Cole MacGrath loses his first fight with the Beast, flees the ruins of Empire City and sails south to New Marais, a Louisiana city under the thumb of a demagogue named Joseph Bertrand. To beat the Beast he needs a scientist, a device and a handful of power cores — and then he has to decide what he is willing to sacrifice.
New Marais is Sucker Punch's New Orleans: a fictional city assembled from the French Quarter, above-ground cemeteries, plantation houses, a Civil War fort, the bayous and the flooded districts left by a hurricane. This route follows Cole's story through seven of those stand-ins, from the swamp where he lands to the cathedral tower where the game ends.
In 1799 the Prussian naturalist Alexander von Humboldt and the French botanist Aimé Bonpland sailed for Spain's American realms and spent five years measuring, collecting and climbing across them. They watched electric eels fight wild horses in Venezuela, pushed up Chimborazo, watched a planet cross the Sun from Peru and ended as Jefferson's guest at the White House.
This route follows eight stops from the landing at Cumaná to Washington in 1804. Several pins are approximate because the sources name a region or river rather than one spot.
In May 1804 William Clark and about 30 others left a winter camp on the Mississippi and turned up the Missouri, the first stage of an expedition sent to cross the newly acquired western part of the country. Captains Meriwether Lewis and Clark kept journals, and many of their entries are quoted here in their own spelling.
The route follows them from Camp Dubois past a sergeant's grave, a tense standoff with the Teton Sioux, a winter at Fort Mandan, the Great Falls, the Continental Divide and the snowbound Lolo Trail to the Pacific, then home by way of Clark's signature on Pompeys Pillar. Where a camp is lost to the river or to time, the pin marks the nearest place you can visit.