Netflix's Continent was built from a patchwork of real places: a Hungarian fort, a village museum, a former monastery, Canary Islands coasts and a ruined Polish castle.
This route follows season one's shoot from October 2018 to May 2019: Cintra and Marnadal in Hungary, Aretuza and Ciri's desert in the Canary Islands, and Sodden Hill at Ogrodzieniec in Poland. Filming spots only; the Continent itself is invented.
Legend and archaeology meet at six places, from Agamemnon's citadel to Odysseus's island. Each stop is told from Homer's text, with what archaeologists have found kept apart and honestly labelled.
The route follows the epic from the fleet at Aulis to the plain of the Scamander, then the Odyssey's road home via Pylos and Ithaca. Many identifications here are traditional or disputed, and the pins show it.
A boy born in Eisleben becomes a monk, a professor and the man who defied an emperor. Along the way he vows in a thunderstorm, challenges the church over indulgences, is spirited away in disguise and ends his life where it began.
The route follows Luther through seven places in Germany: his birth house, the Erfurt monastery, the Wittenberg church doors, the Diet of Worms, the Wartburg, his Wittenberg home and the house where he died. The Worms pin is approximate, and the Castle Church doors story is tradition.
A few hundred Cossacks, a Stroganov fortress on the Kama and a khan's capital on the Irtysh: in four years Yermak turned a raid into the Russian entry into Siberia.
The route follows the campaign from Orel-gorodok over the Urals to the battle at Chuvash Cape, the fall of Qashliq, Yermak's death at the Vagay and the founding of Tobolsk. Dates differ between chronicles and modern sources, and the sources mark the death site and the legends as uncertain; the notes at each stop say which.
A seventeen-year-old heir is sold to a brig bound for the colonies, wrecked off Mull, and thrown into the heather beside a fugitive named Alan. Stevenson's chase carries them from the Firth of Forth through Appin and the Highlands to the bridge at Stirling.
The route follows David's journey in chapter order, from the Queensferry inn where he is handed over to the old bridge where the pair cross the Forth. Several scenes rest on real events, such as the Appin murder and Cluny MacPherson's hiding place.
Fionn mac Cumhaill is the hero of Irish legend who gained all knowledge by burning his thumb on a salmon, saved Tara from a fire-breather and, in folk tales, built the Giant's Causeway to reach a Scottish rival. His stories are tied to real hills, rivers and rocks, many of them still named for him.
The route follows his legend from the Boyne of his boyhood through Tara, the Hill of Allen, Slieve Gullion and Benbulben, then to the tall tales of Lough Neagh, the Causeway and Fingal's Cave. Nothing here is history: pins mark where tradition places each tale.
A Cornish knight fetches an Irish princess for his uncle the king, and a love potion on the ship ruins everything. Tristan and Iseult is a medieval legend told in many versions since the 12th century, and every retelling sets it on a slightly different map.
This route follows the lovers from Tristan's drowned homeland to Dublin, Cornwall and Brittany, ending on the island that carries his name. Almost every site is a tradition rather than a fact, so each pin says how sure it is.
In December 1933, eighteen-year-old Patrick Leigh Fermor set off from the Hook of Holland to walk to Constantinople, carrying a few clothes, some letters of introduction, an anthology of English verse and a volume of Horace. He slept in barns and shepherds' huts, but gentry and aristocracy kept inviting him into their country houses. He wrote the journey up decades later in A Time of Gifts, Between the Woods and the Water and The Broken Road.
The route follows him through ten places the sources let us pin, from the Hook and a Stuttgart apartment to Melk, Vienna, Prague, the bridge into Hungary, an island on the Danube that now lies under water, Plovdiv and Istanbul. Many pins are approximate: the sources name a town, not the exact spot where he stood.
In 1960 the novelist John Steinbeck fitted a pickup truck with a camper shell, named it Rocinante and set out from Long Island with his poodle, Charley. He wanted to see his country because he made his living writing about it, and his main question was what Americans are like today.
This route follows eight stops of the outer loop, from Sag Harbor through Maine, Niagara Falls and Minnesota to Montana, Yellowstone and Steinbeck's native Salinas Valley, then down to New Orleans. The book is a novelist's account: it has been challenged as partly fictionalised, so read the encounters as stories and the places as real.
Before the white whale there is a cold December and a wrong turn at the docks. Ishmael arrives in New Bedford to find the Nantucket packet gone, rents half a bed at the Spouter-Inn, sits through a sermon on Jonah, crosses to Nantucket and signs aboard the Pequod, which leaves on Christmas Day.
New Bedford had overtaken Nantucket as the country's top whaling port by 1840, yet Ishmael is set on sailing from the island. The route follows his first chapters. The inn, the Try Pots and the Pequod are invented, so their pins mark real places that stand in for them; the chapel is real.
Tom Ripley is paid $1,000 to travel to Italy and persuade Dickie Greenleaf to return to the United States. Claiming to be a former Princeton classmate, he slides into Dickie's life, and a friendship at the seaside turns into a trail of lies and killings.
The route follows the film's order through Ischia and Procida, Anzio, Naples, Rome and Venice. Many places play other places: Ischia and Procida stand in for the fictional village of Mongibello, Anzio plays San Remo, and the "Roman" opera house is in Naples.
King Arthur sets out across Britain in AD 932 to find knights and, in the end, the Holy Grail. When the National Trust withdrew its permission to film at several castles, the Monty Python team had little time to find new locations, so one fortress had to play most of the others.
This route follows the quest in film order through six locations: the castle of the opening shot in Wales, Doune Castle in Scotland standing in for the rest, a moated castle in East Sussex for one establishing shot, a mine, a glen and the island tower that ends the film.
Jesse and Céline are now a couple with twin daughters, on a summer holiday in southern Greece. Before Midnight, the third and final film of Richard Linklater's Before trilogy, was shot in 15 days on the Peloponnese coast and turns one last night into a long, honest argument about love.
The route follows the film from an airport farewell to a writer's house, a castle, a harbour town and a resort hotel. The filmmakers have named few exact addresses, so the Pylos and hotel stops are approximate.
Gil Pender is a screenwriter with a nostalgia problem, in Paris with a fiancée and her wealthy parents. Every night at midnight a 1920s car pulls up and carries him back to the 1920s, among the Fitzgeralds, Hemingway and the surrealists. By day he is stuck in 2010.
This route follows the film from Monet's garden at Giverny to Pont Alexandre III, with the stops placed from a film-locations guide: where the 1920s scenes are shot you can still sit, eat and shop today. The party and flea-market scenes are approximate.
Rachel Chu, a Chinese American economics professor, flies to Singapore with her boyfriend Nick for his best friend's wedding and learns that Nick's family is among the richest in the country. Jon M. Chu's 2018 film follows her from the airport to a mahjong table where she faces down his mother.
This route visits nine places from the film, in story order. Several of the story's places were filmed in Malaysia instead of Singapore: the Young family estate in Kuala Lumpur, the island parties on Langkawi and the mahjong parlor in Penang.
Robin Hood is known from medieval ballads, and the oldest of them are set as much in Yorkshire's Barnsdale and in Nottingham as in Sherwood. This route follows A Gest of Robyn Hode and its companions, from the Sorrowful Knight's first dinner in the greenwood to Robin's death at the priory.
None of these places can be proved: every identification is a tradition, and the legend is not history. Each stop names the ballad that tells its episode and says how firmly the place is tied to it.
King Arthur belongs to no single place. His story was built up by Geoffrey of Monmouth, Thomas Malory and many others, and this route follows it in the legend's own order: Merlin's dragons, Arthur's conception and coronation, his battles and court, the last fight, the sword in the water and Avalon.
Every pin marks a real place that tradition has attached to an episode, not a site proven by history, and each stop says where the link is doubted.
Ezio Auditore da Firenze comes to Constantinople in 1511, an old Assassin chasing five keys that unlock a library sealed beneath Masyaf by Altaïr two and a half centuries earlier. The keys lie scattered across an Ottoman capital caught between the succession claims of the princes Ahmet and Selim, with Byzantine Templars working against the city; the search runs from the Galata Tower and Hagia Sophia to the palace at Topkapı, out to the Maiden's Tower in the Bosphorus and, at the end, into a stronghold of the Byzantine Templars under Cappadocia.
This route starts at Masyaf in Syria and follows Ezio through the real Istanbul of the game, the tower, church, palace and islet that can still be visited, before ending underground in Cappadocia.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
In March 1976 a film crew came to southern Tunisia and turned it into another planet. George Lucas had selected Tunisia to provide the desert planet setting for Star Wars, and filming in Tunisia began on March 22, 1976: a troglodyte hotel became the Lars homestead, the salt flats became a moisture farm, and the streets of Ajim on Djerba became the Mos Eisley spaceport.
When the prequels called, the crews came back: locations at Onk Jemal in Tozeur, Ksar Ouled Soltane and Ksar Hadada were used for Tatooine scenes in the 1998 shoot, from the Boonta Eve podrace track to the slave quarters where the boy Anakin lived. Abandoned sets for the filming have been left in the desert but can be visited — this route links all eight sites, from the droids' landing dunes to the granary-courtyard slave quarters.
King Pelias sends his nephew Jason to fetch the Golden Fleece from Colchis, at the far end of the Black Sea, hoping he will never come back. Jason builds the Argo, gathers the greatest heroes of his day, Heracles among them, and sails east. Apollonius of Rhodes told the voyage in his Argonautica in the 3rd century BC, and he filled it with real coasts, harbours and local legends.
This route follows the outward voyage to Colchis. The way home is left out: ancient writers sent the Argo back by wildly different routes, up rivers into the Adriatic and even across Libya. The heroes and the fleece are myth; the shores, islands and ancient cities are real. Quotations are from R. C. Seaton's 1912 translation.
In November 1274 a Mongol and Korean fleet landed on Tsushima, a mountainous Japanese island halfway to Korea, and overwhelmed its few defenders. Sucker Punch's 2020 game drops a fictional samurai, Jin Sakai, into that invasion: he survives the massacre on the beach and turns into "the Ghost", a guerrilla who breaks the samurai code to drive the invaders out.
The designers visited Tsushima twice but did not copy it one to one. This route visits the real places behind the game's opening battle, its castle and its shrines, most of them featured in the island's own guide for players. Jin, his clan and his battles are fiction; the landing, the fortress and the mountains are not.
In April 1947 the Norwegian Thor Heyerdahl and five companions pushed off from Peru on a raft of nine balsa logs, built in the style of old Spanish drawings of South American rafts. They meant to prove that ancient people could have drifted from South America to Polynesia. After 101 days and almost 7,000 kilometres on the open Pacific, they crashed onto a coral reef in the Tuamotus — and all six walked ashore.
The voyage became a bestselling book and an Oscar-winning documentary. Heyerdahl's theory, though, has not survived: archaeology, language and genetics show that Polynesians came from the west, from Island Southeast Asia, as master navigators. The route follows the raft from Callao to Tahiti.
Saeed and Nadia fall in love in a city sliding into civil war. Then rumours spread of black doors that open somewhere else in the world, and the couple pay their way through one. Mohsin Hamid's 2017 novel skips the dangerous journeys refugees usually make and keeps only the arrivals: a Greek island, a mansion in London, the hills of northern California.
The doors are magic, but Hamid calls the book "geographically autobiographical": every stop is a place he has lived in or loved. The home city is never named, though he says it was based in many ways on Lahore, so that pin is speculative.