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Real JourneysApproximate

Kumano Kodō: To the Three Grand Shrines

For over a thousand years, emperors, samurai and ordinary people have walked mountain trails to three shrines of the ancient syncretic Kumano religion. Emperor Go-Shirakawa alone made the trip 34 times, and in the Muromachi period the stream of walkers was called a "pilgrimage of ants". This route follows the Nakahechi from Takijiri-oji through Chikatsuyu and Hongū, by river to Shingū, then to Nachi's stone steps and waterfall. Some stops are pinned to the area rather than a surveyed spot.

8 locations8/8 visitable
HistoryExact

Hiroshima and Nagasaki: August 1945

On 6 August 1945 an atomic bomb was dropped on Hiroshima; three days later, another on Nagasaki. This route follows the two days on the ground, from the bridge that served as the aiming point to the places that survived or were rebuilt. It starts in Hiroshima at Aioi Bridge, the hypocenter and the Dome, then moves to Nagasaki's hypocenter, cathedral and shrine, and ends with the two museums and parks built in 1955. Death tolls are estimates and are given as the ranges researchers publish.

8 locations8/8 visitable
BooksSpeculative

The Tale of Genji: From Kyoto to Suma and Uji

Murasaki Shikibu's eleventh-century novel follows Prince Genji from the capital to exile on the Suma shore and, in its last ten chapters, to Uji. Many of its places are real shrines and temples that visitors can still enter. The route runs by chapter, from Kitayama to Uji, then to the temples tied to the author. Chapters are fiction; the Ishiyama-dera writing story is tradition, and Rozan-ji is one scholar's identification.

8 locations7/8 visitable
Real JourneysExact

The Camino de Santiago: The French Way

The French Way is the most popular route of the ancient pilgrimage to Santiago de Compostela, It starts at Saint-Jean-Pied-de-Port, crosses the Pyrenees, and from Roncesvalles on the Spanish side still runs about 780 kilometres west to Galicia. It is on the UNESCO World Heritage List. This route follows it through seven landmarks: a mountain gate, a village of legend, a pilgrims' bridge, a great cathedral, a knights' tournament, a Galician hilltop and the tomb of St James.

7 locations7/7 visitable
GamesApproximate

S.T.A.L.K.E.R.: The Chernobyl Zone and Pripyat

The S.T.A.L.K.E.R. games send scavengers called stalkers through the Zone, a radioactive wasteland built from the real Chernobyl exclusion zone. The developers copied bridges, railways and buildings from photographs and visits, then bent the geography for gameplay. This route goes from the edge of the Zone to the reactor, setting each game location beside its real counterpart. The real zone is restricted and trespassers are prosecuted, so this is a map to read, not a trip to plan.

6 locations0/6 visitable
GamesSpeculative

Metro 2033: Down the Moscow Metro

Twenty years after a nuclear war, the survivors of Moscow live in the Metro, and a young man named Artyom must carry a warning from his home station across the whole network. The novel and the game built on it use real station names, so you can follow Artyom's trip on an ordinary city map. The route runs from VDNKh in the north through Kitay-gorod, Paveletskaya and Kievskaya to the Ostankino Tower. The book and the game differ in places; where they do, the text says so. The library stop is a likely match, not a named place.

6 locations5/6 visitable
HistoryApproximate

Gagarin's Flight: Baikonur to Engels, 1961

On 12 April 1961 a pilot climbed into a small capsule on top of a rocket and became the first person in space. The flight lasted less than two hours; the road to it took a year of training, and the days after it turned a pilot into a worldwide celebrity. This route follows Yuri Gagarin from the training ground at Moscow's Khodynka Airfield to the launch pad at Baikonur, the field in the Saratov region where he came down, the Kremlin ceremony and the museum that keeps his capsule. The museum pin marks the Energia company site rather than the museum itself.

5 locations1/5 visitable
HistoryApproximate

Tolstoy's Last Journey: Yasnaya Polyana to Astapovo

At 82, Leo Tolstoy slipped out of his house in the night, boarded a train with no destination in mind and was dead within ten days. The route follows that flight of November 1910, from his estate through two monasteries to a small railway station that suddenly drew the attention of the world. It covers six stops in the Tula, Kaluga and Lipetsk regions. Three stops are approximate: two railway stations pinned by map search, and Astapovo, pinned on its village.

6 locations4/6 visitable
MoviesApproximate

Initial D: Gunma's Mountain Passes

Takumi Fujiwara delivers tofu every morning in his father's old Toyota AE86, and without knowing it he becomes the fastest downhill driver in Gunma. Shuichi Shigeno's street racing manga sends him against rival teams from mountain after mountain. Some names are fictionalized, but all of the locations in the series are based on actual places in Japan. The route follows them from Mount Haruna, the real Akina, to Akagi, Myōgi and Irohazaka, then returns to the lake and to the museum that keeps the tofu shop's storefront.

6 locations4/6 visitable
GamesSpeculative

Rise of the Ronin: Yokohama to the Fall of the Shogunate

Team Ninja's open-world samurai game drops a masterless Blade Twin into the last years of the shogunate. Between 1858 and 1868 the story runs from Yokohama's foreign quarter through the killing of a Chief Minister to Kyoto's Shinsengumi and a plot to burn Edo. This route follows the game's main story through seven places, from the port to the capital, pairing each scene with the real site that history ties to it. Where the game names only a district, the pin marks the nearest well-known landmark.

7 locations5/7 visitable
GamesSpeculative

Assassin's Creed: The Holy Land of the Third Crusade

In 1191 the Assassin Altaïr bungles a mission, loses his rank and wins it back one target at a time: nine men in three cities, all of them secretly working for the Templars. The 2007 game sends you riding across the Holy Land to find them, and ends with a twist waiting at home. The route follows the story from the Temple in Jerusalem to the Assassins' fortress of Masyaf, through Damascus, Acre and Jerusalem, to a duel in King Richard's camp. The game's cities are rebuilt for play, so every pin marks the real place the scene is anchored to.

6 locations2/6 visitable
MythologySpeculative

Beowulf: Lejre and the Scandinavian Setting

The Old English poem Beowulf is set in Denmark and Sweden, and a surprising number of its kings, battles and halls turn up in Scandinavian sources and in the ground. Follow the hero from his Geatish homeland to Hrothgar's hall, then to the raid in Frisia, the royal mounds at Uppsala, and the English ship burial and library shelf where the poem survived. Most identifications here are traditional rather than proven, and the pins say so.

6 locations3/6 visitable
MythologySpeculative

Fionn mac Cumhaill: From the Boyne to the Giant's Causeway

Fionn mac Cumhaill is the hero of Irish legend who gained all knowledge by burning his thumb on a salmon, saved Tara from a fire-breather and, in folk tales, built the Giant's Causeway to reach a Scottish rival. His stories are tied to real hills, rivers and rocks, many of them still named for him. The route follows his legend from the Boyne of his boyhood through Tara, the Hill of Allen, Slieve Gullion and Benbulben, then to the tall tales of Lough Neagh, the Causeway and Fingal's Cave. Nothing here is history: pins mark where tradition places each tale.

8 locations5/8 visitable
HistorySpeculative

Paul Revere's Midnight Ride: Boston to Concord

On the night of 18 April 1775 Paul Revere was rowed across the Charles River, got a horse in Charlestown and rode west to warn John Hancock and Samuel Adams that British troops were on the move. He left three accounts of that night, and this route follows them rather than the poem. It runs through nine places, from his house in North Square and the lanterns at Old North Church to the pasture in Lincoln where a British patrol stopped him, and on to Concord, which Samuel Prescott reached without him. Where a spot is only traditional, the stop says so.

9 locations7/9 visitable
Real JourneysApproximate

Hillary and Tenzing: The Road to Everest, 1953

At 11:30 a.m. on 29 May 1953 Edmund Hillary and Tenzing Norgay stood on the summit of Mount Everest, the first people confirmed to have done so. They were part of a British expedition led by Colonel John Hunt, which in the end amounted to over four hundred men, including twenty Sherpa guides and 362 porters. The route follows that expedition from winter training in Wales through Kathmandu, Thyangboche, Base Camp, the Khumbu Icefall, the Western Cwm and the South Col to the summit, then to the telegraph runner's stop at Namche Bazaar. Pins above Base Camp mark the terrain, not the exact camps of 1953.

9 locations4/9 visitable
BooksFictional

Norwegian Wood: Murakami's Tokyo

Toru Watanabe, a drama student in late-1960s Tokyo, looks back on the years he spent between two women: Naoko, the fragile girlfriend of his dead best friend, and Midori, a classmate who is everything Naoko is not. Haruki Murakami's 1987 novel made him a superstar in Japan. The route follows Watanabe across the city: his dormitory, a long Sunday walk by the moat, Naoko's apartment in Kokubunji, the campus, the streetcar to Midori's neighbourhood, a house at the edge of Kichijōji and the platform at Ueno. Murakami drew on his own student years, but the novel's dormitory and university are invented, so those two pins mark real stand-ins.

7 locations5/7 visitable
Real JourneysApproximate

Amundsen and Scott: The Race to the South Pole

In 1910 two expeditions set out for the bottom of the world. Roald Amundsen's Norwegians, masters of skis and sled dogs, reached the South Pole on 14 December 1911. Robert Falcon Scott's party arrived on 17 January 1912, 34 days later, to find a Norwegian tent already standing. Amundsen sent his news from Hobart; Scott's party of five died on the return journey. The route follows both men from Cardiff and Madeira to their bases, up their two glaciers, to the Pole and to the endings: Amundsen's cables from Hobart and Scott's last camp. Antarctic pins mark glaciers and bays, not camps, and the ice has moved since.

10 locations1/10 visitable
Real JourneysApproximate

Captain Cook's First Voyage: Round the World in the Endeavour

On 26 August 1768 the Endeavour left Plymouth with 94 people aboard, bound for Tahiti to watch Venus cross the Sun. Almost three years later she anchored off the Kent coast again, having reached New Zealand and the east coast of Australia, and with many of her people lost to disease on the way home. The route follows James Cook's own journal and modern accounts through ten stops, from the anchorage at Plymouth to the Great Barrier Reef and Batavia. Dates follow modern accounts, which sometimes differ by a day from the journal.

10 locations7/10 visitable
Real JourneysSpeculative

Marco Polo: From Venice to the Great Khan and Back

In 1271 a seventeen-year-old Venetian set out with his father and uncle for the court of Kublai Khan and did not come home for 24 years. Years later, in a Genoese prison, he dictated what he had seen to a fellow inmate, and The Travels of Marco Polo was the result. The route follows the book from Venice and Acre to the Persian Gulf, across the Pamir highlands and the desert to Kublai's summer and winter capitals, south to Hangzhou and the port of Zayton, and home again. Some of the roads are reconstructed by scholars, and Polo sometimes exaggerates, so each stop notes where the evidence is thin.

12 locations9/12 visitable
BooksFictional

Adventures of Huckleberry Finn: Down the Mississippi

Huck Finn fakes his own murder and, with Jim, who has run away from slavery, takes a raft down the Mississippi. Their goal is Cairo, where Jim would be a free man the minute he saw it. They miss it in the fog and drift on into slave country, past a feud, two con men and a farm with the book's last twist. Twain built St. Petersburg from his boyhood town of Hannibal. Most places in the novel are invented, so each pin marks a real landmark or stand-in, and the Grangerfords' country and Bricksville stay off the map.

7 locations4/7 visitable
BooksFictional

The Alchemist: From Andalusia to the Pyramids

Santiago, a shepherd boy from Andalusia, keeps dreaming of treasure at the Egyptian pyramids. A fortune-teller and a mysterious old king send him across the strait to Africa, where he is robbed in Tangier, falls in love at an oasis and crosses a desert of warring tribes. Paulo Coelho's 1988 fable has sold more than 150 million copies. The route follows the boy from a ruined church to the Giza plateau and back again. The book keeps its geography loose, so most pins mark the best-known place for a scene rather than a spot the author names.

7 locations3/7 visitable
GamesApproximate

Call of Duty: WWII — Normandy to the Rhine

Private First Class Ronald "Red" Daniels lands on Omaha Beach on D-Day with the 1st Infantry Division and fights his way into Germany with one squad, until a friend is captured and the search for him ends at a concentration camp. Call of Duty: WWII is a 2017 game by Sledgehammer Games, and its campaign is set among real battles. The route follows the missions in order: Omaha Beach, Marigny, Aachen, the Hürtgen Forest, the Ardennes, the bridge at Remagen and Berga, with the real battle each one echoes. Pins mark battle areas, not a mission's exact street.

7 locations3/7 visitable
GamesFictional

Battlefield 1: From Suez to Monte Grappa

Battlefield 1 sends its soldiers across the Western Front, the Italian Front, Gallipoli and Arabia. This route follows the War Stories and multiplayer maps that go with them, from the Suez Canal in 1915 to Monte Grappa in October 1918. Stops run in the order of the real battles, not the game's menu. The maps are the game's own reconstructions, so each pin marks the real ground behind a level, and one stop is a village the game invented.

7 locations2/7 visitable
GamesSpeculative

Pokémon Red and Blue: Kanto in the Real World

You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places. This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.

10 locations4/10 visitable