A Cornish knight fetches an Irish princess for his uncle the king, and a love potion on the ship ruins everything. Tristan and Iseult is a medieval legend told in many versions since the 12th century, and every retelling sets it on a slightly different map.
This route follows the lovers from Tristan's drowned homeland to Dublin, Cornwall and Brittany, ending on the island that carries his name. Almost every site is a tradition rather than a fact, so each pin says how sure it is.
In 1986 the teenage martial artist Ryo Hazuki comes home to the family dojo in Yokosuka and watches his father, Iwao, die at the hands of Lan Di. Swearing revenge, Ryo follows the killer to Hong Kong in 1987 and on to the mountains of Guilin, and the two games turn that trail into one long walk through a living town, a harbor, a crowded Hong Kong district and a walled city.
The route follows Shenmue and Shenmue II in seven stops. Dobuita Street and Kowloon Walled City are real places the game draws on, the dojo and Bailu Village are invented, and every stop says how closely its pin matches the game.
Hawkins, Indiana, is the town where nothing ever happens — until a boy vanishes and a girl walks out of the woods. None of it is real Indiana. The show built Hawkins out of small-town Georgia: the square in Jackson, a shuttered psychiatric hospital near Atlanta, a dead shopping mall in Duluth.
This route follows the real stand-ins, from the laboratory where the story begins to the quarry, the school, the Starcourt Mall, the mansion that became the Creel House, and the Vilnius prison that stood in for Kamchatka.
In 1984 Ghostbusters sent three Columbia parapsychologists into the ghost-removal business, armed with proton packs and a converted firehouse. The film turned a handful of real New York addresses into a haunted city, from the marble reading room of the New York Public Library to the apartment block that becomes Spook Central.
Most of the exterior landmarks survive and can be visited, though the Sedgewick Hotel's interiors were filmed on the other side of the country, at a grand downtown Los Angeles hotel. This route follows the film's story from the first library ghost to the rooftop battle with Gozer.
Hill Valley is fictional, but almost all of it is Los Angeles. The 1985 film sends Marty McFly thirty years back to a small California town, and the filmmakers built its square on a studio backlot and dressed real malls, schools, churches and houses around the city as Hill Valley. This route follows the story from the Twin Pines Mall car park in City of Industry through 1955 and back to the McFly home in Arleta.
Each stop is a real place that played a piece of Hill Valley; the private homes are seen from the street only.
Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs.
This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.
Indiana Jones and the Last Crusade (1989) sends Indy from a Boy Scout outing in the Utah desert to the rock-cut façade of Petra, chasing the Holy Grail and his missing father. Three trials guard the cup at the end. The film borrows its scenery from half of Europe, the Middle East and the American West.
Nine stops, most of them still standing: the Arches canyons of the opening, the church façade in Venice's Campo San Barnaba that plays the library, an Eifel castle dressed as Brunwald, a San Francisco building that played Berlin's Tempelhof airport, the Almería beach where Henry brings down a fighter with an umbrella, a Granada station playing Alexandretta, the Tabernas tank chase, the Treasury that fronts the Grail's temple, and the Texas sunset the film ends on. Dates are story time; filming ran from May 1988 to early 1989.
In the summer of 1983 a seventeen-year-old boy and a twenty-four-year-old American share a house in rural Lombardy: Elio Perlman, who reads too much and plays the piano too well, and Oliver, the graduate student his father hired for the summer. One long, hot, awkward season, and neither of them handles it gracefully. It ends with a telephone call and a boy by a fireplace; it was shot, almost scene by scene, in real places you can still stand in.
This route follows the filming from the Perlmans' villa at Moscazzano through Crema's piazza, a Roman villa on Lake Garda and a war memorial at Pandino, out to the meadow at Capralba where Elio makes his move, and then north for the last three days in Bergamo — the country's tallest waterfall, a pensione in the upper town, a drunken night outside Santa Maria Maggiore, and the small station south of Crema that stands in for Clusone. Principal photography ran from 9 May to the end of June 2016, and the villa is a private home, so a few stops are best seen from the street.
1937, between Raiders of the Lost Ark and The Last Crusade. A giant breaks into Marshall College, steals a mummified cat and knocks out Indiana Jones. The trail leads Indy to a "Great Circle" of sacred sites spaced evenly around the globe, and into a race against the Nazi archaeologist Emmerich Voss to unlock its power. Todd Howard conceived the story of MachineGames' 2024 game, and its director pictured it as a "lost Indiana Jones adventure from the 1980s".
The circle and its secret are pure adventure fiction, but its stops are real: the Vatican, Giza, wartime Shanghai, the ruined Thai capital of Sukhothai and the ziggurat of Ur. The designers rebuilt them from books and photographs as they would have looked in the 1930s. This route follows the main story.
In 1989 communist rule in Central and Eastern Europe came apart in a few months — through round-table talks in Poland, a picnic on the Hungarian border, candlelit marches in Leipzig, a muddled press conference in Berlin, students in Prague and a bloody uprising in Romania. Each country had its own causes, but every crack made the next one easier.
The route visits the exact places where it happened, most of them marked today by a memorial, a museum or a plaque: the shipyard gate where Solidarity was born, the palace of the Round Table, the old border road near Sopron, the church in Leipzig, the bridge at Bornholmer Straße, a street corner in Prague, a pastor's flat in Timișoara and the balcony in Bucharest.