In 1791 Saint-Domingue was France's richest colony, a sugar and coffee economy worked by hundreds of thousands of enslaved Africans under brutal conditions. Thirteen years later it was Haiti, the first nation born from a successful slave revolt and the first independent Black-led state in the Americas. The cost was enormous: some 200,000 Black Haitians died, and tens of thousands of French and British soldiers, most of them from yellow fever.
The route follows the turning points, from the ceremony that tradition places at Bois Caïman to the declaration at Gonaïves, with a detour to the French mountain fortress where Toussaint Louverture died. Fighting was savage on all sides, and the texts say so plainly. The route offers no travel advice for Haiti.
In August 1492 three small ships slipped down the Río Tinto from Palos with a plan to reach the Indies by sailing west. By mid-March 1493 Columbus was back in Palos without his flagship, which had been wrecked off Hispaniola, but with captives, samples of gold and plants unknown in Europe.
The route follows the voyage in order: the friary where the plan found friends, a stopover in the Canaries, the first landfall in the Bahamas, the wrecked flagship and the fort of La Navidad, a storm-driven stop in Lisbon, the return to Palos and the report to the monarchs in Barcelona. The landfall island and the fort site are both debated, and the pins say so.
Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs.
This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.