The French Way is the most popular route of the ancient pilgrimage to Santiago de Compostela, It starts at Saint-Jean-Pied-de-Port, crosses the Pyrenees, and from Roncesvalles on the Spanish side still runs about 780 kilometres west to Galicia. It is on the UNESCO World Heritage List.
This route follows it through seven landmarks: a mountain gate, a village of legend, a pilgrims' bridge, a great cathedral, a knights' tournament, a Galician hilltop and the tomb of St James.
Spain's oldest surviving epic poem follows Rodrigo Díaz, the Cid, from a humiliating exile out of Castile to the conquest of Valencia, and then to a trial in Toledo after his sons-in-law abandon his daughters.
The route runs from Vivar and Burgos through Cardeña and Valencia to Corpes and Toledo. The poem and the historical Cid differ in many details, and the site of Corpes is disputed.
In 1466 or 1468 a merchant from Tver set out down the Volga to trade around the Caspian Sea. He was robbed on the way, crossed Persia, sailed from Hormuz to India and wrote down what he saw in A Journey Beyond the Three Seas.
This route follows him from Tver through Derbent, Hormuz and the coast of India to Bidar, and home to Caffa on the Black Sea. Dates are debated, and most stops are marked by area only because his notes name towns rather than buildings.
A Cornish knight fetches an Irish princess for his uncle the king, and a love potion on the ship ruins everything. Tristan and Iseult is a medieval legend told in many versions since the 12th century, and every retelling sets it on a slightly different map.
This route follows the lovers from Tristan's drowned homeland to Dublin, Cornwall and Brittany, ending on the island that carries his name. Almost every site is a tradition rather than a fact, so each pin says how sure it is.
A dragon-slayer's hoard, two queens quarrelling at a cathedral door, a murder at a spring, and a revenge that takes thirteen years: the medieval epic of the Nibelungs is the great German tale of betrayal. Its first half is set around Worms on the Rhine, its second ends at the court of Etzel, king of the Huns.
This route follows the story from Siegfried's home in Xanten to Worms, to the Odenwald, and then east along the Danube to Tulln and Pöchlarn. Several sites are local traditions, not proof; the poem itself is vague about most places.
Bohemia, 1403. Henry of Skalitz and Sir Hans Capon ride to Trosky Castle to find out which side Otto von Bergow is on, and the civil war between King Wenceslaus IV and King Sigismund drags them from the rocks of the Bohemian Paradise to the silver city of Kuttenberg, today Kutná Hora. The 2025 sequel by Warhorse Studios recreates its two big maps from real castles, villages and streets.
The route follows the story from Trosky to the siege of Suchdol. The game's version of each place is a 1403 reconstruction, so look for the castle ruins and rebuilt keeps rather than the exact buildings Henry sees. The first game's story ends just before it, so this route picks up at Trosky.
Robin Hood is known from medieval ballads, and the oldest of them are set as much in Yorkshire's Barnsdale and in Nottingham as in Sherwood. This route follows A Gest of Robyn Hode and its companions, from the Sorrowful Knight's first dinner in the greenwood to Robin's death at the priory.
None of these places can be proved: every identification is a tradition, and the legend is not history. Each stop names the ballad that tells its episode and says how firmly the place is tied to it.
King Arthur belongs to no single place. His story was built up by Geoffrey of Monmouth, Thomas Malory and many others, and this route follows it in the legend's own order: Merlin's dragons, Arthur's conception and coronation, his battles and court, the last fight, the sword in the water and Avalon.
Every pin marks a real place that tradition has attached to an episode, not a site proven by history, and each stop says where the link is doubted.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
Crown Princess Ann, on a goodwill tour of Rome, slips out of her embassy for one night of ordinary life. Reporter Joe Bradley finds her asleep in the street, recognises her from a newspaper photograph, and secretly guides her through the city to land an exclusive — a day of ice cream, a Vespa and the Mouth of Truth that turns into something neither of them planned.
William Wyler's 1953 comedy was shot almost entirely in Rome. The route follows Ann and Joe through the real locations: the palace that played the embassy, Joe's flat on Via Margutta, the Trevi and the barber by the Spanish Steps, the Colosseum, the Bocca della Verità, the riverside dance beside Castel Sant'Angelo and the closing press conference at Palazzo Colonna.
Troy has fallen. Aeneas, a Trojan prince, carries his old father out of the burning city and sets sail with the survivors to find the new homeland the gods have promised them. Virgil's Aeneid, written for Augustus in the 20s BC, follows years of wrong turns, storms and prophecies until the exiles land in Italy, where their descendants will one day found Rome.
This route follows the voyage in the order it happens, which is not the order Virgil tells it: the poem opens in Carthage and lets Aeneas recount the earlier wanderings to Queen Dido. Every stop is a real ancient site, most now open as archaeological parks; Aeneas himself belongs to legend. Quotations are from John Dryden's 1697 translation.