Fitzgerald set The Great Gatsby on two invented peninsulas, West Egg and East Egg, but he built them from the Long Island he knew in Great Neck, where he lived from October 1922. Behind the glamour sit a dump, a station and a hotel suite that were all real.
This route follows Nick from the Eggs through the valley of ashes, Penn Station, the Queensboro Bridge and the Plaza Hotel. The Eggs, the valley and Gatsby's house are invented, so their pins mark the real places the novel is read against.
A cursed squire, a spectral hound and a moor that swallows ponies: Conan Doyle's Sherlock Holmes novel, serialised in The Strand Magazine in 1901–02, is set largely on Dartmoor, and several of its places have real counterparts.
The route runs from the grave that may have inspired the legend and the ten-thirty train from Paddington to the convict prison at Princetown, the mire, the tors and the Stapletons' house. Baskerville Hall and Merripit House exist only in the book, so their pins mark a stand-in or nothing at all.
A young sailor is arrested at his own engagement party, thrown into a prison island, escapes in a dead man's burial sack, finds a hidden treasure and comes back as a count to settle accounts. This route follows Dumas's novel in order, from the Marseille lookout to the island where it ends.
Most of the stops can be visited; the island of Monte Cristo is a nature reserve with a years-long waiting list, and several scenes happen in places Dumas invented, so those pins mark the real landmark nearby.
Ghost of Yōtei follows Atsu, a wandering mercenary who returns to Ezo — modern-day Hokkaido — in 1603 to hunt down the Yōtei Six, the band led by the samurai lord Nariaki Saito who slaughtered her family sixteen years earlier. Her revenge carries her across an island modelled on Hokkaido, from the grasslands at Mount Yōtei's foot to the frozen north and the Matsumae clan's castle in the south.
This route follows the game's regions and their real counterparts: the Yotei Grasslands around Lake Shikotsu, the Ishikari Plain, the Ainu country of the Nayoro Wilds, the Kitsune's Teshio Ridge, and the Tokachi Range, with Mount Yōtei and Matsumae Castle as its fixed points.
Bond's final outing opens beside a lake in Norway and closes on an island in the Faroe Islands, with a long detour through southern Italy and a retirement in Jamaica in between. The story's geography is real: Matera's cave lanes, a bridge over the Gravina gorge, a railway station at Sapri, a waterfront house at Port Antonio, the Atlantic Ocean Road and the cliffs of Kalsoy.
The route follows the film's order — the frozen-lake flashback, the grave and the bridge, the Matera car chase, the farewell at Sapri, five quiet years in Jamaica and the 'Cuban' harbour that is really Port Antonio, then the Norway drive and the villain's island in the Faroe Islands. The beach house in Jamaica and the lake house in Norway were sets, both since dismantled.
A feather drifts down onto a bench in Savannah, and a man starts to talk. His life unrolls across half a century of American history, from an Alabama childhood to the jungles of Vietnam, the Lincoln Memorial, the Watergate and a bayou shrimp boat.
This route follows the film in order, from the bench on Chippewa Square to the lighthouse in Maine and the desert where the running finally stops. It marks the real locations and the real stand-ins, since the fictional town of Greenbow and the Vietnam jungle were both played by South Carolina.
Forza Horizon 4, released on 2 October 2018, turns Great Britain into one giant racetrack: an open world with condensed representations of Edinburgh, the Scottish Highlands, the Lake District and the Cotswolds, where seasons change every week and Derwentwater freezes hard enough to drive across. Microsoft counted 24 million players by November 2020, and Polygon found the game world a theme-park version of England where everything has "the faint whiff of an idealised 1950s about it, a place of ordered pub gardens and rosebushes".
This route drives the real Britain behind the game, north to south: Edinburgh's Old Town, Bamburgh Castle on its coastal crag, three Lake District stops at Derwentwater, Ambleside and Tarn Hows, and the honey-coloured village of Broadway in the Cotswolds. Every stop can be visited today.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs.
This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.
Sophie is about to marry on Kalokairi, a fictional Greek island, and has secretly invited three men to the wedding — any of them could be her real father. Her mother Donna owns the hotel Villa Donna, and the paternity question follows everyone down the aisle.
Five stops on the real islands behind Kalokairi, where principal photography took place from August to September 2007: the town below the villa's hill, the Skiathos harbour where two of the men arrive in identical cabs, the cove of the diary reading and the rock jump, the main beach set with its vanished bar and jetty, and the rock-top chapel of the wedding. One caveat: there is no Villa Donna to visit — the hotel was a Pinewood set.
Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him into a ruined city where the WLF militia and a cult, the Seraphites, fight for control. The Last of Us Part II plays the same three days twice: first as Ellie, then as Abby. The city is the real one: Naughty Dog chose Seattle for its hills and varied weather, and its artists travelled there to study the architecture, vegetation and topography.
This route follows both runs. Ellie's: the synagogue they call the Dome, the Pinnacle Theatre, the convention centre and its stalkers, the hospital and the aquarium. Abby's: the stadium she lives in, the Great Wheel of her memories, the Chinatown Gate and the Space Needle seen from the island. Many of the game's buildings carry new names; each stop names the real one behind it.
Assassin's Creed Valhalla brings the Viking Eivor and their clan to Anglo-Saxon England, where Hytham asks for help ridding the land of the Order of the Ancients. Following tip-offs from an informant who signs himself the "Poor Fellow-Soldier of Christ", Eivor hunts Order members from Grantebridge to Jorvik and Wincestre.
The route visits the real places behind the game's: Cambridge, where the jarlskona Soma takes back her town; York, the capital of Viking Britain; the docks of Repton, where the Great Heathen Army wintered; Alfred's Winchester; the battle at Chippenham in 878; and Athelney, where the informant's identity is finally revealed. All six can be visited today.
Jurassic Park (1993) invents a dinosaur theme park on an island that does not exist, then shoots almost all of it on one small Hawaiian island, Kauaʻi. On 11 September 1992, the last scheduled day of the Kauaʻi shoot, Hurricane Iniki passed directly over the island and pushed one famous sequence to a ranch on Oʻahu.
Nine stops follow the film in story order: the garden of the opening attack, the stream that played a Dominican amber mine, the Kapaʻa waterfront that played a Costa Rica café, the falls every visitor flies past, the estate where the visitor centre façade stood, the gates below Mount Waiʻaleʻale, the canyon of the dead fence, the Gallimimus stampede at Kualoa Ranch and the garden where Grant finds the nest. Filming on Kauaʻi began on 24 August 1992.
Liberty City is New York with the labels peeled off. Grand Theft Auto IV rebuilds four of the boroughs, borrows New Jersey for the state across the river, and copies in the Statue of Liberty, the Coney Island Cyclone, the Manhattan Bridge, Times Square and the Empire State Building — then renames nearly all of them, so the game's Liberty statue holds a takeaway coffee instead of a torch. The story is set in 2008, the year the game arrived.
This route pins nine real places behind those names: the triumphal arch at Brooklyn's Grand Army Plaza, the wooden Cyclone at Coney Island, the Manhattan Bridge as the Algonquin Bridge, Brighton Beach as Hove Beach, the surviving 1964 World's Fair site in Queens, and three Manhattan landmarks — Middle Park, Star Junction and the Rotterdam Tower. Each stop names the in-game location it stands in for. One caveat: Rockstar deliberately avoided a precise recreation of New York, so expect the landmarks, not the street plan.
Indiana Jones and the Last Crusade (1989) sends Indy from a Boy Scout outing in the Utah desert to the rock-cut façade of Petra, chasing the Holy Grail and his missing father. Three trials guard the cup at the end. The film borrows its scenery from half of Europe, the Middle East and the American West.
Nine stops, most of them still standing: the Arches canyons of the opening, the church façade in Venice's Campo San Barnaba that plays the library, an Eifel castle dressed as Brunwald, a San Francisco building that played Berlin's Tempelhof airport, the Almería beach where Henry brings down a fighter with an umbrella, a Granada station playing Alexandretta, the Tabernas tank chase, the Treasury that fronts the Grail's temple, and the Texas sunset the film ends on. Dates are story time; filming ran from May 1988 to early 1989.
Tatooine is the Star Wars desert everyone knows, but the films kept finding other corners of the Earth for their galaxy: redwoods in northern California, a villa on Lake Como, a plaza in Seville, the desert around an oasis in Abu Dhabi, a monastery island off County Kerry and the largest salt flat in the world, in Bolivia.
This route follows the shooting in the order the films were made, from the Endor forest of Return of the Jedi to the Crait battle of The Last Jedi. Two stops mark an area rather than a spot: the Endor scenes were partly shot on private land, and no source names the stretch of desert that stood in for Jakku.
Much of Game of Thrones' North was filmed in Northern Ireland. Winterfell, its godswood, Castle Black, the Kingsroad and a fishing harbour that played Pyke were all real ground dressed as Westeros, and a basalt hillside above a small Antrim village hosts the first execution of the series.
The route runs in the order the episodes aired: the deserter's beheading above Cairncastle and the Winterfell of Castle Ward, then the quarry that held Castle Black and the Wall, the godswood, the Kingsroad beech avenue and the harbour where Theon Greyjoy comes home. The last stop is the Moneyglass estate, where a bigger Winterfell was built for the second season and used again for the eighth season's battle. Almost everything here is exterior: Winterfell's great hall was a soundstage set.
Belfast built her, Southampton sailed her, and two tender ports filled her up before the Atlantic took her. This route follows the whole last leg of Titanic's maiden voyage in order — from the Belfast slipway where 100,000 people watched her leave the ways to the Halifax cemetery where 121 of her dead are buried.
Six stops: the shipyard that became a museum, the Southampton quayside and its memorial to the engineers who stayed at their posts, the two Channel ports where tenders ferried passengers out to a ship too big to come alongside, the wreck on the seabed at 12,500 feet, and the graves at Fairview Lawn. Only the wreck is out of reach; every other stop can be walked today.
Michael Corleone brings his girlfriend Kay to his sister Connie's wedding at the family compound — and is pulled into a war that ends with him shooting Sollozzo and McCluskey, hiding out in Sicily, losing his Sicilian bride to a car bomb, and settling every score during his nephew's baptism.
Coppola shot the film on real locations around New York City and Sicily: the Staten Island house that played the compound, the Mott Street block of the Genco Olive Oil front, the villages of Savoca and Forza d'Agrò that play Corleone, the bar and church of Michael's courtship, the villa of the bombing, and the Little Italy cathedral of the baptism climax.
A student framed for an assault is put on probation, moves into a Tokyo neighbourhood that does not exist, and ends the school year as one of the Phantom Thieves. Persona 5 is set in modern-day Tokyo and uses real districts — Sangenjaya, Shibuya, Shinjuku and Akihabara — as its map, alongside the Metaverse where the Thieves enter Palaces.
This route picks five stops out of that year: Sojiro's Café Leblanc above Sangen-jaya Station, the Shibuya counter where the Thieves buy their equipment, Shinjuku's bar street and a fortune-teller's stand, the Akihabara arcade where a schoolboy holds a high score, and Odaiba, where the palace of Persona 5 Royal rises. Leblanc, the Crossroads Bar and the Gigolo Arcade are invented; the neighbourhoods around them are not.
Arno Dorian is a nobleman who walks into a trap: framed for the murder of the man who adopted him, he spends the opening hours of Unity's Paris of 1789 in a prison cell, and walks out of it an Assassin. From there he is off across the capital hunting the true powers behind the Revolution, while Napoleon, Robespierre and an Apple of Eden keep arriving before he can finish the job.
Unity rebuilds late 18th-century Paris at roughly 1:1 scale across seven districts, plus Versailles, so almost every stop here is a building you can walk to: the Bastille site, the Assassins' hideout under the Île Saint-Louis, Notre-Dame's towers, the storming of the Tuileries, the execution square that is now the Place de la Concorde, Robespierre at the Hôtel de Ville, and — with the Dead Kings expansion — a Precursor temple under the basilica at Saint-Denis. Two stops are places the game invented rather than built: that hideout and that temple.
In March 1976 a film crew came to southern Tunisia and turned it into another planet. George Lucas had selected Tunisia to provide the desert planet setting for Star Wars, and filming in Tunisia began on March 22, 1976: a troglodyte hotel became the Lars homestead, the salt flats became a moisture farm, and the streets of Ajim on Djerba became the Mos Eisley spaceport.
When the prequels called, the crews came back: locations at Onk Jemal in Tozeur, Ksar Ouled Soltane and Ksar Hadada were used for Tatooine scenes in the 1998 shoot, from the Boonta Eve podrace track to the slave quarters where the boy Anakin lived. Abandoned sets for the filming have been left in the desert but can be visited — this route links all eight sites, from the droids' landing dunes to the granary-courtyard slave quarters.
Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again.
This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.
Insomniac's Spider-Man games hand you a fictionalized modern-day New York and tell you to swing it. The first game maps Manhattan, from a sorcerer's doorstep in Greenwich Village to the square where a virus breaks out; the sequel adds Brooklyn and Queens, where Peter comes home to his late aunt's house and takes his friends to the amusements.
This tour follows that arc in seven stops: a fictional mansion, three skyscrapers, an outbreak square, a Queens street and a Brooklyn funfair. Every pin marks the real place behind the mission, and almost all of them can be visited on one long subway day.