On 20 September 1519 five ships and about 270 men sailed from Spain to find a western sea road to the Spice Islands. Magellan died in the Philippines, but Juan Sebastián Elcano brought the Victoria home three years later with eighteen survivors and 26 tons of spices, having sailed all the way around the world.
The route follows the voyage from the mouth of the Guadalquivir past Port St. Julian, through the strait and across the Pacific to the Moluccas, then home past the Cape of Good Hope. Anchorages are often unrecorded, so most pins mark the nearest known place; the dates come from Pigafetta's journal and modern accounts.
Vlad III ruled Wallachia in three separate reigns and earned his nickname from impalement, his favorite method of execution. His patronymic, Dracula, is thought to have inspired the name of Bram Stoker's vampire, but the man himself spent his life between the Ottoman sultans and the king of Hungary.
Nine places follow his life in order, from the Transylvanian house named as his birthplace to the battlefield near Snagov: hostage years, exile, raids, a war with the sultan and a long imprisonment. Bran Castle is left out on purpose, since it is often, but incorrectly, said to have been his home.
In AD 79 a mountain above the Bay of Naples blew apart. Pliny the Younger watched from Misenum across the water, lost his uncle, the admiral Pliny the Elder, to the eruption, and years later described it for the historian Tacitus in two letters: the only eyewitness account that survives.
The route follows the eruption in the order of its events, from the mountain's first column to Pompeii, Herculaneum, the beach at Stabiae and back to Misenum. Pliny's letters never mention Pompeii or Herculaneum, so those stops come from archaeology. The traditional date is 24 August, but newer evidence points to the autumn.
A cursed squire, a spectral hound and a moor that swallows ponies: Conan Doyle's Sherlock Holmes novel, serialised in The Strand Magazine in 1901–02, is set largely on Dartmoor, and several of its places have real counterparts.
The route runs from the grave that may have inspired the legend and the ten-thirty train from Paddington to the convict prison at Princetown, the mire, the tors and the Stapletons' house. Baskerville Hall and Merripit House exist only in the book, so their pins mark a stand-in or nothing at all.
Ghost of Yōtei follows Atsu, a wandering mercenary who returns to Ezo — modern-day Hokkaido — in 1603 to hunt down the Yōtei Six, the band led by the samurai lord Nariaki Saito who slaughtered her family sixteen years earlier. Her revenge carries her across an island modelled on Hokkaido, from the grasslands at Mount Yōtei's foot to the frozen north and the Matsumae clan's castle in the south.
This route follows the game's regions and their real counterparts: the Yotei Grasslands around Lake Shikotsu, the Ishikari Plain, the Ainu country of the Nayoro Wilds, the Kitsune's Teshio Ridge, and the Tokachi Range, with Mount Yōtei and Matsumae Castle as its fixed points.
In 1581 the African slave Diogo comes to Kyoto with a Jesuit delegation and is handed to the warlord Oda Nobunaga, who renames him Yasuke and makes him a samurai. That year Nobunaga's army crushes the ninja province of Iga, where the young shinobi Naoe loses her father and inherits his Hidden Blade.
From there the two hunt the same conspiracy across Kansai: the port of Sakai, the temple at Honnō-ji where Nobunaga dies, a kofun in Settsu, the castle of Shōryūji at Yamazaki, the shrines of Yamato, and the Templar recruiting ground of Kii. Most stops are real castles, temples and tombs that the game rebuilds.
Ezio Auditore da Firenze comes to Constantinople in 1511, an old Assassin chasing five keys that unlock a library sealed beneath Masyaf by Altaïr two and a half centuries earlier. The keys lie scattered across an Ottoman capital caught between the succession claims of the princes Ahmet and Selim, with Byzantine Templars working against the city; the search runs from the Galata Tower and Hagia Sophia to the palace at Topkapı, out to the Maiden's Tower in the Bosphorus and, at the end, into a stronghold of the Byzantine Templars under Cappadocia.
This route starts at Masyaf in Syria and follows Ezio through the real Istanbul of the game, the tower, church, palace and islet that can still be visited, before ending underground in Cappadocia.
In Watch Dogs 2, the hacker Marcus Holloway and his crew DedSec set out to bring down the surveillance network run by the Blume corporation, across a fictional Bay Area that recreates San Francisco, Oakland, Marin County and Silicon Valley. Their campaign of break-ins and leaks plays out at real landmarks and at parodies of the region's tech giants.
This route follows the places where the story's operations happen, from Coit Tower and Embarcadero Center to Sutro Tower, the Googleplex, Ubisoft's own studio, the Golden Gate Bridge and Alcatraz.
Hawkins, Indiana, is the town where nothing ever happens — until a boy vanishes and a girl walks out of the woods. None of it is real Indiana. The show built Hawkins out of small-town Georgia: the square in Jackson, a shuttered psychiatric hospital near Atlanta, a dead shopping mall in Duluth.
This route follows the real stand-ins, from the laboratory where the story begins to the quarry, the school, the Starcourt Mall, the mansion that became the Creel House, and the Vilnius prison that stood in for Kamchatka.
In Mission: Impossible – Dead Reckoning Part One, Ethan Hunt races a rogue artificial intelligence called the Entity for a two-piece key that can control it. The chase crosses the Empty Quarter, Abu Dhabi, Rome and Venice before a night train runs into the Alps and a bridge is blown.
Almost every stop is a real place: the desert and airport in the Emirates, a car chase through Rome, a party at the Doge's Palace, a cliff jump at Hellesylt in Norway, and the Alpine train sequence doubled on a Yorkshire heritage railway and in a Peak District quarry.
A CIA officer called the Protagonist joins Tenet, a secret organisation fighting a war across time. Inverted bullets and a Russian oligarch named Sator pull him from a Kyiv opera house to Mumbai, Oslo, the Amalfi Coast and Tallinn, chasing a device sent back from the future.
This route follows the film's real locations: Tallinn's Linnahall standing in for the Kyiv opera house, Colaba in Mumbai, the Oslo freeport sequence, the gardens of Villa Cimbrone above Amalfi, the Tallinn streets of the car chase and the California ghost town used for Stalsk-12. The Oslo Freeport and Stalsk-12 are fictional, so their pins mark the real places the film points to.
Hill Valley is fictional, but almost all of it is Los Angeles. The 1985 film sends Marty McFly thirty years back to a small California town, and the filmmakers built its square on a studio backlot and dressed real malls, schools, churches and houses around the city as Hill Valley. This route follows the story from the Twin Pines Mall car park in City of Industry through 1955 and back to the McFly home in Arleta.
Each stop is a real place that played a piece of Hill Valley; the private homes are seen from the street only.
Kalos is Metropolitan France turned into a star-shaped Pokémon region. Lumiose City is inspired by Paris, its Prism Tower by the Eiffel Tower and its art museum by the Louvre; the Battle Château recalls Chenonceau on the Loire, the palais Chaydeuvre is the château de Versailles, and the stones outside Geosenge Town are the Carnac stones. The games never confirm their models — these are fan and encyclopaedia identifications — so every pin on this route is speculative.
The route follows the story across the real France behind Kalos: the town where the adventure begins, Lumiose's iron tower, two châteaux and a royal palace, a coastal aquarium, the island tower where Mega Evolution is learned, the cathedral clock behind Anistar's sundial, the Breton megalith field where Team Flare hides its ultimate weapon, and an abandoned mine where the legendary Zygarde sleeps.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
The second season of The White Lotus moves to a luxury resort in Sicily, following the staff and wealthy guests through a week of sightseeing days, villa parties and opera nights. Guests explore Taormina's Greek theatre, Daphne drags Harper down to Baroque Noto, and Tanya falls in with a wealthy Brit whose Palermo villa hides an ugly twist.
This route visits the real filming locations in episode order, from the San Domenico Palace hotel to the island beach of the finale. The show swaps two villas across the island: its Noto palace is really Villa Tasca outside Palermo, and Quentin's Palermo villa is Villa Elena near Noto.
The 1965 film of Maria von Trapp's life was shot on real locations around Salzburg between March and September 1964, and almost all of them can still be visited. This route follows Maria from the mountain meadow and her abbey through the fountains and gardens of the song sequences to the villa terrace, the wedding church and the festival hall where the family sings its way to freedom.
The stops run in story order, from the Bavarian opening to the festival escape. One caveat: the famous cemetery hiding place never existed; it was a Hollywood studio set modelled on St Peter's Graveyard.
Dom Cobb is offered a clean slate — his criminal history erased as payment for implanting an idea into a target's subconscious. To pull it off he recruits a forger, a chemist and an architecture student, then takes the team down through layered dreams, from a raining city to an alpine fortress.
This route follows the 2009 shoot across four countries: the Paris bridge that folds, a fictional bistro corner, Tangier standing in for Mombasa, two Los Angeles action sites and the closed Alberta ski resort that became the snow fortress. Two stops look different today: the bistro was a temporary set and the Heim Bridge has been replaced.
The Dune films are a two-part adaptation of Frank Herbert's 1965 novel. Paul Atreides travels from Caladan to the desert planet Arrakis, the harsh sole source of spice, and finally forces Emperor Shaddam to come to Arrakis with Irulan and his Sardaukar soldiers. Villeneuve filmed it all in real places: the deserts of Jordan and Abu Dhabi, a Norwegian peninsula, a Budapest studio and an Italian tomb.
This route links the five key locations: Stadlandet standing in for Caladan, Wadi Rum and the Liwa Oasis sharing Arrakis, Origo Studios staging Arrakeen and the ornithopters, and the Brion tomb doubling as the imperial court. Part One shot from March to July 2019 in Hungary, Jordan, Norway and the Emirates; Part Two followed from July to December 2022, adding Italy and Namibia to the itinerary.
Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him into a ruined city where the WLF militia and a cult, the Seraphites, fight for control. The Last of Us Part II plays the same three days twice: first as Ellie, then as Abby. The city is the real one: Naughty Dog chose Seattle for its hills and varied weather, and its artists travelled there to study the architecture, vegetation and topography.
This route follows both runs. Ellie's: the synagogue they call the Dome, the Pinnacle Theatre, the convention centre and its stalkers, the hospital and the aquarium. Abby's: the stadium she lives in, the Great Wheel of her memories, the Chinatown Gate and the Space Needle seen from the island. Many of the game's buildings carry new names; each stop names the real one behind it.
Jurassic Park (1993) invents a dinosaur theme park on an island that does not exist, then shoots almost all of it on one small Hawaiian island, Kauaʻi. On 11 September 1992, the last scheduled day of the Kauaʻi shoot, Hurricane Iniki passed directly over the island and pushed one famous sequence to a ranch on Oʻahu.
Nine stops follow the film in story order: the garden of the opening attack, the stream that played a Dominican amber mine, the Kapaʻa waterfront that played a Costa Rica café, the falls every visitor flies past, the estate where the visitor centre façade stood, the gates below Mount Waiʻaleʻale, the canyon of the dead fence, the Gallimimus stampede at Kualoa Ranch and the garden where Grant finds the nest. Filming on Kauaʻi began on 24 August 1992.
Indiana Jones and the Last Crusade (1989) sends Indy from a Boy Scout outing in the Utah desert to the rock-cut façade of Petra, chasing the Holy Grail and his missing father. Three trials guard the cup at the end. The film borrows its scenery from half of Europe, the Middle East and the American West.
Nine stops, most of them still standing: the Arches canyons of the opening, the church façade in Venice's Campo San Barnaba that plays the library, an Eifel castle dressed as Brunwald, a San Francisco building that played Berlin's Tempelhof airport, the Almería beach where Henry brings down a fighter with an umbrella, a Granada station playing Alexandretta, the Tabernas tank chase, the Treasury that fronts the Grail's temple, and the Texas sunset the film ends on. Dates are story time; filming ran from May 1988 to early 1989.
James Joyce's Ulysses is one ordinary day, 16 June 1904, in Dublin, told in eighteen episodes through Leopold Bloom, a Jewish advertisement canvasser, and Stephen Dedalus, who starts the day in a tower by the sea. This route walks the day in the order the novel runs it: from the Martello tower at Sandycove where it opens to Howth Head, where Molly Bloom's memory ends it with a yes.
Almost every stop is a place you can still stand in: the tower where Joyce stayed in 1904, the strand Stephen walks, the street of the chemist's where Bloom buys soap, the cemetery of the funeral, the pub where he eats his sandwich, the library where he passes between Stephen and Mulligan, the quay of the Ormond Hotel and the maternity hospital. The last stop is a recollection rather than a setting: the novel never says where on Howth Head the two of them lay.
After a first season in Malta, the show crossed the Adriatic to a walled city. Dubrovnik's two-kilometre ramparts, the fortress above its western gate and its late-medieval streets played King's Landing for everything the effects departments could not invent: the name-day combats, the riot at the gate, Cersei's walk of atonement.
Eight stops run in the order the episodes aired — Lovrijenac and the Pile Gate in the second season, the Rector's Palace when Dubrovnik doubled as Qarth, the Red Keep's gardens at Trsteno and the Meereen stand-in at Klis in the third and fourth, and the Jesuit stairs where the fifth-season finale was shot in October 2014. Only the exteriors live here: the Red Keep and the Sept of Baelor were computer-generated.
Taki, a Tokyo schoolboy who waits tables in Shinjuku, keeps waking up in the body of Mitsuha, a shrine maiden in a mountain town who has never left it. They leave notes on each other's skin, fall for each other from a distance — and then the switching stops dead. Taki rides west with two friends to find the town he can only draw from memory, and finds it gone: a fragment of a comet took Itomori and five hundred people three years before his visit.
The town was invented, but the film stands on real ground: the Shinjuku where Taki lives and works, the Hida valley that lent Itomori its backdrop, the lake generally credited with the crater pool, and the stone staircase where the story ends. One caveat: Itomori was never filmed, so its crater is the one stop here without a pin.