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Sleeping Dogs: The Four Districts of Hong Kong

Sleeping Dogs sends an undercover cop into the Sun On Yee triad across a compact Hong Kong built from four real Island districts. The designers photographed the city for a week and then bent it to fit the story. This route visits the four districts in turn, starting with Aberdeen, where the story opens. Pins mark whole districts, not mission sites: no source ties a specific mission to a street.

4 locations1/4 visitable
GamesFictional

Mafia II: The Real Cities Behind Empire Bay

Mafia II is set in Empire Bay, a city that never existed but borrows from six real American ones. This route follows Vito's story from Sicily in 1943 to the 1951 war between mob families and the Triads. Only Sicily and a New York City stand-in are pinned; the sources tie no mission to a real place, so the remaining story stops stay unpinned.

7 locations0/7 visitable
GamesFictional

Red Dead Redemption 2: The Gang Across a Fictional America

Red Dead Redemption 2 follows the Van der Linde gang through 1899 across five invented U.S. states. Most of the map has no named real model, but Saint Denis was built on New Orleans. This route follows the main story from Blackwater to Saint Denis and an island beyond. Pins mark only places the sources name; the rest stay unpinned and keep their place in the sequence.

5 locations0/5 visitable
GamesFictional

Far Cry: The Real Places Behind Every Game

Every Far Cry game drops you into a country that does not exist, and almost every one was built from a real place. The developers camped on the savanna, sent a team to Nepal, spent two weeks in Montana and a month in Cuba. This route follows the series in release order, one stop per game. Pins mark whole countries or regions, not scenes: they show where each fictional setting came from, and one entry has no sourced real model.

7 locations0/7 visitable
GamesFictional

Uncharted 4 and The Lost Legacy: Highlands, Madagascar and the Hoysala Temples

Two Naughty Dog adventures, two treasure hunts: the Drake brothers chase a pirate hoard from a hidden cathedral in the Scottish Highlands to the fabled pirate utopia of Libertalia, and Chloe Frazer and Nadine Ross follow a trail of Hindu temples through India's Western Ghats to the Tusk of Ganesh. The route follows both games in order. Madagascar and Karnataka have real pirate coves and real Hoysala temples behind the fiction, but the games' exact settings are invented, so every pin marks the nearest real place.

5 locations2/5 visitable
GamesFictional

Assassin's Creed IV Black Flag: Nassau and the Observatory

In 1715 a Welsh pirate kills an Assassin, steals his clothes and his name, and ends up sitting in his place at a meeting of Templars in Havana. That is how Edward Kenway enters the Golden Age of Piracy: he takes a ship, the Jackdaw, builds a pirate brotherhood in Nassau, loses his friends to the gallows and to each other, and spends the rest of the story chasing a device called the Observatory that can watch anyone on earth. Black Flag sets all of it in real ports — Havana, Nassau, Kingston, Port Royal — and then leaves the Caribbean for the Maya ruins of Tulum, an island in the Gulf of Guinea and a final scene in London. The route follows Edward from the harbour where Torres's plot starts, through the pirate republic and the governor who ends it, to the Kingston house where Mary Read drops the disguise, the jail at Port Royal, Príncipe, where the Sage is waiting, and Covent Garden. Most stops mark a real landmark in the town the game rebuilds.

8 locations7/8 visitable