Hemingway wrote A Moveable Feast about his poor, happy early years in 1920s Paris, working from notebooks he had left in trunks at the Ritz in 1928. It was published in 1964, after his death.
This route walks the memoir's Paris: the flat on the rue du Cardinal-Lemoine, Gertrude Stein's salon, Sylvia Beach's bookshop, the cafés of Montparnasse and Saint-Germain, and the Ritz where the notebooks resurfaced. Hemingway himself said the book may be read as imagination, so treat its scenes as a memory, not a record.
Before the white whale there is a cold December and a wrong turn at the docks. Ishmael arrives in New Bedford to find the Nantucket packet gone, rents half a bed at the Spouter-Inn, sits through a sermon on Jonah, crosses to Nantucket and signs aboard the Pequod, which leaves on Christmas Day.
New Bedford had overtaken Nantucket as the country's top whaling port by 1840, yet Ishmael is set on sailing from the island. The route follows his first chapters. The inn, the Try Pots and the Pequod are invented, so their pins mark real places that stand in for them; the chapel is real.
Two friends set out for a weekend at a fishing cabin, and one violent night at a roadhouse bar turns the trip into a run for Mexico across the American West. Ridley Scott's 1991 film is set on a route from Arkansas to the Grand Canyon, but it was filmed almost entirely in California and Utah, around Bakersfield and Moab, between June and August 1990.
This route follows the story in film order through six real places: a Long Beach bar, a Los Angeles motel, a Colorado general store, the desert at Arches, the ghost town of Cisco and the cliff edge at Dead Horse Point. Almost all of them stand in for somewhere else, and each stop says where.
Tom Ripley is paid $1,000 to travel to Italy and persuade Dickie Greenleaf to return to the United States. Claiming to be a former Princeton classmate, he slides into Dickie's life, and a friendship at the seaside turns into a trail of lies and killings.
The route follows the film's order through Ischia and Procida, Anzio, Naples, Rome and Venice. Many places play other places: Ischia and Procida stand in for the fictional village of Mongibello, Anzio plays San Remo, and the "Roman" opera house is in Naples.
King Arthur sets out across Britain in AD 932 to find knights and, in the end, the Holy Grail. When the National Trust withdrew its permission to film at several castles, the Monty Python team had little time to find new locations, so one fortress had to play most of the others.
This route follows the quest in film order through six locations: the castle of the opening shot in Wales, Doune Castle in Scotland standing in for the rest, a moated castle in East Sussex for one establishing shot, a mine, a glen and the island tower that ends the film.
Bohemia, 1403. Henry of Skalitz and Sir Hans Capon ride to Trosky Castle to find out which side Otto von Bergow is on, and the civil war between King Wenceslaus IV and King Sigismund drags them from the rocks of the Bohemian Paradise to the silver city of Kuttenberg, today Kutná Hora. The 2025 sequel by Warhorse Studios recreates its two big maps from real castles, villages and streets.
The route follows the story from Trosky to the siege of Suchdol. The game's version of each place is a 1403 reconstruction, so look for the castle ruins and rebuilt keeps rather than the exact buildings Henry sees. The first game's story ends just before it, so this route picks up at Trosky.
Bob is a fading American movie star in Tokyo to advertise whiskey; Charlotte is a disillusioned recent graduate, married for two years. Both are far from home, and they find each other at the Park Hyatt Tokyo.
The route follows their story in the film's order: the neon streets of Shinjuku, the hotel, Shibuya Crossing and a karaoke room, then Charlotte's day trip to Kyoto Station, Nanzen-ji and Heian Shrine. Coppola shot for just 27 days, many of its locations in real places of business and public areas. The karaoke branch is pinned approximately.
Twin Peaks is set five miles from the Canadian border, but its exteriors come from the Snoqualmie Valley, all around 25–30 miles from Seattle. David Lynch and Mark Frost found the places they had written into the pilot in Snoqualmie, North Bend and Fall City.
This route follows the series through five of them: the falls from the opening titles, the road with the welcome sign, the hotel, the sheriff's station and the diner. Most interiors were built on sets in a San Fernando Valley warehouse, so these stops are exteriors, and the Reinig Road pin marks the road, not one spot.
Vlad III ruled Wallachia in three separate reigns and earned his nickname from impalement, his favorite method of execution. His patronymic, Dracula, is thought to have inspired the name of Bram Stoker's vampire, but the man himself spent his life between the Ottoman sultans and the king of Hungary.
Nine places follow his life in order, from the Transylvanian house named as his birthplace to the battlefield near Snagov: hostage years, exile, raids, a war with the sultan and a long imprisonment. Bran Castle is left out on purpose, since it is often, but incorrectly, said to have been his home.
A peasant girl from a Meuse valley village persuades a doubting captain, then a doubting prince, to give her an army. Within weeks of reaching Orléans in 1429 she has lifted a siege, and by July she stands beside Charles at his coronation. Barely a year later she is a prisoner, and by May 1431 she is dead.
The route follows her through nine places, from her family's house in Domrémy to the square in Rouen where she was burned. Where a building was rebuilt or the exact spot is unrecorded, the stop says so.
A cursed squire, a spectral hound and a moor that swallows ponies: Conan Doyle's Sherlock Holmes novel, serialised in The Strand Magazine in 1901–02, is set largely on Dartmoor, and several of its places have real counterparts.
The route runs from the grave that may have inspired the legend and the ten-thirty train from Paddington to the convict prison at Princetown, the mire, the tors and the Stapletons' house. Baskerville Hall and Merripit House exist only in the book, so their pins mark a stand-in or nothing at all.
Ghost of Yōtei follows Atsu, a wandering mercenary who returns to Ezo — modern-day Hokkaido — in 1603 to hunt down the Yōtei Six, the band led by the samurai lord Nariaki Saito who slaughtered her family sixteen years earlier. Her revenge carries her across an island modelled on Hokkaido, from the grasslands at Mount Yōtei's foot to the frozen north and the Matsumae clan's castle in the south.
This route follows the game's regions and their real counterparts: the Yotei Grasslands around Lake Shikotsu, the Ishikari Plain, the Ainu country of the Nayoro Wilds, the Kitsune's Teshio Ridge, and the Tokachi Range, with Mount Yōtei and Matsumae Castle as its fixed points.
In 1581 the African slave Diogo comes to Kyoto with a Jesuit delegation and is handed to the warlord Oda Nobunaga, who renames him Yasuke and makes him a samurai. That year Nobunaga's army crushes the ninja province of Iga, where the young shinobi Naoe loses her father and inherits his Hidden Blade.
From there the two hunt the same conspiracy across Kansai: the port of Sakai, the temple at Honnō-ji where Nobunaga dies, a kofun in Settsu, the castle of Shōryūji at Yamazaki, the shrines of Yamato, and the Templar recruiting ground of Kii. Most stops are real castles, temples and tombs that the game rebuilds.
In 1754 a British gentleman, Haytham Kenway, kills a man at the opera in London and carries a stolen key to the American colonies. He is a Templar. His son, Connor, grows up to become the Assassin who hunts him across the American Revolution — through the Boston Massacre and the tea ships, the first shots at Lexington, Bunker Hill, Valley Forge, Monmouth and finally New York.
Assassin's Creed III builds its America from real maps, and almost every stop can still be walked: the opera house in Covent Garden, the Old State House and Boston Harbor, the green at Lexington and the bridge at Concord, the Bunker Hill battlefield, the Valley Forge encampment, the Monmouth battlefield, and the Battery at the foot of Manhattan, where the war ends.
J. Robert Oppenheimer studies in Cambridge and Göttingen, builds a physics school at Berkeley, and is handed the one job nobody else wants: build the atomic bomb before the Nazis do. Christopher Nolan's Oppenheimer (2023) follows him from the Cavendish Laboratory to a secret mesa in New Mexico, through the Trinity test and the political fallout that ends his career.
This route follows the film's real places — Cambridge, Göttingen, LeConte Hall, Los Alamos, Trinity, the White House, the Institute for Advanced Study and the room where his security clearance was revoked. The film's own stand-ins, from Ghost Ranch to Kerckhoff Hall, Belen and Alhambra, are noted at each stop.
Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs.
This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.
The BBC's Sherlock Holmes and his flatmate, army doctor John Watson, solve crimes in present-day London, from a killer's phone traced to their own doorstep to a dominatrix with compromising photographs and a criminal who cracks the Crown Jewels from his mobile. Six stops follow the first three series in order: the 221B front door on North Gower Street, the Baker Street museum, a summons to Buckingham Palace, Moriarty's Tower heist, the hospital rooftop finale and a bomb under Parliament.
Most stops are London landmarks you can see from the street; the 221B door is a private house, and the palace, Tower, hospital and Parliament appear as the show's story settings.
A chance meeting at the Criterion Bar sends an army doctor just back from Afghanistan to a laboratory at St Bartholomew's Hospital, where a stranger grips his hand and observes: "You have been in Afghanistan, I perceive." Within days Dr Watson has moved into 221B Baker Street, the address where many of the stories begin, and off runs the canon: four novels and 56 short stories, all but one set between 1880 and 1914.
This route walks Holmes's London in the order the stories appeared: the Criterion where Watson met Stamford, the hospital of the famous first deduction, the Baker Street rooms that did not exist when Doyle wrote and are now a museum, Scotland Yard's Victorian headquarters on the Embankment, a society church where a bride vanishes, a silent club on Pall Mall, and the Underground station where a body fell from a train roof.
Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him into a ruined city where the WLF militia and a cult, the Seraphites, fight for control. The Last of Us Part II plays the same three days twice: first as Ellie, then as Abby. The city is the real one: Naughty Dog chose Seattle for its hills and varied weather, and its artists travelled there to study the architecture, vegetation and topography.
This route follows both runs. Ellie's: the synagogue they call the Dome, the Pinnacle Theatre, the convention centre and its stalkers, the hospital and the aquarium. Abby's: the stadium she lives in, the Great Wheel of her memories, the Chinatown Gate and the Space Needle seen from the island. Many of the game's buildings carry new names; each stop names the real one behind it.
In 1715 a Welsh pirate kills an Assassin, steals his clothes and his name, and ends up sitting in his place at a meeting of Templars in Havana. That is how Edward Kenway enters the Golden Age of Piracy: he takes a ship, the Jackdaw, builds a pirate brotherhood in Nassau, loses his friends to the gallows and to each other, and spends the rest of the story chasing a device called the Observatory that can watch anyone on earth.
Black Flag sets all of it in real ports — Havana, Nassau, Kingston, Port Royal — and then leaves the Caribbean for the Maya ruins of Tulum, an island in the Gulf of Guinea and a final scene in London. The route follows Edward from the harbour where Torres's plot starts, through the pirate republic and the governor who ends it, to the Kingston house where Mary Read drops the disguise, the jail at Port Royal, Príncipe, where the Sage is waiting, and Covent Garden. Most stops mark a real landmark in the town the game rebuilds.
Liberty City is New York with the labels peeled off. Grand Theft Auto IV rebuilds four of the boroughs, borrows New Jersey for the state across the river, and copies in the Statue of Liberty, the Coney Island Cyclone, the Manhattan Bridge, Times Square and the Empire State Building — then renames nearly all of them, so the game's Liberty statue holds a takeaway coffee instead of a torch. The story is set in 2008, the year the game arrived.
This route pins nine real places behind those names: the triumphal arch at Brooklyn's Grand Army Plaza, the wooden Cyclone at Coney Island, the Manhattan Bridge as the Algonquin Bridge, Brighton Beach as Hove Beach, the surviving 1964 World's Fair site in Queens, and three Manhattan landmarks — Middle Park, Star Junction and the Rotterdam Tower. Each stop names the in-game location it stands in for. One caveat: Rockstar deliberately avoided a precise recreation of New York, so expect the landmarks, not the street plan.
A gentleman of La Mancha, a head full of chivalry books, a plain full of mills: this route follows Don Quixote from the village argued to be his to the strand of Barcelona, keeping the order of the book.
It begins with the village whose name the narrator refuses to give, the inn where a landlord reading from his account book dubs him a knight, and the ridge of mills that shivered his lance to pieces. In Part II it follows him to Dulcinea's town by night, the cave where he sleeps an hour and believes three days have passed, the lakes of Ruidera, and finally Barcelona, where galley crews salute him three times and a bachelor from his own village unhorses him.
Which mills he charged, and where the inn of that first night stood, are guesses: Campo de Criptana and Puerto Lápice are the usual answers.
Claire, a twentieth-century nurse, touches a stone in a Highland circle and is carried back to 1743. A highlander knocks out the officer chasing her and takes her to his clan, and before long she is married to Jamie Fraser to keep her out of that officer's reach. Seven stops follow Claire through the first two seasons of Starz's Outlander.
They start near Kinloch Rannoch, where the production found its Craigh na Dun, then move to the real castles and villages playing Castle Leoch, Fort William, Cranesmuir and Lallybroch, and to a Fife castle standing in for a French abbey. The last stop is Culloden, the moor where Claire and Jamie say goodbye in the second-season finale.
One caveat: the standing stones on screen are a built set. The Bronze Age Clava Cairns near Inverness that fans often visit are said to have inspired them, but they are not where the circle was filmed.
After a first season in Malta, the show crossed the Adriatic to a walled city. Dubrovnik's two-kilometre ramparts, the fortress above its western gate and its late-medieval streets played King's Landing for everything the effects departments could not invent: the name-day combats, the riot at the gate, Cersei's walk of atonement.
Eight stops run in the order the episodes aired — Lovrijenac and the Pile Gate in the second season, the Rector's Palace when Dubrovnik doubled as Qarth, the Red Keep's gardens at Trsteno and the Meereen stand-in at Klis in the third and fourth, and the Jesuit stairs where the fifth-season finale was shot in October 2014. Only the exteriors live here: the Red Keep and the Sept of Baelor were computer-generated.