In 2035 Artyom leaves the Moscow Metro on a stolen train, the Aurora, and finds that Russia beyond the city is still alive. The sequel to Metro 2033 turns a Moscow underground story into a rail journey across the whole country.
The route follows the Volga, the Ark at Yamantau, the Caspian and Novosibirsk to Lake Baikal. The game's places are invented versions of real ones, so every pin is an area, not a level.
A Russian legend, sometimes called the Russian Atlantis, says a whole city sank into a lake rather than fall to the Mongols, and that on calm days you can still hear its bells. Rimsky-Korsakov turned it into an opera, and Werner Herzog went looking for it with a camera.
The route follows the story from the folk etymology of the name, through the town said to be Little Kitezh and the forests of the Kerzhenets, to the lake itself and the St Petersburg stage where the opera first sounded. Kitezh is a legend: the places are traditional identifications, not proof.
In 1466 or 1468 a merchant from Tver set out down the Volga to trade around the Caspian Sea. He was robbed on the way, crossed Persia, sailed from Hormuz to India and wrote down what he saw in A Journey Beyond the Three Seas.
This route follows him from Tver through Derbent, Hormuz and the coast of India to Bidar, and home to Caffa on the Black Sea. Dates are debated, and most stops are marked by area only because his notes name towns rather than buildings.
In 1927 a former nobleman and a charming con man chase twelve dining chairs, one of them hiding family jewels, across the Soviet Union. Ilf and Petrov's comic novel follows them from a sleepy provincial town through Moscow and the Volga to the spa of Pyatigorsk, the Caucasus road and the Crimean coast.
The route marks six stops; Stargorod and Vasyuki are invented, so their pins are only candidate stand-ins.