In the spring of 2004 Ewan McGregor and Charley Boorman set out from London on motorcycles, heading east for New York with cinematographer Claudio von Planta. The ride ran from 14 April to 29 July and crossed twelve countries and 18,887 miles.
The route follows the highlights: a church built of bones in the Czech Republic, a UNICEF project in Mongolia, the mud of the Zilov Gap, the Road of Bones to Magadan, Mount Rushmore and the ride into New York. Pins mark places and areas; the real line of travel ran between them.
Patrick Süskind's Perfume follows Jean-Baptiste Grenouille, born in Paris in 1738, with a gift for scent and no scent of his own. His path runs from the Innocents cemetery to a mountain cave, and then to Grasse, where his craft turns murderous.
The route follows the book from Paris to the Plomb du Cantal, Montpellier and Grasse, and ends in Barcelona, where Tom Tykwer's film rebuilt Paris. Only a few places are named exactly; the rest are approximate.
A rabbi shapes a figure from river clay and a slip of paper gives it life. The Golem of Prague is among the best-known legends of the city, yet historians find it first told in the 19th century, long after the real Rabbi Loew died in 1609.
The route follows the legend from the Vltava to the Old New Synagogue and a modern television tower, and sets it beside what the sources show: an emperor's audience, a tomb and a 1915 novel.
Victor Frankenstein grows up on the shore of Lake Geneva, builds his creature in the university town of Ingolstadt, and spends the rest of the book running from it, across a glacier above Chamonix, to a rock in the Orkneys and back to the lake. Mary Shelley's novel is a chain of scenes scattered over several countries rather than one trip.
This route visits six of them in story order, quoting the novel's Project Gutenberg text. The novel names towns and a glacier but rarely a building, so most pins mark a town or area.
In August 1492 three small ships slipped down the Río Tinto from Palos with a plan to reach the Indies by sailing west. By mid-March 1493 Columbus was back in Palos without his flagship, which had been wrecked off Hispaniola, but with captives, samples of gold and plants unknown in Europe.
The route follows the voyage in order: the friary where the plan found friends, a stopover in the Canaries, the first landfall in the Bahamas, the wrecked flagship and the fort of La Navidad, a storm-driven stop in Lisbon, the return to Palos and the report to the monarchs in Barcelona. The landfall island and the fort site are both debated, and the pins say so.
Tom Ripley is paid $1,000 to travel to Italy and persuade Dickie Greenleaf to return to the United States. Claiming to be a former Princeton classmate, he slides into Dickie's life, and a friendship at the seaside turns into a trail of lies and killings.
The route follows the film's order through Ischia and Procida, Anzio, Naples, Rome and Venice. Many places play other places: Ischia and Procida stand in for the fictional village of Mongibello, Anzio plays San Remo, and the "Roman" opera house is in Naples.
Bohemia, 1403. Henry of Skalitz and Sir Hans Capon ride to Trosky Castle to find out which side Otto von Bergow is on, and the civil war between King Wenceslaus IV and King Sigismund drags them from the rocks of the Bohemian Paradise to the silver city of Kuttenberg, today Kutná Hora. The 2025 sequel by Warhorse Studios recreates its two big maps from real castles, villages and streets.
The route follows the story from Trosky to the siege of Suchdol. The game's version of each place is a 1403 reconstruction, so look for the castle ruins and rebuilt keeps rather than the exact buildings Henry sees. The first game's story ends just before it, so this route picks up at Trosky.
Rachel Chu, a Chinese American economics professor, flies to Singapore with her boyfriend Nick for his best friend's wedding and learns that Nick's family is among the richest in the country. Jon M. Chu's 2018 film follows her from the airport to a mahjong table where she faces down his mother.
This route visits nine places from the film, in story order. Several of the story's places were filmed in Malaysia instead of Singapore: the Young family estate in Kuala Lumpur, the island parties on Langkawi and the mahjong parlor in Penang.
A cursed squire, a spectral hound and a moor that swallows ponies: Conan Doyle's Sherlock Holmes novel, serialised in The Strand Magazine in 1901–02, is set largely on Dartmoor, and several of its places have real counterparts.
The route runs from the grave that may have inspired the legend and the ten-thirty train from Paddington to the convict prison at Princetown, the mire, the tors and the Stapletons' house. Baskerville Hall and Merripit House exist only in the book, so their pins mark a stand-in or nothing at all.
In Mission: Impossible – Dead Reckoning Part One, Ethan Hunt races a rogue artificial intelligence called the Entity for a two-piece key that can control it. The chase crosses the Empty Quarter, Abu Dhabi, Rome and Venice before a night train runs into the Alps and a bridge is blown.
Almost every stop is a real place: the desert and airport in the Emirates, a car chase through Rome, a party at the Doge's Palace, a cliff jump at Hellesylt in Norway, and the Alpine train sequence doubled on a Yorkshire heritage railway and in a Peak District quarry.
Much of Game of Thrones' North was filmed in Northern Ireland. Winterfell, its godswood, Castle Black, the Kingsroad and a fishing harbour that played Pyke were all real ground dressed as Westeros, and a basalt hillside above a small Antrim village hosts the first execution of the series.
The route runs in the order the episodes aired: the deserter's beheading above Cairncastle and the Winterfell of Castle Ward, then the quarry that held Castle Black and the Wall, the godswood, the Kingsroad beech avenue and the harbour where Theon Greyjoy comes home. The last stop is the Moneyglass estate, where a bigger Winterfell was built for the second season and used again for the eighth season's battle. Almost everything here is exterior: Winterfell's great hall was a soundstage set.
After a first season in Malta, the show crossed the Adriatic to a walled city. Dubrovnik's two-kilometre ramparts, the fortress above its western gate and its late-medieval streets played King's Landing for everything the effects departments could not invent: the name-day combats, the riot at the gate, Cersei's walk of atonement.
Eight stops run in the order the episodes aired — Lovrijenac and the Pile Gate in the second season, the Rector's Palace when Dubrovnik doubled as Qarth, the Red Keep's gardens at Trsteno and the Meereen stand-in at Klis in the third and fourth, and the Jesuit stairs where the fifth-season finale was shot in October 2014. Only the exteriors live here: the Red Keep and the Sept of Baelor were computer-generated.
Before Hogwarts there is London: a market alley off Gracechurch Street, a barrier between platforms, a staircase in Oxford, a castle in Northumberland and a steam train crossing a Highland viaduct. This route visits six real places that built the Harry Potter films, shot from September 2000 to March 2001 and returned to in the sequels.
You start where Harry buys his school supplies, run through the wall at King's Cross, climb the stairs down which McGonagall comes to meet him, wake in the hospital wing, take your first flying lesson at Alnwick and ride out over Glenfinnan — six real places, each tied to the scene it created.
Arno Dorian is a nobleman who walks into a trap: framed for the murder of the man who adopted him, he spends the opening hours of Unity's Paris of 1789 in a prison cell, and walks out of it an Assassin. From there he is off across the capital hunting the true powers behind the Revolution, while Napoleon, Robespierre and an Apple of Eden keep arriving before he can finish the job.
Unity rebuilds late 18th-century Paris at roughly 1:1 scale across seven districts, plus Versailles, so almost every stop here is a building you can walk to: the Bastille site, the Assassins' hideout under the Île Saint-Louis, Notre-Dame's towers, the storming of the Tuileries, the execution square that is now the Place de la Concorde, Robespierre at the Hôtel de Ville, and — with the Dead Kings expansion — a Precursor temple under the basilica at Saint-Denis. Two stops are places the game invented rather than built: that hideout and that temple.
Bohemia, 1403. King Wenceslaus IV has been kidnapped by his half-brother Sigismund, whose mercenaries burn the silver-mining village of Skalitz. Henry, the blacksmith's son, survives, and the rest of the 2018 role-playing game by Prague's Warhorse Studios follows his hunt for justice and his father's sword across a small stretch of the Sázava valley in Central Bohemia.
Almost every place in the game is real and still on the map: Stříbrná Skalice, the ruins of Talmberk, the town of Rataje with its castle Pirkštejn, the monastery at Sázava. Many of the lords Henry serves were real people too. The route follows the main story; the sequel's opening at Trosky closes it.
Barcelona, 1945. A bookseller leads his ten-year-old son Daniel through a dark alley off the Ramblas to the Cemetery of Forgotten Books, a secret library where every child may adopt one book. Daniel chooses a novel by Julián Carax — and discovers that someone has spent years hunting down and burning every other copy.
Carlos Ruiz Zafón's 2001 bestseller is a love letter to the old city, and its mystery runs through real streets: the Ramblas, the Gothic Quarter, the Ribera, Tibidabo and Montjuïc. The library, the bookshop, the hospice and the Aldaya mansion are invented, so those pins mark the streets where Zafón put them; the café, squares and castle are real and open to visitors.
A young English solicitor travels to the Carpathians to sell a London house to a nobleman — and becomes his prisoner. The Count then ships himself to England in fifty boxes of earth, comes ashore in a Yorkshire storm and starts hunting in London, until a small band led by Professor Van Helsing chases him all the way back to his mountains.
Stoker never visited Transylvania; he built its geography from books and maps, and the English half from places he knew. The route follows the novel's diaries and letters stop by stop: the inn at Bistritz, the Borgo Pass, the Black Sea port of Varna, the harbour, steps and churchyard of Whitby, Purfleet on the Thames, London Zoo and the final race up the Danube at Galatz.
On 16 June 1994 an American, Jesse, and a French student, Céline, meet on a train from Budapest. He talks her into getting off with him in Vienna, and with no money for a hotel they walk the city all night, talking about love, death and everything else until his flight leaves in the morning. Richard Linklater's 1995 film was shot entirely in Vienna and began a trilogy that continued in Before Sunset and Before Midnight.
The film strings its locations together as if they were a single walk; in reality they are scattered across the city, from the outer districts to the Danube. This route visits them in the order of the night.
Florence, 1476: young Ezio Auditore watches his father and brothers hanged on false charges, and spends the next quarter-century hunting the men responsible across Tuscany, Romagna and Venice, all the way to the Vatican. Ubisoft's 2009 game rebuilt Renaissance Italy for climbing and running across rooftops, and mixed its invented feud between Assassins and Templars with real people — the Medici and Pazzi, Leonardo da Vinci, Caterina Sforza and the Borgia pope.
The route visits the real buildings and towns of the game. The Auditore family and their villa are fictional; most of the events around them are invented or rearranged from history.