Cœur, taking in skipping stones on the Canal Saint-Martin and a surge of love on the Pont des Arts along the way. Nearly every stop is a real place you can visit.
Forza Horizon 4, released on 2 October 2018, turns Great Britain into one giant racetrack: an open world with condensed representations of Edinburgh, the Scottish Highlands, the Lake District and the Cotswolds, where seasons change every week and Derwentwater freezes hard enough to drive across. Microsoft counted 24 million players by November 2020, and Polygon found the game world a theme-park version of England where everything has "the faint whiff of an idealised 1950s about it, a place of ordered pub gardens and rosebushes".
This route drives the real Britain behind the game, north to south: Edinburgh's Old Town, Bamburgh Castle on its coastal crag, three Lake District stops at Derwentwater, Ambleside and Tarn Hows, and the honey-coloured village of Broadway in the Cotswolds. Every stop can be visited today.
In 1868, at the onset of the Second Industrial Revolution, twin Assassins Jacob and Evie Frye come to a London controlled by the Templars under Crawford Starrick, and set out to take the city back: building their street gang, the Rooks, across an open world of seven Victorian boroughs. Jacob works through Starrick's lieutenants while Evie hunts a Piece of Eden, the Shroud, from St Paul's to the Tower to a vault under Buckingham Palace.
This route follows both threads across the capital, then jumps forward: to Whitechapel in 1888, where Evie hunts Jack the Ripper in the expansion, and to Tower Bridge in 1916, where Jacob's granddaughter Lydia clears a German spy nest at Churchill's request. Every stop is a real building or district you can walk to.
Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs.
This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.
The second season of The White Lotus moves to a luxury resort in Sicily, following the staff and wealthy guests through a week of sightseeing days, villa parties and opera nights. Guests explore Taormina's Greek theatre, Daphne drags Harper down to Baroque Noto, and Tanya falls in with a wealthy Brit whose Palermo villa hides an ugly twist.
This route visits the real filming locations in episode order, from the San Domenico Palace hotel to the island beach of the finale. The show swaps two villas across the island: its Noto palace is really Villa Tasca outside Palermo, and Quentin's Palermo villa is Villa Elena near Noto.
The BBC's Sherlock Holmes and his flatmate, army doctor John Watson, solve crimes in present-day London, from a killer's phone traced to their own doorstep to a dominatrix with compromising photographs and a criminal who cracks the Crown Jewels from his mobile. Six stops follow the first three series in order: the 221B front door on North Gower Street, the Baker Street museum, a summons to Buckingham Palace, Moriarty's Tower heist, the hospital rooftop finale and a bomb under Parliament.
Most stops are London landmarks you can see from the street; the 221B door is a private house, and the palace, Tower, hospital and Parliament appear as the show's story settings.
A chance meeting at the Criterion Bar sends an army doctor just back from Afghanistan to a laboratory at St Bartholomew's Hospital, where a stranger grips his hand and observes: "You have been in Afghanistan, I perceive." Within days Dr Watson has moved into 221B Baker Street, the address where many of the stories begin, and off runs the canon: four novels and 56 short stories, all but one set between 1880 and 1914.
This route walks Holmes's London in the order the stories appeared: the Criterion where Watson met Stamford, the hospital of the famous first deduction, the Baker Street rooms that did not exist when Doyle wrote and are now a museum, Scotland Yard's Victorian headquarters on the Embankment, a society church where a bride vanishes, a silent club on Pall Mall, and the Underground station where a body fell from a train roof.
Inception filmed the folding bridge sequence on Paris's Bir-Hakeim bridge, used Tangier standing in for Mombasa, and shot in downtown Los Angeles and at Alberta's temporarily closed Fortress Mountain ski resort. Dom Cobb recruits a forger, a chemist and an architecture student to implant an idea and leads them down through layered dreams to an alpine fortress.
This route follows the 2009 shoot across four countries: the Paris bridge that folds, a fictional bistro corner, Tangier standing in for Mombasa, two Los Angeles action sites and the closed Alberta ski resort that became the snow fortress. Two stops look different today: the bistro was a temporary set and the Heim Bridge has been replaced.
Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him into a ruined city where the WLF militia and a cult, the Seraphites, fight for control. The Last of Us Part II plays the same three days twice: first as Ellie, then as Abby. The city is the real one: Naughty Dog chose Seattle for its hills and varied weather, and its artists travelled there to study the architecture, vegetation and topography.
This route follows both runs. Ellie's: the synagogue they call the Dome, the Pinnacle Theatre, the convention centre and its stalkers, the hospital and the aquarium. Abby's: the stadium she lives in, the Great Wheel of her memories, the Chinatown Gate and the Space Needle seen from the island. Many of the game's buildings carry new names; each stop names the real one behind it.
Assassin's Creed IV Black Flag sets its pirate Caribbean in Havana, Nassau, Kingston and Port Royal. Edward Kenway steals a dead Assassin's name, takes the Jackdaw, builds a brotherhood in Nassau, loses his friends and chases the Observatory, a device that can watch anyone on earth.
Black Flag sets all of it in real ports — Havana, Nassau, Kingston, Port Royal — and then leaves the Caribbean for the Maya ruins of Tulum, an island in the Gulf of Guinea and a final scene in London. The route follows Edward from the harbour where Torres's plot starts, through the pirate republic and the governor who ends it, to the Kingston house where Mary Read drops the disguise, the jail at Port Royal, Príncipe, where the Sage is waiting, and Covent Garden. Most stops mark a real landmark in the town the game rebuilds.
Jurassic Park (1993) invents a dinosaur theme park on an island that does not exist, then shoots almost all of it on one small Hawaiian island, Kauaʻi. On 11 September 1992, the last scheduled day of the Kauaʻi shoot, Hurricane Iniki passed directly over the island and pushed one famous sequence to a ranch on Oʻahu.
Nine stops follow the film in story order: the garden of the opening attack, the stream that played a Dominican amber mine, the Kapaʻa waterfront that played a Costa Rica café, the falls every visitor flies past, the estate where the visitor centre façade stood, the gates below Mount Waiʻaleʻale, the canyon of the dead fence, the Gallimimus stampede at Kualoa Ranch and the garden where Grant finds the nest. Filming on Kauaʻi began on 24 August 1992.
Daniel Craig's first Bond bleeds, loses at cards and gets his boss a dressing-down, and the film's geography plays tricks of its own: Montenegro is a Czech spa town, Madagascar is an abandoned building site in Nassau, and the House of Commons is a monastery library in Prague.
The route follows the film from the black-and-white opening in a Prague office block to the digger chase on a Bahamian building site, a Paradise Island resort, the casino and hotel of Karlovy Vary, the Lake Como villa where Bond recovers from poison, the Venetian palazzo that sinks with Vesper inside, and the Lake Como house where Bond finally gives his name. Two stops are hotels and one is a monastery library you can walk into; the digger site is now inside a military base.
Indiana Jones and the Last Crusade (1989) sends Indy from a Boy Scout outing in the Utah desert to the rock-cut façade of Petra, chasing the Holy Grail and his missing father. Three trials guard the cup at the end. The film borrows its scenery from half of Europe, the Middle East and the American West.
Nine stops, most of them still standing: the Arches canyons of the opening, the church façade in Venice's Campo San Barnaba that plays the library, an Eifel castle dressed as Brunwald, a San Francisco building that played Berlin's Tempelhof airport, the Almería beach where Henry brings down a fighter with an umbrella, a Granada station playing Alexandretta, the Tabernas tank chase, the Treasury that fronts the Grail's temple, and the Texas sunset the film ends on. Dates are story time; filming ran from May 1988 to early 1989.
The journey south ran through Morocco first. For the third season the Atlantic ramparts of Essaouira stood in for Astapor, the slaver city where Daenerys buys an army of eunuch soldiers, and the earthen ksar of Aït Benhaddou stood in for Yunkai, whose two hundred thousand slaves she promises to free. When the story turned to Dorne, Spain answered: the Alcázar of Seville became the Water Gardens of House Martell, and the bullring at Osuna the fighting pits of Meereen.
Six stops in the order the episodes aired — two in Morocco, four in Spain. The last two are the biggest set-pieces of the sixth and seventh seasons: Girona's cathedral and steps as the Sept of Baelor, and the Roman ruins at Itálica as the ruined Dragonpit.
Tatooine is the Star Wars desert everyone knows, but the films kept finding other corners of the Earth for their galaxy: redwoods in northern California, a villa on Lake Como, a plaza in Seville, the desert around an oasis in Abu Dhabi, a monastery island off County Kerry and the largest salt flat in the world, in Bolivia.
This route follows the shooting in the order the films were made, from the Endor forest of Return of the Jedi to the Crait battle of The Last Jedi. Two stops mark an area rather than a spot: the Endor scenes were partly shot on private land, and no source names the stretch of desert that stood in for Jakku.
Much of Game of Thrones' North was filmed in Northern Ireland. Winterfell, its godswood, Castle Black, the Kingsroad and a fishing harbour that played Pyke were all real ground dressed as Westeros, and a basalt hillside above a small Antrim village hosts the first execution of the series.
The route runs in the order the episodes aired: the deserter's beheading above Cairncastle and the Winterfell of Castle Ward, then the quarry that held Castle Black and the Wall, the godswood, the Kingsroad beech avenue and the harbour where Theon Greyjoy comes home. The last stop is the Moneyglass estate, where a bigger Winterfell was built for the second season and used again for the eighth season's battle. Almost everything here is exterior: Winterfell's great hall was a soundstage set.
James Joyce's Ulysses is one ordinary day, 16 June 1904, in Dublin, told in eighteen episodes through Leopold Bloom, a Jewish advertisement canvasser, and Stephen Dedalus, who starts the day in a tower by the sea. This route walks the day in the order the novel runs it: from the Martello tower at Sandycove where it opens to Howth Head, where Molly Bloom's memory ends it with a yes.
Almost every stop is a place you can still stand in: the tower where Joyce stayed in 1904, the strand Stephen walks, the street of the chemist's where Bloom buys soap, the cemetery of the funeral, the pub where he eats his sandwich, the library where he passes between Stephen and Mulligan, the quay of the Ormond Hotel and the maternity hospital. The last stop is a recollection rather than a setting: the novel never says where on Howth Head the two of them lay.
Just after midnight on 6 June 1944, gliders landed beside a canal bridge at Bénouville, and by mid-morning Allied troops were ashore on five code-named beaches — Utah, Omaha, Gold, Juno and Sword — along the Normandy coast. This route visits the places where that day was won and lost, and what stands there today.
It starts with the glider coup de main at Pegasus Bridge, then runs along the coast from west to east: the museum built on the sand at Utah, the Rangers' climb at Pointe du Hoc, the American cemetery above Omaha, the concrete of the Mulberry harbour at Arromanches, the Canadian centre behind Juno and the Grand Bunker above Sword.
Belfast built her, Southampton sailed her, and two tender ports filled her up before the Atlantic took her. This route follows the whole last leg of Titanic's maiden voyage in order — from the Belfast slipway where 100,000 people watched her leave the ways to the Halifax cemetery where 121 of her dead are buried.
Six stops: the shipyard that became a museum, the Southampton quayside and its memorial to the engineers who stayed at their posts, the two Channel ports where tenders ferried passengers out to a ship too big to come alongside, the wreck on the seabed at 12,500 feet, and the graves at Fairview Lawn. Only the wreck is out of reach; every other stop can be walked today.
After a first season in Malta, the show crossed the Adriatic to a walled city. Dubrovnik's two-kilometre ramparts, the fortress above its western gate and its late-medieval streets played King's Landing for everything the effects departments could not invent: the name-day combats, the riot at the gate, Cersei's walk of atonement.
Eight stops run in the order the episodes aired — Lovrijenac and the Pile Gate in the second season, the Rector's Palace when Dubrovnik doubled as Qarth, the Red Keep's gardens at Trsteno and the Meereen stand-in at Klis in the third and fourth, and the Jesuit stairs where the fifth-season finale was shot in October 2014. Only the exteriors live here: the Red Keep and the Sept of Baelor were computer-generated.