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MythologySpeculative

The Kalevala: Lönnrot's Trips and the Places of the Runes

Finland's national epic was gathered, not invented: a country doctor named Elias Lönnrot walked into the forests of Karelia and wrote down what the old singers recited. The route follows his collecting trips from 1832 to 1834, from Viena Karelia to his home at Kajaani and the first draft at Kuhmo, then visits three places the runes name: the Imatra rapids, the island of Saari and the Kemi river. The poem's geography is loose, so the last two pins are marked as guesses.

7 locations3/7 visitable
MythologySpeculative

Sadko: From Novgorod to the Sea Tsar

Sadko is a poor gusli player from Novgorod whose music wins the favour of the Sea Tsar, a golden fish and a fortune, until the sea demands payment. The story is best known abroad through Rimsky-Korsakov's opera. The route follows the tale through the real geography it grew from: the merchants' market, Lake Ilmen, the Volkhov trade route, the river's source, and the Novgorod church of the man Sadko may be based on. None of the places is named exactly in the tale, so all pins are approximate.

5 locations0/5 visitable
Real JourneysApproximate

Dersu Uzala: Arsenyev's Ussuri Taiga

In the early 1900s a Russian army surveyor, Vladimir Arsenyev, mapped the wild Ussuri taiga with the help of Dersu Uzala, an indigenous hunter who read the forest better than any map. Arsenyev's memoir became a classic, and Akira Kurosawa turned it into an Oscar-winning film in 1975. The route follows the story from Vladivostok to Lake Khanka and the Sikhote-Alin, then to Khabarovsk, Dersu's lost grave and the film's shooting base. Pins mark regions and towns, not exact campsites.

6 locations1/6 visitable
GamesFictional

Genshin Impact: The Real China Behind Liyue

Genshin Impact's Liyue is a fantasy nation, but its cliffs, pools and harbour were built from real Chinese places. The route follows the landscapes its developers named as models, from Yangshuo and Huanglong to Zhangjiajie, Fenghuang and Huangshan. Three of them, Zhangjiajie, Huanglong and Guilin, also hosted official in-park collaborations in 2020. The pins mark the real models, not game locations.

7 locations7/7 visitable
Real JourneysApproximate

The Tōkaidō: Hiroshige's Road from Edo to Kyoto

In 1832 the printmaker Hiroshige travelled the Tōkaidō, the road from Edo to Kyoto, and made it into The Fifty-three Stations of the Tōkaidō. This route follows seven of his prints, from the bridge where the road began to the bridge where it ended. Each stop pairs a print with what is there today: a rebuilt checkpoint, a long river bridge, a shrine, a preserved post town. Scholars debate whether Hiroshige saw every station himself, so the pins mark the places, not his exact viewpoints.

7 locations7/7 visitable
BooksFictional

The Captain's Daughter: Orenburg to Moscow

Pushkin's only completed novel follows Pyotr Grinev, a young officer sent to a log-fenced fortress on the Orenburg steppe, where he falls in love with the captain's daughter Masha and crosses paths with Pugachev, the rebel who claims to be Emperor Peter III. The book is a romanticized account of Pugachev's Rebellion of 1773-1774, not a record of it. The route follows the novel from besieged Orenburg through the Belogorsk fortress, Berda, Kazan, Tsarskoye Selo and Moscow. Each stop separates what Pushkin invented from what history records; Belogorsk exists only on the page, with the real fortress of Tatishchevo as its stand-in.

6 locations3/6 visitable
MoviesFictional

Neon Genesis Evangelion: Hakone as Tokyo-3

Tokyo-3 is the fortress city of Neon Genesis Evangelion, home of NERV and the battleground against its monstrous enemies. It is fictional, but the series places it on the north shore of Lake Ashi near Sengokuhara, in Hakone, and the town has leaned into the connection ever since. The route follows five real places where the series' scenes and stand-ins meet Hakone, from the Sengokuhara plain to the lake where Tokyo-3 drowns. The city never existed, so each pin marks a real stand-in.

5 locations5/5 visitable
GamesSpeculative

Pokémon Red and Blue: Kanto in the Real World

You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places. This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.

10 locations4/10 visitable
MoviesApproximate

No Time to Die: From Matera to Safin's Island

Bond's final outing opens beside a lake in Norway and closes on an island in the Faroe Islands, with a long detour through southern Italy and a retirement in Jamaica in between. The story's geography is real: Matera's cave lanes, a bridge over the Gravina gorge, a railway station at Sapri, a waterfront house at Port Antonio, the Atlantic Ocean Road and the cliffs of Kalsoy. The route follows the film's order — the frozen-lake flashback, the grave and the bridge, the Matera car chase, the farewell at Sapri, five quiet years in Jamaica and the 'Cuban' harbour that is really Port Antonio, then the Norway drive and the villain's island in the Faroe Islands. The beach house in Jamaica and the lake house in Norway were sets, both since dismantled.

8 locations6/8 visitable
MoviesExact

The Dark Knight: Chicago as Gotham and Hong Kong

Gotham is Chicago. The film shot most of Batman's city on real streets and buildings in the Loop, dressing them up as Gotham, then flew the crew to Hong Kong for its one overseas detour. This route follows The Dark Knight in order, from the bank heist that opens it to the rooftop where Batman and the Joker have their last fight. Along the way: the disused post office that doubled as a bank, the glass office where Wayne holds a fundraiser, the financial street of the convoy chase, the hospital the Joker destroys, an old Chicago bar, the pier where two ferries wait, and Hong Kong's International Finance Centre.

8 locations6/8 visitable
GamesApproximate

Forza Horizon 4: A Britain Road Trip

Forza Horizon 4, released on 2 October 2018, turns Great Britain into one giant racetrack: an open world with condensed representations of Edinburgh, the Scottish Highlands, the Lake District and the Cotswolds, where seasons change every week and Derwentwater freezes hard enough to drive across. Microsoft counted 24 million players by November 2020, and Polygon found the game world a theme-park version of England where everything has "the faint whiff of an idealised 1950s about it, a place of ordered pub gardens and rosebushes". This route drives the real Britain behind the game, north to south: Edinburgh's Old Town, Bamburgh Castle on its coastal crag, three Lake District stops at Derwentwater, Ambleside and Tarn Hows, and the honey-coloured village of Broadway in the Cotswolds. Every stop can be visited today.

6 locations6/6 visitable
GamesApproximate

The Last of Us Part II: Three Days in Seattle

Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him into a ruined city where the WLF militia and a cult, the Seraphites, fight for control. The Last of Us Part II plays the same three days twice: first as Ellie, then as Abby. The city is the real one: Naughty Dog chose Seattle for its hills and varied weather, and its artists travelled there to study the architecture, vegetation and topography. This route follows both runs. Ellie's: the synagogue they call the Dome, the Pinnacle Theatre, the convention centre and its stalkers, the hospital and the aquarium. Abby's: the stadium she lives in, the Great Wheel of her memories, the Chinatown Gate and the Space Needle seen from the island. Many of the game's buildings carry new names; each stop names the real one behind it.

9 locations9/9 visitable
MythologySpeculative

The Mahabharata: The Pandavas' Road to Kurukshetra

Two branches of one royal family, the five Pandava brothers and their hundred Kaurava cousins, quarrel over the throne of the Kuru kingdom. The Pandavas survive a murder plot, win the princess Draupadi, build a splendid capital, lose everything in a rigged game of dice and spend thirteen years in exile before the families meet in an eighteen-day war at Kurukshetra. The Sanskrit epic, one of the longest poems ever composed, also holds the Bhagavad Gita. Northern India is dotted with places that tradition links to the story, several of them with real Iron Age remains. This route follows the Pandavas through those traditional sites. They are identifications of faith and local memory; archaeology has found ancient towns, but not the epic's events.

6 locations6/6 visitable
GamesApproximate

Fallout: New Vegas — The Real Mojave

The year is 2281, two centuries after a nuclear war. A courier carrying a mysterious platinum poker chip to New Vegas is shot in the head and left in a shallow grave — and survives. Obsidian's 2010 role-playing game follows the courier's hunt for the man who did it, into a war for the Mojave between the New California Republic, Caesar's slaver Legion and Mr. House, the hidden ruler of the Strip. The designers built the map from US Geological Survey data and photographs of the real desert, so the game's road south from Goodsprings and back up to Las Vegas runs through real towns. The route follows that road. The towns' massacres, radiation and battles are fiction; their saloons, roller coasters and dam are not.

7 locations7/7 visitable
BooksApproximate

The Kite Runner: Kabul, Exile, Return

In 1970s Kabul, Amir, the son of a rich merchant, and Hassan, the son of his father's Hazara servant, grow up as near-brothers and fly fighting kites together. In the winter of 1975 Amir wins the city's kite tournament — and fails Hassan at the moment Hassan needs him most. War sends Amir into exile in California; a phone call from Peshawar a quarter of a century later sends him back into Taliban Kabul to make amends. Khaled Hosseini's 2003 debut follows real places in Afghanistan, Pakistan and California. Homes and alleys in the story are not identified, so those pins mark neighbourhoods; the route offers no travel advice for Afghanistan or Peshawar.

7 locations2/7 visitable
HistorySpeculative

Hannibal's Alpine Crossing

In 218 BC the Carthaginian general Hannibal set out from Spain to attack Rome by the one route the Romans never expected: overland, across the Pyrenees, the Rhône and the Alps, with tens of thousands of soldiers, horses and 37 war elephants. Five months later he came down into the plain of the Po with a battered but unbeaten army, and within weeks had won his first two victories in Italy. The route follows the march as told by the Greek historian Polybius, who wrote about seventy years later and walked the Alpine route himself. Nobody knows for certain where Hannibal crossed the Rhône or which pass he used, so several pins are marked speculative.

8 locations8/8 visitable