Agatha Christie's 1937 mystery puts Hercule Poirot on holiday in Aswan, waiting to board the Nile steamer Karnak. Among his fellow passengers are a jilted woman stalking her ex-fiancé's honeymoon, her former friend the heiress, and a boulder that comes uncomfortably close to the bride.
The route follows the steamer from Aswan to Wadi Halfa and ends at Karnak, where the 1978 film moves the falling stone. The novel itself puts that scene at Abu Simbel.
The Hound of the Baskervilles takes Sherlock Holmes across Dartmoor: Cabell's tomb at Buckfastleigh, the ten-thirty train from Paddington, Princetown's prison and Hound Tor. A spectral hound stalks the moor.
The route runs from the grave that may have inspired the legend and the ten-thirty train from Paddington to the convict prison at Princetown, the mire, the tors and the Stapletons' house. Baskerville Hall and Merripit House exist only in the book, so their pins mark a stand-in or nothing at all.
In April 1625 an eighteen-year-old Gascon rides into the market town of Meung on a yellow pony, bound for Paris and the King's Musketeers. Dumas's novel follows D'Artagnan from that first quarrel through duels, a secret night in the Louvre, a bet made during a siege and a midnight ending on a river bank.
The route runs from the Loire to Paris, on to La Rochelle and Portsmouth, and back to the banks of the Lys. The streets, squares and palaces are real; most inns, houses and bastions are Dumas's, so several pins mark a town or a street rather than a building.
Ghost of Yōtei follows Atsu, a wandering mercenary who returns to Ezo — modern-day Hokkaido — in 1603 to hunt down the Yōtei Six, the band led by the samurai lord Nariaki Saito who slaughtered her family sixteen years earlier. Her revenge carries her across an island modelled on Hokkaido, from the grasslands at Mount Yōtei's foot to the frozen north and the Matsumae clan's castle in the south.
This route follows the game's regions and their real counterparts: the Yotei Grasslands around Lake Shikotsu, the Ishikari Plain, the Ainu country of the Nayoro Wilds, the Kitsune's Teshio Ridge, and the Tokachi Range, with Mount Yōtei and Matsumae Castle as its fixed points.
Watch Dogs 2 recreates the Bay Area: San Francisco, Oakland, Marin County and Silicon Valley, from Coit Tower and the Golden Gate Bridge to Alcatraz and a parody of the Googleplex, where the hacker Marcus Holloway and his crew DedSec set out to bring down the Blume corporation's surveillance network.
This route follows the places where the story's operations happen, from Coit Tower and Embarcadero Center to Sutro Tower, the Googleplex, Ubisoft's own studio, the Golden Gate Bridge and Alcatraz.
L.A. Noire rebuilds Los Angeles in 1947 with fanatical care: the studio mapped the real streets, modelled building interiors on the originals, and filled the map with the city's landmarks. Detective Cole Phelps drives that recreation through traffic, homicide, vice and arson cases, and much of the city he moves through is still standing.
This tour follows the real places behind the game's map, from Union Station and Bunker Hill to Wilshire's art deco and the Hollywood movie palaces, then down to the river where the story ends. Every pin marks a real site the game put on its streets.
Stranger Things' Hawkins, Indiana, is really small-town Georgia: the town square in Jackson, a shuttered psychiatric hospital near Atlanta, a dead shopping mall in Duluth. The stand-ins also include a mansion in Rome and a Vilnius prison playing Kamchatka; in the story, a boy vanishes and a girl walks out of the woods.
This route follows the real stand-ins, from the laboratory where the story begins to the quarry, the school, the Starcourt Mall, the mansion that became the Creel House, and the Vilnius prison that stood in for Kamchatka.
Emily, a young marketing executive, is posted to Paris to give a French agency a social-media voice, and the show follows her across the city: the little square where she lives, her office by the Palais-Royal, a Left Bank café and the gardens and monuments she drifts through. In its fourth season the story reaches Rome, where Marcello shows her the Colosseum and the Trevi Fountain.
This route gathers the places that define Emily's Paris, from the Place de l'Estrapade — where her apartment faces Gabriel's restaurant across the square — to the Café de Flore, the Jardin du Luxembourg, the Palais Garnier, Montmartre's Sacré-Cœur and the French Open at Stade Roland Garros. It ends in Rome, at the two sights that seal her move to Italy.
Mission: Impossible – Dead Reckoning Part One sends Ethan Hunt across the Empty Quarter, Abu Dhabi, Rome and Venice for a two-piece key, with a cliff jump at Hellesylt and a train sequence doubled on a Yorkshire railway and in a Peak District quarry. The rogue AI Entity wants it too.
Almost every stop is a real place: the desert and airport in the Emirates, a car chase through Rome, a party at the Doge's Palace, a cliff jump at Hellesylt in Norway, and the Alpine train sequence doubled on a Yorkshire heritage railway and in a Peak District quarry.
Bond's final outing opens beside a lake in Norway and closes on an island in the Faroe Islands, with a long detour through southern Italy and a retirement in Jamaica in between. The story's geography is real: Matera's cave lanes, a bridge over the Gravina gorge, a railway station at Sapri, a waterfront house at Port Antonio, the Atlantic Ocean Road and the cliffs of Kalsoy.
The route follows the film's order — the frozen-lake flashback, the grave and the bridge, the Matera car chase, the farewell at Sapri, five quiet years in Jamaica and the 'Cuban' harbour that is really Port Antonio, then the Norway drive and the villain's island in the Faroe Islands. The beach house in Jamaica and the lake house in Norway were sets, both since dismantled.
In 1984 Ghostbusters turned real New York addresses into a haunted city: the New York Public Library's marble reading room, the Hook & Ladder 8 firehouse in Tribeca and 55 Central Park West, the apartment block that becomes Spook Central. The Sedgewick Hotel was filmed at the Millennium Biltmore in downtown Los Angeles.
Most of the exterior landmarks survive and can be visited, though the Sedgewick Hotel's interiors were filmed on the other side of the country, at a grand downtown Los Angeles hotel. This route follows the film's story from the first library ghost to the rooftop battle with Gozer.
Hill Valley is fictional, but almost all of it is Los Angeles. The 1985 film sends Marty McFly thirty years back to a small California town, and the filmmakers built its square on a studio backlot and dressed real malls, schools, churches and houses around the city as Hill Valley. This route follows the story from the Twin Pines Mall car park in City of Industry through 1955 and back to the McFly home in Arleta.
Each stop is a real place that played a piece of Hill Valley; the private homes are seen from the street only.
Kalos is Metropolitan France turned into a star-shaped Pokémon region. Lumiose City is inspired by Paris, its Prism Tower by the Eiffel Tower and its art museum by the Louvre; the Battle Château recalls Chenonceau on the Loire, the palais Chaydeuvre is the château de Versailles, and the stones outside Geosenge Town are the Carnac stones. The games never confirm their models — these are fan and encyclopaedia identifications — so every pin on this route is speculative.
The route follows the story across the real France behind Kalos: the town where the adventure begins, Lumiose's iron tower, two châteaux and a royal palace, a coastal aquarium, the island tower where Mega Evolution is learned, the cathedral clock behind Anistar's sundial, the Breton megalith field where Team Flare hides its ultimate weapon, and an abandoned mine where the legendary Zygarde sleeps.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs.
This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.
The BBC's Sherlock Holmes and his flatmate, army doctor John Watson, solve crimes in present-day London, from a killer's phone traced to their own doorstep to a dominatrix with compromising photographs and a criminal who cracks the Crown Jewels from his mobile. Six stops follow the first three series in order: the 221B front door on North Gower Street, the Baker Street museum, a summons to Buckingham Palace, Moriarty's Tower heist, the hospital rooftop finale and a bomb under Parliament.
Most stops are London landmarks you can see from the street; the 221B door is a private house, and the palace, Tower, hospital and Parliament appear as the show's story settings.
Mamma Mia! sets fictional Kalokairi on Skopelos and Skiathos: the town below Villa Donna, the Old Port, Glysteri's rock jump and the wedding chapel of Agios Ioannis Prodromos. Sophie has secretly invited three possible fathers to her wedding.
Five stops on the real islands behind Kalokairi, where principal photography took place from August to September 2007: the town below the villa's hill, the Skiathos harbour where two of the men arrive in identical cabs, the cove of the diary reading and the rock jump, the main beach set with its vanished bar and jetty, and the rock-top chapel of the wedding. One caveat: there is no Villa Donna to visit — the hotel was a Pinewood set.
A chance meeting at the Criterion Bar sends an army doctor just back from Afghanistan to a laboratory at St Bartholomew's Hospital, where a stranger grips his hand and observes: "You have been in Afghanistan, I perceive." Within days Dr Watson has moved into 221B Baker Street, the address where many of the stories begin, and off runs the canon: four novels and 56 short stories, all but one set between 1880 and 1914.
This route walks Holmes's London in the order the stories appeared: the Criterion where Watson met Stamford, the hospital of the famous first deduction, the Baker Street rooms that did not exist when Doyle wrote and are now a museum, Scotland Yard's Victorian headquarters on the Embankment, a society church where a bride vanishes, a silent club on Pall Mall, and the Underground station where a body fell from a train roof.
Inception filmed the folding bridge sequence on Paris's Bir-Hakeim bridge, used Tangier standing in for Mombasa, and shot in downtown Los Angeles and at Alberta's temporarily closed Fortress Mountain ski resort. Dom Cobb recruits a forger, a chemist and an architecture student to implant an idea and leads them down through layered dreams to an alpine fortress.
This route follows the 2009 shoot across four countries: the Paris bridge that folds, a fictional bistro corner, Tangier standing in for Mombasa, two Los Angeles action sites and the closed Alberta ski resort that became the snow fortress. Two stops look different today: the bistro was a temporary set and the Heim Bridge has been replaced.
Dune turns real places into its planets: Norway's Stadlandet is Caladan, Jordan's Wadi Rum and Abu Dhabi's Liwa Oasis share Arrakis, Budapest's Origo Studios build Arrakeen and Italy's Brion tomb becomes the emperor's court. Paul Atreides leaves Caladan for the desert planet, the sole source of spice, then forces Emperor Shaddam to come to Arrakis with Irulan and his Sardaukar soldiers.
This route links the five key locations: Stadlandet standing in for Caladan, Wadi Rum and the Liwa Oasis sharing Arrakis, Origo Studios staging Arrakeen and the ornithopters, and the Brion tomb doubling as the imperial court. Part One shot from March to July 2019 in Hungary, Jordan, Norway and the Emirates; Part Two followed from July to December 2022, adding Italy and Namibia to the itinerary.
Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him into a ruined city where the WLF militia and a cult, the Seraphites, fight for control. The Last of Us Part II plays the same three days twice: first as Ellie, then as Abby. The city is the real one: Naughty Dog chose Seattle for its hills and varied weather, and its artists travelled there to study the architecture, vegetation and topography.
This route follows both runs. Ellie's: the synagogue they call the Dome, the Pinnacle Theatre, the convention centre and its stalkers, the hospital and the aquarium. Abby's: the stadium she lives in, the Great Wheel of her memories, the Chinatown Gate and the Space Needle seen from the island. Many of the game's buildings carry new names; each stop names the real one behind it.
Assassin's Creed IV Black Flag sets its pirate Caribbean in Havana, Nassau, Kingston and Port Royal. Edward Kenway steals a dead Assassin's name, takes the Jackdaw, builds a brotherhood in Nassau, loses his friends and chases the Observatory, a device that can watch anyone on earth.
Black Flag sets all of it in real ports — Havana, Nassau, Kingston, Port Royal — and then leaves the Caribbean for the Maya ruins of Tulum, an island in the Gulf of Guinea and a final scene in London. The route follows Edward from the harbour where Torres's plot starts, through the pirate republic and the governor who ends it, to the Kingston house where Mary Read drops the disguise, the jail at Port Royal, Príncipe, where the Sage is waiting, and Covent Garden. Most stops mark a real landmark in the town the game rebuilds.
Assassin's Creed Valhalla brings the Viking Eivor and their clan to Anglo-Saxon England, where Hytham asks for help ridding the land of the Order of the Ancients. Following tip-offs from an informant who signs himself the "Poor Fellow-Soldier of Christ", Eivor hunts Order members from Grantebridge to Jorvik and Wincestre.
The route visits the real places behind the game's: Cambridge, where the jarlskona Soma takes back her town; York, the capital of Viking Britain; the docks of Repton, where the Great Heathen Army wintered; Alfred's Winchester; the battle at Chippenham in 878; and Athelney, where the informant's identity is finally revealed. All six can be visited today.
Liberty City is New York with the labels peeled off. Grand Theft Auto IV rebuilds four of the boroughs, borrows New Jersey for the state across the river, and copies in the Statue of Liberty, the Coney Island Cyclone, the Manhattan Bridge, Times Square and the Empire State Building — then renames nearly all of them, so the game's Liberty statue holds a takeaway coffee instead of a torch. The story is set in 2008, the year the game arrived.
This route pins nine real places behind those names: the triumphal arch at Brooklyn's Grand Army Plaza, the wooden Cyclone at Coney Island, the Manhattan Bridge as the Algonquin Bridge, Brighton Beach as Hove Beach, the surviving 1964 World's Fair site in Queens, and three Manhattan landmarks — Middle Park, Star Junction and the Rotterdam Tower. Each stop names the in-game location it stands in for. One caveat: Rockstar deliberately avoided a precise recreation of New York, so expect the landmarks, not the street plan.