Hoenn is a world of volcanoes, islands and sea routes, and the games' own region is based on Kyushu, the south-western main island of Japan. Fans and reference writers have matched its towns and landmarks to real places across the island and the seas around it.
This route follows the story from Littleroot Town to the Sealed Chamber and sets each stop beside the place it is said to resemble. The region is inspired by Kyushu, not copied from it, so every pin is an outside reading of the map, not an official location.
In autumn 1988 the BBC sent Michael Palin round the globe in the footsteps of Jules Verne's Phileas Fogg, with no aircraft allowed. It began and ended at the Reform Club in London and ran from 25 September to 12 December.
The route follows nine moments from his own day-by-day captions and diary excerpts: Venice, the Pyramids, a dhow from Dubai to Bombay, Hong Kong, a train to Shanghai, the Pacific, an Aspen balloon and a locked door in Pall Mall. Pins mark cities and landmarks; the real line of travel ran between them.
In the spring of 2004 Ewan McGregor and Charley Boorman set out from London on motorcycles, heading east for New York with cinematographer Claudio von Planta. The ride ran from 14 April to 29 July and crossed twelve countries and 18,887 miles.
The route follows the highlights: a church built of bones in the Czech Republic, a UNICEF project in Mongolia, the mud of the Zilov Gap, the Road of Bones to Magadan, Mount Rushmore and the ride into New York. Pins mark places and areas; the real line of travel ran between them.
In 1751 the Qianlong Emperor left Beijing for the first of six tours south to Jiangnan, the last in 1784. Much of the way ran along the Grand Canal, and the tours took in the dikes of the Huai, the cities of Jiangnan and the holy sites of Shandong.
This route follows the first two tours. In 1751: the Hongze Lake embankment, West Lake and Mount Tai. In 1757: Yangzhou, Suzhou and Qufu. Dates follow the Chinese lunar calendar used in the court records.
Jin Yong, the grand master of martial arts fiction, was born in Haining, Zhejiang. This route follows him out of the family house, to the tide he loved, and then across China to the places his heroes fight: a lake in Jiaxing, an island off Zhoushan, the mountains and monastery of Hua, Shaolin and Wudang, and a cell under Hangzhou's West Lake.
The real landmarks are documented; the sects, manors and duels set at them are fiction. Each stop says which is which, and where a pin marks the real place, it is not a scene.
Genshin Impact's Liyue is a fantasy nation, but its cliffs, pools and harbour were built from real Chinese places.
The route follows the landscapes its developers named as models, from Yangshuo and Huanglong to Zhangjiajie, Fenghuang and Huangshan. Three of them, Zhangjiajie, Huanglong and Guilin, also hosted official in-park collaborations in 2020. The pins mark the real models, not game locations.
Neku Sakuraba wakes in the Shibuya crowd with no memory and is pulled into the Reapers' Game, a week-long contest of missions that decides whether the dead live on or vanish. Square Enix's 2007 Nintendo DS cult classic turned the district into its whole stage, keeping the landmarks and changing the shop names.
The route follows Neku from the scramble crossing to Hachikō, the ramen shop on Dōgenzaka, the Cat Street café, the hidden Shibuya River and the walk back through Udagawa. In-game places are mostly stand-ins, so pins are approximate except two icons.
The French Way is the most popular route of the ancient pilgrimage to Santiago de Compostela, It starts at Saint-Jean-Pied-de-Port, crosses the Pyrenees, and from Roncesvalles on the Spanish side still runs about 780 kilometres west to Galicia. It is on the UNESCO World Heritage List.
This route follows it through seven landmarks: a mountain gate, a village of legend, a pilgrims' bridge, a great cathedral, a knights' tournament, a Galician hilltop and the tomb of St James.
Andrei Tarkovsky's Zone, a fenced-off wilderness where a guide takes a writer and a professor toward a Room said to grant wishes, was largely shot around Tallinn, Estonia, among abandoned hydropower plants, a power station and an old chemical works.
This route follows the film's story through those places: the factory and power plant seen before the Zone, the gate, the river plants where the journey was shot, a highway bridge and the power station that smokes behind the final homecoming. Exact spots are often unrecorded, so most pins are approximate.
Semyon Gorbunkov, a modest Soviet economist on his first trip abroad, slips on a watermelon rind in Istanbul, says "Damn it!" and ends up with a smugglers' plaster cast full of jewels on his arm. Gaidai's 1968 comedy needed a foreign city, and found it in Baku.
The route follows the film across its filming sites: the old streets and palace of Baku that play Istanbul, then the southern coast and a Moscow wasteland that play the heroes' home town. Only the Baku and Kiselyov Rock stops are pinned to a specific place; the rest are approximate.
Studio Ghibli's worlds feel lived-in because Miyazaki went to look at real places: a Welsh mining museum for the village in Castle in the Sky, Visby for the town of Kiki's Delivery Service, the harbour of Tomonoura before Ponyo. Other links are only rumoured, and he has denied at least one, the town of Jiufen in Taiwan for Spirited Away.
This route follows eight films in release order, from 1986 to 2008, and pairs each with the real place reported as its inspiration. Only some of these identifications come from Miyazaki himself, so every stop says whose claim it is, and none of them is a filming location.
Tony Soprano's mob is a New Jersey one, and the series made a point of it: the majority of its exterior scenes were filmed on location in the state, with most interiors built at Silvercup Studios in New York.
The route follows the opening titles from the Pulaski Skyway to the Soprano house, then the pork store, the Great Falls, the Bada Bing, the Pine Barrens and the diner of the finale. The Pine Barrens episode was filmed in New York, and the house is a private home, so its pin marks only the borough.
In Watch Dogs 2, the hacker Marcus Holloway and his crew DedSec set out to bring down the surveillance network run by the Blume corporation, across a fictional Bay Area that recreates San Francisco, Oakland, Marin County and Silicon Valley. Their campaign of break-ins and leaks plays out at real landmarks and at parodies of the region's tech giants.
This route follows the places where the story's operations happen, from Coit Tower and Embarcadero Center to Sutro Tower, the Googleplex, Ubisoft's own studio, the Golden Gate Bridge and Alcatraz.
L.A. Noire rebuilds Los Angeles in 1947 with fanatical care: the studio mapped the real streets, modelled building interiors on the originals, and filled the map with the city's landmarks. Detective Cole Phelps drives that recreation through traffic, homicide, vice and arson cases, and much of the city he moves through is still standing.
This tour follows the real places behind the game's map, from Union Station and Bunker Hill to Wilshire's art deco and the Hollywood movie palaces, then down to the river where the story ends. Every pin marks a real site the game put on its streets.
In Mission: Impossible – Dead Reckoning Part One, Ethan Hunt races a rogue artificial intelligence called the Entity for a two-piece key that can control it. The chase crosses the Empty Quarter, Abu Dhabi, Rome and Venice before a night train runs into the Alps and a bridge is blown.
Almost every stop is a real place: the desert and airport in the Emirates, a car chase through Rome, a party at the Doge's Palace, a cliff jump at Hellesylt in Norway, and the Alpine train sequence doubled on a Yorkshire heritage railway and in a Peak District quarry.
In 1984 Ghostbusters sent three Columbia parapsychologists into the ghost-removal business, armed with proton packs and a converted firehouse. The film turned a handful of real New York addresses into a haunted city, from the marble reading room of the New York Public Library to the apartment block that becomes Spook Central.
Most of the exterior landmarks survive and can be visited, though the Sedgewick Hotel's interiors were filmed on the other side of the country, at a grand downtown Los Angeles hotel. This route follows the film's story from the first library ghost to the rooftop battle with Gozer.
The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks.
This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.
Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs.
This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.
The BBC's Sherlock Holmes and his flatmate, army doctor John Watson, solve crimes in present-day London, from a killer's phone traced to their own doorstep to a dominatrix with compromising photographs and a criminal who cracks the Crown Jewels from his mobile. Six stops follow the first three series in order: the 221B front door on North Gower Street, the Baker Street museum, a summons to Buckingham Palace, Moriarty's Tower heist, the hospital rooftop finale and a bomb under Parliament.
Most stops are London landmarks you can see from the street; the 221B door is a private house, and the palace, Tower, hospital and Parliament appear as the show's story settings.
Liberty City is New York with the labels peeled off. Grand Theft Auto IV rebuilds four of the boroughs, borrows New Jersey for the state across the river, and copies in the Statue of Liberty, the Coney Island Cyclone, the Manhattan Bridge, Times Square and the Empire State Building — then renames nearly all of them, so the game's Liberty statue holds a takeaway coffee instead of a torch. The story is set in 2008, the year the game arrived.
This route pins nine real places behind those names: the triumphal arch at Brooklyn's Grand Army Plaza, the wooden Cyclone at Coney Island, the Manhattan Bridge as the Algonquin Bridge, Brighton Beach as Hove Beach, the surviving 1964 World's Fair site in Queens, and three Manhattan landmarks — Middle Park, Star Junction and the Rotterdam Tower. Each stop names the in-game location it stands in for. One caveat: Rockstar deliberately avoided a precise recreation of New York, so expect the landmarks, not the street plan.
Arno Dorian is a nobleman who walks into a trap: framed for the murder of the man who adopted him, he spends the opening hours of Unity's Paris of 1789 in a prison cell, and walks out of it an Assassin. From there he is off across the capital hunting the true powers behind the Revolution, while Napoleon, Robespierre and an Apple of Eden keep arriving before he can finish the job.
Unity rebuilds late 18th-century Paris at roughly 1:1 scale across seven districts, plus Versailles, so almost every stop here is a building you can walk to: the Bastille site, the Assassins' hideout under the Île Saint-Louis, Notre-Dame's towers, the storming of the Tuileries, the execution square that is now the Place de la Concorde, Robespierre at the Hôtel de Ville, and — with the Dead Kings expansion — a Precursor temple under the basilica at Saint-Denis. Two stops are places the game invented rather than built: that hideout and that temple.
A smuggler named Joel is hired to carry fourteen-year-old Ellie — possibly immune to the fungus that ended the world — across a ruined America, from the Boston quarantine zone to a hospital in Salt Lake City. What starts as a delivery job becomes the closest thing either of them has left to family, ending in a hospital corridor with an impossible choice.
This route follows their road west in story order: outbreak night in Austin, the Boston handoff, Bill's trapped town, the Pittsburgh ambush, Tommy's dam settlement at Jackson, the deserted university in Colorado and the Salt Lake City hospital. The cities are real but the story sites are placed approximately, with real landmarks as pins.
Los Santos feels like Los Angeles because it is Los Angeles, compressed. Grand Theft Auto V squeezes the city's most famous miles into one playable map, from a hillside sign to a Venice boardwalk.
This tour visits seven real stand-ins behind the fiction: the hillside sign, a movie palace, a luxury shopping street, an observatory, a pier, a beach and a towered folk-art park. Every pin marks the real place, and each stop names the game location it doubles for. Expect crowds at the beach and on Hollywood Boulevard, and quiet at the towers.
Egypt, 49 BC. Bayek, the last Medjay protector of the Siwa Oasis, loses his son to a band of masked men, and his hunt for them leads him into the war between Cleopatra and her brother Ptolemy XIII, and to the arrival of Julius Caesar. Ubisoft's 2017 game ends with Bayek and his wife Aya founding the secret brotherhood that the whole series grows from.
The studio worked with Egyptologists and historians, enlarged cities for a sense of "pharaonic scale", and later added a combat-free Discovery Tour. This route follows the main story through the real places it uses, from the oracle at Siwa to the spot in Rome where Caesar died. Bayek and the secret orders are fiction; the queen, the generals and the murders mostly are not.