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Mafia: Definitive Edition: The Real Chicago Behind Lost Heaven

Lost Heaven, Illinois, never existed. The game's studio built it as a 1930s Chicago: an American city split by rivers, its downtown a wall of new skyscrapers, its West Side holding Italian and Chinese neighborhoods, its fortunes made on Prohibition bootlegging. The studio called Chicago of the 1920s and 1930s its real-world inspiration. This route follows six real Chicago places that stand behind Lost Heaven's geography and mood: the river at Wolf Point, the elevated Loop, the Board of Trade, Taylor Street, Chinatown and a jazz club with Prohibition history. The pins mark real Chicago sites, not in-game locations; Lost Heaven is fictional and the game maps no district one-to-one onto the city.

6 locations6/6 visitable
GamesApproximate

Driver: Miami to San Francisco

The Driver series began in 1999 as a car-chase game and grew into a tour of real cities: Miami, Los Angeles and New York in the first game, Havana, Las Vegas and Rio de Janeiro in Driver 2, Nice and Istanbul in Driver 3, and a fictionalised San Francisco in the 2011 sequel. Tanner's undercover work runs from a Miami parking garage to a presidential car, a Rio climax beneath Christ the Redeemer and the Golden Gate Bridge. This route follows the series city by city, from Ocean Drive's Art Deco hotels to the Las Vegas Strip and the Bosphorus. Some stops are city-level pins because the games recreate whole urban areas rather than single buildings; only Christ the Redeemer and the Golden Gate Bridge are pinned exactly.

9 locations9/9 visitable
GamesFictional

inFAMOUS 2: The Real New Orleans Behind New Marais

Cole MacGrath loses his first fight with the Beast, flees the ruins of Empire City and sails south to New Marais, a Louisiana city under the thumb of a demagogue named Joseph Bertrand. To beat the Beast he needs a scientist, a device and a handful of power cores — and then he has to decide what he is willing to sacrifice. New Marais is Sucker Punch's New Orleans: a fictional city assembled from the French Quarter, above-ground cemeteries, plantation houses, a Civil War fort, the bayous and the flooded districts left by a hurricane. This route follows Cole's story through seven of those stand-ins, from the swamp where he lands to the cathedral tower where the game ends.

7 locations6/7 visitable
GamesFictional

Deus Ex: Mankind Divided: Dubai, Prague and London

Deus Ex: Mankind Divided opens in a half-built Dubai hotel, moves to a near-future Prague, and ends at a London summit. The game's city is a fiction: Prague is compressed into three invented districts, while Dubai's hotel and London's Apex Centre do not exist. But each stop stands on a real place, and this route follows the story from Dubai to the Vltava and the Thames, using the real cities, the real model for Golem City and the real Alpine range as anchors. The six stops follow the main mission order, from the Dubai prologue through Prague, Golem City and the Swiss Alps to the London finale.

6 locations6/6 visitable
GamesFictional

Mafia II: The Real Cities Behind Empire Bay

Mafia II is set in Empire Bay, a city that never existed but borrows from six real American ones. This route follows Vito's story from Sicily in 1943 to the 1951 war between mob families and the Triads. Only Sicily and a New York City stand-in are pinned; the sources tie no mission to a real place, so the remaining story stops stay unpinned.

7 locations0/7 visitable
MoviesApproximate

The Bourne Trilogy: From Zurich to Tangier

A man with no memory, a safe deposit box and a CIA programme that wants him gone: Jason Bourne runs across Europe and beyond, and the films keep him on real streets, stations and squares. The route follows the three films in order, from Zurich and Paris through Mykonos, Berlin and Moscow to London and Tangier. Several cities were stand-ins for others, so the pins mark the story's places or honest approximations.

7 locations4/7 visitable
GamesFictional

Hitman: The Real Places Behind the Missions

Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones. This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.

9 locations3/9 visitable
GamesApproximate

Forza Horizon 5: Mexico in Seven Stops

Forza Horizon 5 drops the Horizon Festival into a fictionalised Mexico, on a map 50% larger than Forza Horizon 4's. Creative director Mike Brown calls Mexico almost the whole world in one country: snowy peaks, tropical jungles, epic canyons, beautiful beaches, ancient architecture and modern cities. This route visits seven real places the game recreates, from a sea arch at the tip of Baja to a canyon with a train, and says what the game does at each. The map is a condensed Mexico, so the pins mark the real sites, not their positions in the game.

7 locations6/7 visitable
GamesSpeculative

Pokémon Sword and Shield: The Britain Behind Galar

The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks. This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.

8 locations8/8 visitable
GamesFictional

The Last of Us: Joel and Ellie Across America

A smuggler named Joel is hired to carry fourteen-year-old Ellie — possibly immune to the fungus that ended the world — across a ruined America, from the Boston quarantine zone to a hospital in Salt Lake City. What starts as a delivery job becomes the closest thing either of them has left to family, ending in a hospital corridor with an impossible choice. This route follows their road west in story order: outbreak night in Austin, the Boston handoff, Bill's trapped town, the Pittsburgh ambush, Tommy's dam settlement at Jackson, the deserted university in Colorado and the Salt Lake City hospital. The cities are real but the story sites are placed approximately, with real landmarks as pins.

7 locations7/7 visitable
MoviesApproximate

Pachinko: From Yeongdo to Osaka

Sunja grows up in her mother's boarding house on Yeongdo, an island in the harbour of Busan, under Japanese rule. Pregnant by a married man, she marries a gentle minister instead and leaves with him for Osaka, where Koreans live poor and despised in a neighbourhood called Ikaino. The Apple TV+ series (2022–2024), based on Min Jin Lee's 2017 novel, follows four generations of her family from 1915 to 1989. The route follows the family through real places in Korea and Japan, in story order. Homes, shops and offices in the series are fictional, so the pins mark the neighbourhoods and cities where the story is set, not filming locations.

7 locations3/7 visitable